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Legend of Zelda game sells 10M copies in three days

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Re: Legend of Zelda game sells 10M copies in three days

#221
post #55

Earlier quoted context omitted.

Actually I would say this is yet more proof of how awesome breath of the wild was, and the incredible strength of a good franchise. 10 million people instabought it just in the hope it will live up to its predecessor.

That's what I did. I'm apparently in the minority. though, because I HATE it. But since I bought it digitally, I can't return it so I'm counting towards those 10M sales. I guess I'll just go back to my Game & Watch Zelda and keep playing Adventures of Link. I also bought the Dragon Quest Builders game and hated that. It turns out I like classic RPG and action puzzler games but I don't like crafting and sandbox games.…

Yeah, I was surprised at the direction they took with this. Adventure + crafting is... Well, it's Minecraft's killer recipe, but those two modes of gameplay are different pacings. I think it was risky to assume Zelda fans would enjoy hitting the relative brick wall of strategic structural building.

Re: Legend of Zelda game sells 10M copies in three days

#222

Earlier quoted context omitted.

https://news.ycombinator.com/item?id=35987936 The point addressed was the visuals, not how fun something is or is not.

Dude, someone said it looks fantastic, a purely subjective observation. And then you disagreed. It seems disingenuous for you to start disputing someone's logic.

Subjectivity versus objectivity. We can measure framerate and resolution, and for a 2023 title, it's really not ticking the boxes on what "fantastic" visuals are in modern gaming from AAA. The hardware struggles to run the game, let's be real.

In typical Nintendo Zelda fashion, it will probably get released on next-gen hardware in the future and run a lot better.

It's OK to say it is below expectations for the price point, publisher, developer, and competing product. It's just a performance spec.

Re: Legend of Zelda game sells 10M copies in three days

#223

Earlier quoted context omitted.

Is it possible to stimulate? Do you need a beefy setup

The switch is super easy to emulate compared to past Nintendo consoles.

The only one that's difficult to emulate is the N64. Last I checked there wasn't an agreed upon project like there is for the GC/Wii and other Nintendo consoles.

Re: Legend of Zelda game sells 10M copies in three days

#224
post #218

Earlier quoted context omitted.

Is it really that impressive that focusing on game design results in a better game than spending a billion dollars on a thousand artists so that every tree can have ten times as many polygons and each texture is 16kX16k? Better graphics rarely actually IMPROVE a game, and can do nothing to fix a game that was designed poorly. AAA studios whine and cry about how expensive games are to make (completely glossing over th…

The budget and scale of totk is triple A. Also the amount of art in totk is triple A levels. Totk is your classic AAA game it just was programmed for older hardware. >more detail doesn't make a game better Have you played red dead redemption 2? The detail elevates the game to one of the greatest masterpieces of all time.

And the control schemes drag it back down into the quagmire of unplayable mess despite all that work. An excellent example of the broader point about development focus.

Re: Legend of Zelda game sells 10M copies in three days

#225
Based on the complaints about framerate, pop-in, etc. I'm strongly reminded of Shadow of the Colossus (2005) which had these same issues on its original PS2 release. It was truly a seventh-gen game running on sixth-gen hardware, revolutionary for the time but the available hardware struggled to keep up.

Looks like time is nearly up for the Switch. Awesome run, though.

Re: Legend of Zelda game sells 10M copies in three days

#226
post #86
post #8

It is impressive that a game running on an 8-year-old phone GPU will likely be game of the year. Nintendo proved again that gameplay and art direction matter more than anything.

It proves that Nintendo is incapable of doing anything new tbh, where are the new IPs?

Crazy Zelda fans: BotW and TotK are not really Zelda games. WHERE PROPER DUNGEONS???

Meanwhile, other ignorant people: WHERE's THE NEW IP???

Re: Legend of Zelda game sells 10M copies in three days

#227

Earlier quoted context omitted.

Turns out, fps is not as important for making good games as people thought.

Movies have been THE gold standard for quality since the beginning of time... and usually are displayed in 24 fps. If Inception runs at 24 fps, Zelda does not need to run at 60 fps.

Comparing the artistic experience and interaction and physical eye movement with movies and videos games is apples and oranges.

I don't interact with a movie. The movie doesn't respond to my inputs. The field of view is different. My expectations of a movie as a fantasy told at 24fps to keep the "movie experience" is different from wanting an immersive simulation.

Re: Legend of Zelda game sells 10M copies in three days

#228
post #55
post #8

It is impressive that a game running on an 8-year-old phone GPU will likely be game of the year. Nintendo proved again that gameplay and art direction matter more than anything.

Actually I would say this is yet more proof of how awesome breath of the wild was, and the incredible strength of a good franchise. 10 million people instabought it just in the hope it will live up to its predecessor.

BotW was literally the only game I’ve played to completion in the last 5 years.

Nintendo knows how to lure in casual gamers.

Re: Legend of Zelda game sells 10M copies in three days

#229

Earlier quoted context omitted.

You are wrong there. Nintendo instead been always pushing the tech. The NES, SNES, N64 and GameCube were part of the "bits race" and kept pushing forward in hardware power. Mario 64 is credited along with Wing Commander for creating the AAA graphics race at all costs behavior in the industry. The Wii wasn't entirely a direction change, Nintendo felt competing on CPU power now was not interesting and went for motion c…

You are proving their point. Nintendo switched to the "don't care about tech" strategy because they had been pushing tech for 2 generations and only doing worse as a business. People preferred the Playstation 2 over the Gamecube because it had more and better games, and Nintendo spent the n64 and Gamecube console generations losing their third party support. That's also why the doubled down on their first party games…

The main selling point of Nintendo was always their ip. They're better at making games then making consoles.

The only reason I have a switch is Nintendo ip otherwise everything else beats it hands down.

With aging Nintendo hardware now all of it can be emulated in a pc. I barely use it anymore.

Re: Legend of Zelda game sells 10M copies in three days

#230

Earlier quoted context omitted.

It never fails to amaze me how quickly the hate train starts or how fast it gets going when it comes time to blame technical artists for the shortcoming of others, even though they are arguably the best in the industry at reliably accomplishing amazing deeply technical feats that deliver joy. I'm glad I figured this out before spending much time going down that path, but I still know people who did, they're the smart…

To be fair, I don't think anybody is undermining the effort/ingenuity some of these technical artists/engineers have. Its moreso the overwhelming focus of AAA game studios on this over gameplay. These artists/engineers have accomplished absolutely amazing things and really pushed the limits. But somewhat ironically... gameplay/story is still king when it comes to 'games. I will say, when a game does blend the two, th…

You're not being fair, you're making excuses. I was responding to a post that literally said "better graphics make a game worse."

Bad writing and bad mechanics can absolutely ruin a game far beyond the ability of art to compensate -- but it's both absurd and cruel to blame this on art.

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