Earlier quoted context omitted.
> I'm also not a huge fan of open world games in general and to this date In theory they sound great. In reality it seems to work against every open-world game I've played. Elden Ring is almost an exception, but the side quests are completely broken in this format without following a guide. I hated the Witcher 3. Much like RDR 2 it has great presentation, writing and VA - and everything else suffers. But it seems the…
Based on some of my recent YT watching: Open world games need the open world to work with how players explore and interact. Interesting sites should be visually distinct from each other and the environment, and frequent. They should not all be visible at once, to avoid players being overwhelmed with unclear choices. They should all be rewarding so players are confident they aren’t wasting their time visiting. There s…
Similar things hold about minimaps and teleportation. They make things easier, but also less immersive, and therefore probably less fun for most players.