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Apple’s Vision Pro AR headset is finally here

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71–80 of 176 posts

Re: Apple’s Vision Pro AR headset is finally here

#71
post #45

I've always thought the killer feature to get people to start using AR/VR wasn't games or social experiences, but just a bigger screen for web browsing, Excel, dashboards and a bunch of other boring software. Honestly, I'm not sure how Vision Pro product stacks up to what Apple says, but the marketing shows that Apple has clearly figured this out. > I was initially a skeptic of widespread adoption of VR. I'm not sure…

I have often wondered why none of the other VR/AR companies really keyed in on this. While it it not as sexy as 'immersive video games' I can tell you that I would have been on the AR/VR train a long time ago if they were offering me the ability to use the goggles as a huge chunk of screen real estate. I can imagine a lot of people in mac-friendly open office spaces hopping onto this as soon as it is available. Edit:…

Probably because it’s not just the screen/goggles, but the whole ecosystem, i.e. the OS (input, touch, scrolling, mouse, widgets, …)

Imagine building this on Windows. It won’t suck less, it’s just suck in 3D.

Re: Apple’s Vision Pro AR headset is finally here

#72

I struggle to understand what some people were expecting. If it’s nothing more than putting screens in 3d space, it’s already worth it for me. I can sit on the couch, type on my MacBook, and look at multiple displays around me using the Vision Pro. As a bonus, I can still see what’s going on around me so nobody can come in and scare the shit out of me. Win win. I’ll take this content viewing device any day over a wei…

I'm curious about how it would work for people like me who are nearsighted. Do you get alternate lenses? Or do they correct the picture in software?

Re: Apple’s Vision Pro AR headset is finally here

#74
post #16
post #5

Doesn’t look very comfortable to wear for people that use glasses (50% of the population)

I would expect that glasses won't be necessary for most nearsighted users and farsighted users would probably have some kind of internal diopter adjustment.

That is not the case with existing VR headsets. I'd be very surprised if apple has changed something to make that no longer the case.

Without glasses, i can only really make out text if its inches from my face. With my quest 2 though, i cannot see anything in the headset without my glasses. The objects in the headset act as if they are several feet away. I cant see objects several feet away without my glasses.

edit: later in the presentation they announce they are partnering with a company that makes corrective lens inserts. Similar solutions exist for other existing VR headsets already.

Re: Apple’s Vision Pro AR headset is finally here

#76
post #57

I struggle to understand what some people were expecting. If it’s nothing more than putting screens in 3d space, it’s already worth it for me. I can sit on the couch, type on my MacBook, and look at multiple displays around me using the Vision Pro. As a bonus, I can still see what’s going on around me so nobody can come in and scare the shit out of me. Win win. I’ll take this content viewing device any day over a wei…

Try reality, that's cool too.

In what reality can I have three displays mounted around my couch?

Re: Apple’s Vision Pro AR headset is finally here

#77
post #48

Apple: People are getting myopia from their screens being too close to their eyes. Also Apple: We’re strapping two 4K displays to your eyeballs with our new Apple Vision Pro AR headset. In all seriousness, this looks pretty awesome, and certainly paints a positive picture for AR in the future. It's pretty crazy how ahead Apple is to Meta considering Zuck pivoted their entire company around the space a few years ago.…

For some reasons, VR headsets are known to improve myopia and crossed eyes. I don't know for cataracts but myopia don't seem to be a huge issue wrt VR uses.

That's surprising. Does anyone have a source for this? I'd love to learn more.

Re: Apple’s Vision Pro AR headset is finally here

#78

This is the first inverse of Apple. It's the first device that doesn't live with you on the journey... everything from "the throw it out the window macintosh," iPod, iPhone, Air, iPad... you name it, was about going with you where you went. It's striking... This is a shift of epic proportions.

The battery pack cable seems really un-Apple to me as well, even if it's hard to avoid.

Re: Apple’s Vision Pro AR headset is finally here

#79
post #48

Apple: People are getting myopia from their screens being too close to their eyes. Also Apple: We’re strapping two 4K displays to your eyeballs with our new Apple Vision Pro AR headset. In all seriousness, this looks pretty awesome, and certainly paints a positive picture for AR in the future. It's pretty crazy how ahead Apple is to Meta considering Zuck pivoted their entire company around the space a few years ago.…

For some reasons, VR headsets are known to improve myopia and crossed eyes. I don't know for cataracts but myopia don't seem to be a huge issue wrt VR uses.

As a layperson, that would be unsurprising if myopia is being caused due to short focal distances. It's not like your eyes are actually focusing on something an inch or two in front of them. As far as they're concerned, they're looking at something potentially several feet (or miles!) away.

Re: Apple’s Vision Pro AR headset is finally here

#80
post #10

The "EyeSight" feature has weird implications for how Apple thinks this thing should be used. I'm not really sure I love the idea of making it "easier" for someone to leave the goggles on while interacting with me.

+1. Later on in the presentation they show a father taking pictures of his kids in 3d. Playing with your kids while wearing AR goggles is just beyond dystopian.

I mean to be fair, in that video he was recording a video using the headset. In that context, I don't think it's _that_ different from a parent pressing their eye into a camcorder or holding up a smart phone.
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