Live data from Hacker News

Legend of Zelda game sells 10M copies in three days

finance.yahoo.com

291–300 of 539 posts

Re: Legend of Zelda game sells 10M copies in three days

#291
post #8

It is impressive that a game running on an 8-year-old phone GPU will likely be game of the year. Nintendo proved again that gameplay and art direction matter more than anything.

Is it really that impressive that focusing on game design results in a better game than spending a billion dollars on a thousand artists so that every tree can have ten times as many polygons and each texture is 16kX16k? Better graphics rarely actually IMPROVE a game, and can do nothing to fix a game that was designed poorly. AAA studios whine and cry about how expensive games are to make (completely glossing over th…

Not only are games with movie-like graphics expensive to make, they are often hardly playable. Even less replayable.

Often, you can't tell what is that you're supposed to be looking at in order to advance or understand a gameplay mechanic.

I want to play a game. If I wanted to watch a movie, I would buy or stream a movie.

Re: Legend of Zelda game sells 10M copies in three days

#293
post #8

It is impressive that a game running on an 8-year-old phone GPU will likely be game of the year. Nintendo proved again that gameplay and art direction matter more than anything.

Is it really that impressive that focusing on game design results in a better game than spending a billion dollars on a thousand artists so that every tree can have ten times as many polygons and each texture is 16kX16k? Better graphics rarely actually IMPROVE a game, and can do nothing to fix a game that was designed poorly. AAA studios whine and cry about how expensive games are to make (completely glossing over th…

[deleted]

Re: Legend of Zelda game sells 10M copies in three days

#296
post #83

Earlier quoted context omitted.

30fps cap and drops to 20fps and below at times at 900p in docked mode on actual Switch hardware. Are we really calling that "fantastic"? It runs . Single digit fps at times when using ultrahand.

I mean, I hate to break it to you all, but all y'all obsessing about FPS are the minority. By a lot. While it has by no means killed the XBox or the Playstation line, I think they've obsessed over that segment of the market more than they should have to their own detriment, particularly due to the expense of keeping up with it. As a side effect it has also convinced that segment that they're bigger than they actually…

I don't think it is fair to hand wave away the performance issues like this. Frame rate drops down to 20 and below are very noticeable to the untrained eye. We're not talking about the difference between 30/60/120fps where you don't really know what you're missing until you get used to the higher frame rates.

Re: Legend of Zelda game sells 10M copies in three days

#297
post #8

It is impressive that a game running on an 8-year-old phone GPU will likely be game of the year. Nintendo proved again that gameplay and art direction matter more than anything.

IP, marketing and reputation mattered in this case. It hasn't even been out long enough to get a consensus on the quality of the game.

Re: Legend of Zelda game sells 10M copies in three days

#298
post #8

It is impressive that a game running on an 8-year-old phone GPU will likely be game of the year. Nintendo proved again that gameplay and art direction matter more than anything.

Nintendo knows graphical superior games is mainly to draw in gamers to look, but Nintendo franchises will draw regardless. The graphics just need to be good, also cartoonish graphics will look the same if you are on a PS5 or 6

Re: Legend of Zelda game sells 10M copies in three days

#299
post #8

It is impressive that a game running on an 8-year-old phone GPU will likely be game of the year. Nintendo proved again that gameplay and art direction matter more than anything.

Also polish. So many AAA titles have come out with so many bugs and performance issues they’re arguably just unfinished.

Nintendo’s games _work_, and, even though many would say they can overlook glitches, I believe that maintaining a “seamless” experience - not breaking the flow - is an much, much, more important part in maintaining the subconscious ‘this game is great!’ feeling than people give it credit for.

“It just works” is just as important a part of gaming as it is of other things.

Re: Legend of Zelda game sells 10M copies in three days

#300

...and it's actually very good.

Is it? It plays like a clone of the first game without a lot of meaningful improvements over the criticisms of the first. Weapons still break, the story still sucks, the dungeons aren't dungeons... It plays more like Minecraft. I grew up on SNES and N64 Zelda, so admittedly I'm biased towards the old gameplay loop and mechanics.

(shameless plug) Have you heard of Zelda Classic? A few hundred fan-made Zelda games made in the classic NES style

https://hoten.cc/blog/porting-zelda-classic-to-the-web/

Post reply on HN