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The Legend of Zelda: Tears of the Kingdom Release

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Re: The Legend of Zelda: Tears of the Kingdom Release

#411
post #156

Earlier quoted context omitted.

> I would instantly buy this Why? Will it make the games more fun to play? Does it enable more fun games? I don't see it. Nintendo has always thrived on underpowered hardware.

> Why? Will it make the games more fun to play? I played Zelda: Breath of the wild through on switch. It was one of the launch titles, and it was fantastic. The slow loading times were the #1 complaint I had about the game. They really broke the immersive experience. Whenever I died, teleported between zones or entered & left shrines the loading time was long enough that I fell briefly out of the zone while playing.…

IIRC load times were improved in a later update (although that update came too late, imo)

Re: The Legend of Zelda: Tears of the Kingdom Release

#412

I've attempted to play through BOTW a couple times and ended up giving up due to weapons breaking, endless shrines, generally rather boring gameplay. The hype here is fascinating. I guess nostalgia and liking what everyone else says they like is a powerful thing. I just finished Horizon Zero Dawn, which I found to be a far superior open world game, the graphics alone are jaw dropping, the gameplay is exciting, quite…

Having played and completed (though not 100%'ed) both, I did like HZD's story more - though Zelda has never been known for the stories - but disliked/hated everything else, to the point of going from somewhat hyped for the second game to having absolutely no intention of ever playing it. The gameplay is just so... like everything else. It's a competent game, that's it.

BOTW, on the other hand, has the usual Nintendo good-vs-evil story, but everything else is basically perfect. The gameplay is incredibly fluid, the world is immersive, the soundtrack is great. Even "bad" mechanics like the weapon durability one have their place - they force you to experiment in the sandbox and try out more stuff instead of just killing one lynel and keeping his sword.

Re: The Legend of Zelda: Tears of the Kingdom Release

#413

Apparently the game is just 16GB and runs seamlessly on a decade old hardware with no loading screens between game areas. How does Nintendo pull it off?

no offense to nintendo and fans, but fidelity wise the game looks like an early ps3 game and runs at 30 fps with dips in certain areas and very regular dips when using certain game mechanics. I can count the triangles on a lot of geometry visibly, and the textures are so blurred it looks like you take any modern PC game and only render the lowest available level of detail of all the textures. I can count the pixels i…

yeah none of that matters, if the gameplay is amazing. BOTW was amazing and this one looks to have surpassed it from reviews.

Re: The Legend of Zelda: Tears of the Kingdom Release

#414
post #170

Earlier quoted context omitted.

And also Nintendo has a long history of developing games for outdated hardware, their consoles were never that powerful

With exception of N64.

N64 limitations came in cartridge size — 64MB vs 600+MB for CDs. Voice acting and cutscenes were largely nonexistent.

Re: The Legend of Zelda: Tears of the Kingdom Release

#415

Apparently the game is just 16GB and runs seamlessly on a decade old hardware with no loading screens between game areas. How does Nintendo pull it off?

Priorities. For Nintendo, size matters. Time also matters. In an old interview, Someone from Nintendo says that the time to put the disc in the Wii and be able to play Zelda needs to be less than 30sec.

A great example is the size of Super Mario Odyssey being 5.7GB and a save file from NBA2k18 being 5GB. https://www.nintendolife.com/news/2017/09/super_mario_odysse...

Re: The Legend of Zelda: Tears of the Kingdom Release

#416

I'm maybe a bit nostalgic but I think the Nintendo Switch from a form-factor standpoint along with the tiny game cartridges is the best console made to date. Of course others are more powerful, etc. and I think Nintendo needs to up it just a little bit (1080p on the Switch screen, etc.) but it's just such a pleasure for me to play. I also like that some games like Disco Elysium, Neverwinter Nights, etc. - these older…

> Happy to pay a little more to get the physical cartridge and play it on the Switch

Maybe we are not looking at the same games but the ones I’m looking at are significantly cheaper as cartridge than download (Zelda and Mario, fx)

Re: The Legend of Zelda: Tears of the Kingdom Release

#417

I caved and bought a Switch last week. It’s the best tech purchase I’ve made in years! The games on it are fun, the versatility of the Joycons is incredible, and the loading speed is a breath of fresh air. My main console is an original PS4. I upgraded to PS5 last year and returned it. It’s just more of the same. Huge game downloads, huge update downloads, a huge console, and long load times. And tbh, I didn’t see a…

Did you get a chance to checkout Horizon: Forbidden West (the sequel to Horizon: Zero Dawn)? I have been gaming for a few decades now, and this is the most impressive technical achievement I have seen in a game. For me, everything else pales in comparison after this experience (The studio develops their own game engine Decima)

I felt the same. I came late to Zero Dawn playing it 5 years after it came out. My first Zelda was the original Zelda (I was 7 when it came out) and Zero Dawn is the closest I ever came to that same feeling as an adult. I don't know the siblings comments are on about—I usually don't really care about the story, though I found myself super curious to find out what was going on the whole time and worried less about what kind of person Aloy was.

Re: The Legend of Zelda: Tears of the Kingdom Release

#418

Earlier quoted context omitted.

For the last few generations Nintendo has been happy to be slightly behind Playstation and Xbox in terms of graphics so that they can be the lower-cost alternative. And based on unit sales, that strategy seems to be doing pretty well.

Yeah, and parents love it too for that reason. People really seem to underestimate the market for children (and parents / family gifting and indulging said children), not just with gaming but also with e.g. youtube. To add, people also underestimate mobile gaming; westerners still look down on it compared to console and PC gaming, despite the financials telling a whole different story.

> To add, people also underestimate mobile gaming; westerners still look down on it compared to console and PC gaming, despite the financials telling a whole different story.

Mobile gaming makes money because companies put slot machines into people's pockets. Actual games are a drop in the ocean.

Re: The Legend of Zelda: Tears of the Kingdom Release

#419
post #141

I haven't found any info on how it runs on the 1st gen Switch. All of the reviews, including the Digital Foundry one were playing it on the OLED model, which - including the 2nd gen one, have higher clock rates and improved many FPS dips in BOTW.

The 2019 Switch has better battery life.

The OLED model has the OLED screen, more internal storage, Ethernet port in the dock, and a better kickstand.

That's it — they are all equally powerful.

Re: The Legend of Zelda: Tears of the Kingdom Release

#420
post #5

BOTW was almost perfect, but the weapon breaking system left me so tired of managing it. What a constant distraction! I get that they wanted to encourage experimentation, but they overtuned it, and it became a chore. If TOTK has the same system, I'm returning it.

I completely disagree. The master sword is the most boring weapon.

Yes, it does suffer from the “never use my best item cuz I might need it later”-issue that you also have in final fantasy.

I just ended up storing my best weapons in my house on display.

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