OpenGL 3.1 on Asahi Linux
asahilinux.org
OpenGL 3.1 on Asahi Linux
1–10 of 377 posts
Re: OpenGL 3.1 on Asahi Linux
#2I wander if now that you can get a rack mount Mac Pro with Apple Silicon (launched yesterday, the second coming of XServe), running server workloads on them with Asahi Linux becomes a viable route for some people?
Re: OpenGL 3.1 on Asahi Linux
#3I don't feel like ever going back to x86 to be honest, at this point there is nothing lacking or unable to run and when the neural engine drivers come online now that the GPU is starting to mature people will be able to juice out every last bit of computation this machine is capable of.
For the record, I've switched to the edge branch a couple of months ago and honestly I noticed no actual difference in my day-to-day tasks which is really telling about how powerful even the M1 is when it can handle software rendering in such an effortless manner coupled with anything else running.
Really thank god for asahi being a thing.
Re: OpenGL 3.1 on Asahi Linux
#4I just can't justify buying hardware from a company that is so hostile to developers and hackers as nice as it may be.
Re: OpenGL 3.1 on Asahi Linux
#5I know they are focused on getting it to a good quality on M1 first but eagerly consuming all project updates! Good job team!
Re: OpenGL 3.1 on Asahi Linux
#6This can do more for gaming on the Mac than Apple's efforts combined.
Re: OpenGL 3.1 on Asahi Linux
#7Although the Mac Pro's PCIe extensibility makes it a pretty mystifying niche product from Apple without providing memory and GPU expandability, once Asahi Linux gets running on there you should be able to not get the full abilities of the latest Vulkan and full OpenGL 4.6 by putting in a recent AMD card. The open source Radeon drivers should "just work" on ARM as they do in the Talos II POWER-based workstation, if they can be stably initialized that is. Heck, Nvidia publishes a binary Linux aarch64 driver and they sound petty enough with Apple to try to make that work.
You could have Asahi Linux running and delegate any not-yet-supported hardware to the 7 PCIe devices it supports. Would be quite a mighty ARM Linux workstation. Again though - only if Apple has the PCI Express support for it.
Re: OpenGL 3.1 on Asahi Linux
#8Its been more than a year I'm running asahi on my macbook air and I can't stress how grateful I feel for enjoying such wonderful freedom. I don't feel like ever going back to x86 to be honest, at this point there is nothing lacking or unable to run and when the neural engine drivers come online now that the GPU is starting to mature people will be able to juice out every last bit of computation this machine is capabl…
Has there been any ongoing work on this? It's been marked as "WIP" in GitHub for a while now, and I'd imagine it's one of the more complicated things to reverse-engineer.
Re: OpenGL 3.1 on Asahi Linux
#9This is great work and I commend it. But in other threads people are acting like Asahi Linux hardware support is 100% complete. My fear is that if I were to go this route and purchase the hardware I'd be seeing fraction of the performance and capability I would in Mac OS. To be honest this blog post seems like the project has a long ways to go, not that it is nearly completion. I just can't justify buying hardware fr…
I don't think it's hostile, I think they're just hands-off; they throw the hardware over the fence and say, "if you wanna make use of it, here's our software; if you don't like our software, sorry no docs but you're free to write your own". Which is exactly what's happening.
I mean it would be nice if Apple had released more documentation, but I totally understand if they don't want the burden of supporting it.
Re: OpenGL 3.1 on Asahi Linux
#10Its been more than a year I'm running asahi on my macbook air and I can't stress how grateful I feel for enjoying such wonderful freedom. I don't feel like ever going back to x86 to be honest, at this point there is nothing lacking or unable to run and when the neural engine drivers come online now that the GPU is starting to mature people will be able to juice out every last bit of computation this machine is capabl…
> when the neural engine drivers come online now Has there been any ongoing work on this? It's been marked as "WIP" in GitHub for a while now, and I'd imagine it's one of the more complicated things to reverse-engineer.