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The Legend of Zelda: Tears of the Kingdom Release

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Re: The Legend of Zelda: Tears of the Kingdom Release

#771
post #434

Earlier quoted context omitted.

> I cannot describe in words how impactful Ocarina of Time was to me as a kid Maybe it's an age thing? My first Zelda was the original Legend of Zelda, and while I absolutely love the whole series (except for Tri Force Heroes), Breath of the Wild brought me back to the feeling of playing the original like nothing has since. Ocarina of Time and Majora's Mask were huge, but I was already in college at that point.

It’s definitely an age thing. I’m a little bit younger than you, so Ocarina hit when I was 15. I mean, is there a more perfect age for a game like that to land? I was fortunately able to takeoff my nostalgia glasses for Breath of the Wild, and similarly it blew me away. Haven’t felt that kind of emotional connection in a very long time. I almost want to write a book: ‘Zelda Mind, Beginners Mind’

> I almost want to write a book: ‘Zelda Mind, Beginners Mind’

I'd read that :-)

Re: The Legend of Zelda: Tears of the Kingdom Release

#772

I'm so upset that I'm really sick right now and can't play it. I mean I guess I could, but I wouldn't enjoy it, my throat is in so much pain. I'll binge it next weekend I suppose. To everyone already playing it, enjoy.

I'll give you what you're asking for: Why are you upset/sick?

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Re: The Legend of Zelda: Tears of the Kingdom Release

#773
post #465

Earlier quoted context omitted.

Not even close. It's a BOTW expansion pack writ large, there's little performance or graphical difference between TOTK and BOTW, a game that released six years ago.

This is apparently incorrect. I'm avoiding detailed tech reviews right now so as to not spoil myself, but reports are that the original BOTW held itself back in order to accommodate the Wii U. Draw distances appear to be higher, objects are more detailed and there are more of them, there are more LODs, and the framerate is now reliably 30 FPS in all but the most demanding scenes (which sounds like faint praise, but i…

Same engine, slight retune, not six years-worth-of-dev-new. Much more of an iterative upgrade. Compare, for instance, Ocarina of Time (1998) and, Windwaker (2003), vs Ocarina (1998) and Majora's Mask (2000), and you'll see that BOTW/TOTK is much closer to the latter than the former.

Re: The Legend of Zelda: Tears of the Kingdom Release

#774
post #77

Has Nintendo ever talked about how they do software development? Can we all drop the thousands of books that have been written about software engineering in general and just figure out what they do? Game aside, the reviews have been pointing out how the game performs well (after day 1 patch) and is not pestered with bugs, which is an impressive feat for such an open world game where most things are able to interact w…

I have tried to figure this out myself and found two facts that stood out: 1. On BOTW game designers did not allow polishing within two thirds of the game dev process 2. The executives do a lot of play testing.

To implement both at the same time is quite something if you ask me.

Re: The Legend of Zelda: Tears of the Kingdom Release

#775
post #535

Earlier quoted context omitted.

The 2019 Switch has better battery life. The OLED model has the OLED screen, more internal storage, Ethernet port in the dock, and a better kickstand. That's it — they are all equally powerful.

That's not the case, although it's not the clock rates but memory bandwidth. https://www.eurogamer.net/digitalfoundry-2019-new-nintendo-s...

Site seems to have 403'd, so here's a video:

https://youtu.be/3E2PZ5-IVDw?t=725

Re: The Legend of Zelda: Tears of the Kingdom Release

#776
post #141

I haven't found any info on how it runs on the 1st gen Switch. All of the reviews, including the Digital Foundry one were playing it on the OLED model, which - including the 2nd gen one, have higher clock rates and improved many FPS dips in BOTW.

Correction, it's memory bandwidth, not clock speeds:

https://youtu.be/3E2PZ5-IVDw?t=725

Re: The Legend of Zelda: Tears of the Kingdom Release

#777
post #714
post #240

Earlier quoted context omitted.

We need this power because companies need to keep selling us new stuff and also because developers nowadays can't optimize their games too much since their managers make them do ten times the work, in half the time, and for one third of the pay they had on the 1990s.

Definitely written by someone who wasn't alive in the 1990s.

I actually was.

Re: The Legend of Zelda: Tears of the Kingdom Release

#778
post #182

Earlier quoted context omitted.

The low weapons durability encourages the player to use all the weapons instead of a small set of his favourite weapons. Notice how even though your weapons break all the time, you (almost) never [1] run out of weapons. You can steal weapons from the enemies or pick up whatever is around and use it as a weapon. Initially, I did not like this mechanism, but I have come to appreciate it. It reduces your comfort, but yo…

Yeah, I remember binging BOTW until I got to the part in the castle where the Lynel is. I still haven't picked up BOTW again because of that.

Think of fighting a Lynel as if you were fighting a challenging opponent in Punch-Out!, it's all about timing, and once you get it done not particularly difficult

Re: The Legend of Zelda: Tears of the Kingdom Release

#779
post #270

Earlier quoted context omitted.

I owned a PS4, then PS4 Pro, then PS5 and a laptop capable to play games. And couldn't agree more with you. Make sure to get also Super Mario Odyssey. This game is just such a joy. It feels like a trip to a funfair every time. And sure, Mario Kart 8 for some multiplayer fun. 6 years in, and the Switch is still the most used console in my family with 3 kids.

3 kids you say? Boomerang Fu. You are welcome. It's a silly, simple, utterly un-put-downable game in our house.

Indeed. Stick Fight and Rubber Bandits are similarly fun and addictive

Re: The Legend of Zelda: Tears of the Kingdom Release

#780

I cannot describe in words how impactful Ocarina of Time was to me as a kid, how intensely I got sucked into that world to the point that I even wrote some (bad) fanfic set in that universe back in the days. When Majora's Mask came out I was almost bursting with excitement until I was actually able to play it and was again totally blown away by a unique experience. When I played Breath of the Wild, I felt ... nothing…

I think "as a kid" is the operative phrase here. Nothing will ever live up to that nostalgia. That's not to discount the criticisms or "feel" you get from the game, but it's worth noting that nothing lives up to our childhood favorites.

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