OpenGL 3.1 on Asahi Linux
71–80 of 377 posts
Re: OpenGL 3.1 on Asahi Linux
#72Its been more than a year I'm running asahi on my macbook air and I can't stress how grateful I feel for enjoying such wonderful freedom. I don't feel like ever going back to x86 to be honest, at this point there is nothing lacking or unable to run and when the neural engine drivers come online now that the GPU is starting to mature people will be able to juice out every last bit of computation this machine is capabl…
Re: OpenGL 3.1 on Asahi Linux
#73Re: OpenGL 3.1 on Asahi Linux
#74Sorry, but what's the point? Why not just buy a Linux laptop and have everything work out of the box? Why are Linux enthusiasts putting so much effort into supporting hardware from companies that - at best - ignore Linux? This question is also valid for other manufacturers, btw, not just Apple. So much time wasted doing free labor for hardware companies that will just break your stuff with the next hardware iteration…
Re: OpenGL 3.1 on Asahi Linux
#75Earlier quoted context omitted.
First, personally I don't care what hardware or software people use, if they are happy with the tools that they using then that's good. That said, Apple has been very hostile to hackers over the years imo. Hardware being hard to repair, access, upgrade, etc. I think at one point they were making it virtually impossible to replace components because they were serial locked. As far as I am aware, progress Apple as made…
> Hardware being hard to repair, access, upgrade, etc. I think at one point they were making it virtually impossible to replace components because they were serial locked You can only have so many flexibility in design with modern hardware — they are not fitting things into 5 cm “thin” chassics anymore. How exactly are such a thin device be repairable? Similarly to how old car motors could be tweaked with, you need s…
I would dispute this claim, e.g. Apple settles iPhone slowdown case for $500m[1], just the first link I found looking for "planned obsolescence apple" on DuckDuckGo. This is not exclusive to their iPhones as one can find with a quick search.
Re: OpenGL 3.1 on Asahi Linux
#76When Vulkan drivers are ready maybe the Asahi Linux perhaps also be ready to run some SteamVR apps https://github.com/ValveSoftware/SteamVR-for-Linux/blob/mast...
Re: OpenGL 3.1 on Asahi Linux
#77This is great work and I commend it. But in other threads people are acting like Asahi Linux hardware support is 100% complete. My fear is that if I were to go this route and purchase the hardware I'd be seeing fraction of the performance and capability I would in Mac OS. To be honest this blog post seems like the project has a long ways to go, not that it is nearly completion. I just can't justify buying hardware fr…
Re: OpenGL 3.1 on Asahi Linux
#78Earlier quoted context omitted.
I’ve owned both windows and Apple computers, quite many of them, over the last 20 years. On average, the Apple machines last at least twice as long as the windows machines while still being fully usable. One could argue just based on that basic math that they are worth twice the price.
Unfortunately, Apple machines are usually 4 - 10 times more expensive, making this choice still quite difficult.
Re: OpenGL 3.1 on Asahi Linux
#79Sorry, but what's the point? Why not just buy a Linux laptop and have everything work out of the box? Why are Linux enthusiasts putting so much effort into supporting hardware from companies that - at best - ignore Linux? This question is also valid for other manufacturers, btw, not just Apple. So much time wasted doing free labor for hardware companies that will just break your stuff with the next hardware iteration…
Re: OpenGL 3.1 on Asahi Linux
#80When Vulkan drivers are ready maybe the Asahi Linux perhaps also be ready to run some SteamVR apps https://github.com/ValveSoftware/SteamVR-for-Linux/blob/mast...
I'm surprised that Vulkan wasn't the target, which could then have something like Zink layered on top for OpenGL.
- OpenGL is a much easier target to support, in terms of having a functional desktop. Remember, hardware-accelerated apps have been runnable on Asahi for months now, while Vulkan support is still a while away. - Most of the work being done is common to OpenGL and Vulkan, so it's not exactly a ton of wasted effort.