Live data from Hacker News

The Legend of Zelda: Tears of the Kingdom Release

zelda.com

371–380 of 782 posts

Re: The Legend of Zelda: Tears of the Kingdom Release

#371

I cannot describe in words how impactful Ocarina of Time was to me as a kid, how intensely I got sucked into that world to the point that I even wrote some (bad) fanfic set in that universe back in the days. When Majora's Mask came out I was almost bursting with excitement until I was actually able to play it and was again totally blown away by a unique experience. When I played Breath of the Wild, I felt ... nothing…

> I cannot describe in words how impactful Ocarina of Time was to me as a kid

Maybe it's an age thing? My first Zelda was the original Legend of Zelda, and while I absolutely love the whole series (except for Tri Force Heroes), Breath of the Wild brought me back to the feeling of playing the original like nothing has since. Ocarina of Time and Majora's Mask were huge, but I was already in college at that point.

Re: The Legend of Zelda: Tears of the Kingdom Release

#372

I've attempted to play through BOTW a couple times and ended up giving up due to weapons breaking, endless shrines, generally rather boring gameplay. The hype here is fascinating. I guess nostalgia and liking what everyone else says they like is a powerful thing. I just finished Horizon Zero Dawn, which I found to be a far superior open world game, the graphics alone are jaw dropping, the gameplay is exciting, quite…

   I guess nostalgia and liking what everyone else says they like is a powerful thing.
This is a cognitive distortion you should be very mindful of.

e.g. If X is true for you, X is true in general, and therefore what else is "true" must be so given X.

In this case X is Breath of the Wild being "boring".

By failing to correctly recognize that there can be things about the world other people experience, that you do not, you are forcing yourself to assume others must be

     liking what everyone else says they like
Which paints an unnecessarily bleak view of your peers and incorrectly orients you to them.

When something is true for you... that's it. You can't draw many conclusions from that single data point. You necessarily need to include the perspectives of others to properly triangulate what might be before attempting to draw any conclusions.

There are so many infinite ways the video game Breath of the Wild could be popular without that negative and misleading worldview needing to be the reason, but you limit your capacity to understand those other reasons, and empathize with others, if everything you subjectively experience must also be objective fact.

Re: The Legend of Zelda: Tears of the Kingdom Release

#373

Earlier quoted context omitted.

Yeah, and parents love it too for that reason. People really seem to underestimate the market for children (and parents / family gifting and indulging said children), not just with gaming but also with e.g. youtube. To add, people also underestimate mobile gaming; westerners still look down on it compared to console and PC gaming, despite the financials telling a whole different story.

IDK, mobile games don't tend to have a spending cap. On most PC/console releases the most you can spend on a game is few hundred for the game and all the DLC bought day 1 and usually goes down as time goes on. Mobile games will have one gem bundle or whatever that costs more than the complete package of a PC/console title. So you can easily get whales spending thousands on one game. The financials tell me mobile game…

Optimizing for microtransactions isn't free either! The devs increase discomfort and grind to encourage paying extra, making games worse for effectively all players-- in time or money.

Re: The Legend of Zelda: Tears of the Kingdom Release

#375
post #156

Earlier quoted context omitted.

> I would instantly buy this Why? Will it make the games more fun to play? Does it enable more fun games? I don't see it. Nintendo has always thrived on underpowered hardware.

>Why? Will it make the games more fun to play? Yes. Movement in an action game feels inherently better at 60fps than at 30fps. Metroid Zero Mission (2004), and Metroid Dread (2021) both feel extremely crisp and precise compared to Metroid: Samus Returns (2017) which runs at 30fps. The biggest complaint that Bloodborne gets, outside of not being available on PC, is that it's locked to 30 fps. I can't think of a single…

I'm confused because the last sentence seems to directly contradict the rest of the post.

Mind clarifying?

Re: The Legend of Zelda: Tears of the Kingdom Release

#376

Earlier quoted context omitted.

