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OpenGL 3.1 on Asahi Linux

asahilinux.org

71–80 of 377 posts

Re: OpenGL 3.1 on Asahi Linux

#72
post #3

Its been more than a year I'm running asahi on my macbook air and I can't stress how grateful I feel for enjoying such wonderful freedom. I don't feel like ever going back to x86 to be honest, at this point there is nothing lacking or unable to run and when the neural engine drivers come online now that the GPU is starting to mature people will be able to juice out every last bit of computation this machine is capabl…

The features support page lists the webcam as TBA. How do you do video conferencing? USB webcam? No video?

Re: OpenGL 3.1 on Asahi Linux

#74
post #49

Sorry, but what's the point? Why not just buy a Linux laptop and have everything work out of the box? Why are Linux enthusiasts putting so much effort into supporting hardware from companies that - at best - ignore Linux? This question is also valid for other manufacturers, btw, not just Apple. So much time wasted doing free labor for hardware companies that will just break your stuff with the next hardware iteration…

The point? There are no other ARM laptops that are even close to being competitive right now. I want a good fanless laptop. My only choice is Apple. Asahi made it possible and I now have a great experience. What's the problem?

Re: OpenGL 3.1 on Asahi Linux

#75
post #57

Earlier quoted context omitted.

First, personally I don't care what hardware or software people use, if they are happy with the tools that they using then that's good. That said, Apple has been very hostile to hackers over the years imo. Hardware being hard to repair, access, upgrade, etc. I think at one point they were making it virtually impossible to replace components because they were serial locked. As far as I am aware, progress Apple as made…

> Hardware being hard to repair, access, upgrade, etc. I think at one point they were making it virtually impossible to replace components because they were serial locked You can only have so many flexibility in design with modern hardware — they are not fitting things into 5 cm “thin” chassics anymore. How exactly are such a thin device be repairable? Similarly to how old car motors could be tweaked with, you need s…

> But even this way, apple devices have by far the longest lifetimes, macs, iphones will have 2-3 owners easily - so is it really fair to call them out, or is it just baseless emotional reaction?

I would dispute this claim, e.g. Apple settles iPhone slowdown case for $500m[1], just the first link I found looking for "planned obsolescence apple" on DuckDuckGo. This is not exclusive to their iPhones as one can find with a quick search.

[1][https://www.bbc.com/news/technology-51706635]

Re: OpenGL 3.1 on Asahi Linux

#76

When Vulkan drivers are ready maybe the Asahi Linux perhaps also be ready to run some SteamVR apps https://github.com/ValveSoftware/SteamVR-for-Linux/blob/mast...

I'm surprised that Vulkan wasn't the target, which could then have something like Zink layered on top for OpenGL.

Re: OpenGL 3.1 on Asahi Linux

#77
post #4

This is great work and I commend it. But in other threads people are acting like Asahi Linux hardware support is 100% complete. My fear is that if I were to go this route and purchase the hardware I'd be seeing fraction of the performance and capability I would in Mac OS. To be honest this blog post seems like the project has a long ways to go, not that it is nearly completion. I just can't justify buying hardware fr…

Yeah, I'm not gonna run out and buy a new Macbook just to wipe it. But these M1 machines are going to be things you just have lying around sometime soon. If my wife upgrades, for example, I know exactly what I'm doing with her M1 Air. :D

Re: OpenGL 3.1 on Asahi Linux

#78
post #43
post #35

Earlier quoted context omitted.

I’ve owned both windows and Apple computers, quite many of them, over the last 20 years. On average, the Apple machines last at least twice as long as the windows machines while still being fully usable. One could argue just based on that basic math that they are worth twice the price.

Unfortunately, Apple machines are usually 4 - 10 times more expensive, making this choice still quite difficult.

They are expensive but 10X certainly seems like a stretch. Show me comparably specd hardware only 10% the price of an Apple machine?

Re: OpenGL 3.1 on Asahi Linux

#79
post #49

Sorry, but what's the point? Why not just buy a Linux laptop and have everything work out of the box? Why are Linux enthusiasts putting so much effort into supporting hardware from companies that - at best - ignore Linux? This question is also valid for other manufacturers, btw, not just Apple. So much time wasted doing free labor for hardware companies that will just break your stuff with the next hardware iteration…

Far superior hardware.

Re: OpenGL 3.1 on Asahi Linux

#80
post #76

When Vulkan drivers are ready maybe the Asahi Linux perhaps also be ready to run some SteamVR apps https://github.com/ValveSoftware/SteamVR-for-Linux/blob/mast...

I'm surprised that Vulkan wasn't the target, which could then have something like Zink layered on top for OpenGL.

This gets mentioned basically every time. The gist is that:

- OpenGL is a much easier target to support, in terms of having a functional desktop. Remember, hardware-accelerated apps have been runnable on Asahi for months now, while Vulkan support is still a while away. - Most of the work being done is common to OpenGL and Vulkan, so it's not exactly a ton of wasted effort.

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