Do you think you would feel the same about Aloy if she were presented as a male character? As the protagonist of the story she’s privy to information and intelligence far beyond the knowledge of much of the rest of the cast. She’s treated as a literal outsider for much of the early story and is often held back from completing vital goals by archaic and arbitrary belief systems throughout both games. The character is…

Absolutely yes. Maybe there are male game characters like that, but I clearly don't remember them. Do you have any examples? You can be snarky by the way. She is not snarky. She's just superior to the "dumb plebs" and whiny at the same time. I can't currently think of stupid annoying completely superior male protagonists, but they are quite common in certain types of anime. If the comments on streaming platforms are…

I don’t really agree with your interpretation of the character, I would argue she’s more understandably frustrated and desperate given the context of the story than whiny. To me that makes her a more realistic and well-rounded character. She’s certainly nothing close to an anime cliche even at the characters more stubborn or impulsive moments.

Edward Kenway (Assassins Creed: Black Flag) is a similar character that comes to mind, though I concede it is difficult to think of many open world video-game characters that deviate from blank-slate people pleasers.

Re: The Legend of Zelda: Tears of the Kingdom Release

#377
post #5

BOTW was almost perfect, but the weapon breaking system left me so tired of managing it. What a constant distraction! I get that they wanted to encourage experimentation, but they overtuned it, and it became a chore. If TOTK has the same system, I'm returning it.

(talking from the videos alone, I don't own the new game just yet)

It does have the same weapon breaking system. A video showed a stick breaking after hitting an enemy long enough.

But

You have a new "combination" power now. The same video showed that you could combine the stick with a stone. It was mentioned that "this is more durable". Perhaps one can keep combining stones to a weapon in order to increase durability? We will see.

Re: The Legend of Zelda: Tears of the Kingdom Release

#378

I cannot describe in words how impactful Ocarina of Time was to me as a kid, how intensely I got sucked into that world to the point that I even wrote some (bad) fanfic set in that universe back in the days. When Majora's Mask came out I was almost bursting with excitement until I was actually able to play it and was again totally blown away by a unique experience. When I played Breath of the Wild, I felt ... nothing…

I'm having this issue also right now. I'm trying to play through it, but what really had me stopped at the beginning was the indirection, not knowing where to go, or if I was really headed in the right direction. It's not a problem per say, but it is when you expect "zelda is a linear experience". You have to treat it like Dark Souls or Elden Ring - which has helped me enjoy it more.

Re: The Legend of Zelda: Tears of the Kingdom Release

#379
post #327

Earlier quoted context omitted.

It appears I have to do an 5y old explanation. 1 - In the product line of Nintendo consoles ever produced, the N64 by being an SGI Onyx in a box, was the exception in regards to IP before technical specifications. 2 - In 1996, when the N64 was released into the market, ALL game consoles had hardware limitations of some sort. This includes Sega Saturn, Atari Jaguar, 3DO, and Playstation 1.

> 2 - In 1996, when the N64 was released into the market, ALL game consoles had hardware limitations of some sort. This includes Sega Saturn, Atari Jaguar, 3DO, and Playstation 1. So, N64 wasn't an exception since it's a console with hardware limitation ?

In the product line of Nintendo consoles ever produced, the N64 by being an SGI Onyx in a box, was the EXCEPTION in regards to IP before technical specifications.

Re: The Legend of Zelda: Tears of the Kingdom Release

#380
post #93

Earlier quoted context omitted.

I just rushed the Master Sword and lived with the cooldown. Been a while but don’t remember being too frustrated about it.

How can you rush the master sword? It requires a ridiculous amount of hearts and even if you have it it breaks so quickly.

There's the statue that allows changing stamina for hearts. Once you have ~10 hearts, you can get the last 3 or so by temporarily switching them with the statue. That helps.

Also, the Trials of the Sword (expansion optional adventure) make the master sword do more damage. It should last longer, as you need to use less strikes with it.

Post reply on HN