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Unity to lay off 8% of its workforce

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Re: Unity to lay off 8% of its workforce

#81
post #63

Perhaps it wasn't wise to use so much money on a malware company [0]. [0]: https://news.ycombinator.com/item?id=32096371

Pedantics, but it's actually "company who made a malware installer"

Pedantically, the correct English would be “company that made a malware installer”.

Re: Unity to lay off 8% of its workforce

#85

Anticipating another exodus with unity devs joining the Godot community.

I would hope people just go back to writing engines from scratch. It's really not that hard and unlocks being able to do unique non cookie cutter things which in the end games are supposed to contain.

Re: Unity to lay off 8% of its workforce

#86
post #30

Earlier quoted context omitted.

Probably not the main Copenhagen office as I expect Danish employee protection rights to be off the chart.

Off the charts? Compared to completely at will maybe. You generally have to pay 3 months severance + 1 month per 3 years of employment for a maximum of 6 months severance after 9 years of employment. That's it.

True, but what I noticed is that in many of these countries you can't just start layoffs whenever.

Frequently you need to have consultations with unions or staff representatives, present an actual business plan for the layoffs and why people can't be reconverted.

That hits the breaks on any impulsive layoffs and it adds another buffer of a bunch of months.

Re: Unity to lay off 8% of its workforce

#87
post #85

Anticipating another exodus with unity devs joining the Godot community.

I would hope people just go back to writing engines from scratch. It's really not that hard and unlocks being able to do unique non cookie cutter things which in the end games are supposed to contain.

Writing your own engine requires a far stronger knowledge of math, rendering, audio, and networking (just to start with) than the median dev has, probably by a few orders of magnitude.

Re: Unity to lay off 8% of its workforce

#88
post #69

Unity stock peaked during the ZIRP COVID phenomena, looks like it’s only been downhill from there.

It was an excellently timed IPO because the insiders’ lockups expired in 2021 while the stock was above $100.

I know someone who had >$5M worth of Unity stock (employee grants). He sold it all in 2021. Had the IPO happened a year later, his stock would have been worth 80% less.

I’m assuming a lot of these Unity insiders sold. Fortunately genius fund managers like ARK’s Cathie Wood were buying hand over fist.

Re: Unity to lay off 8% of its workforce

#89
post #84

Roblox is hiring. And they pay Silicon Valley salaries, not game dev salaries.[1] [1] https://jobs.roblox.com/careers

For the longest time I thought being a game dev was a cool job where you made lots of money and got to do what you loved.

The more I read about it the more sweatshop-ish it sounded.

Re: Unity to lay off 8% of its workforce

#90
post #85

Earlier quoted context omitted.

I would hope people just go back to writing engines from scratch. It's really not that hard and unlocks being able to do unique non cookie cutter things which in the end games are supposed to contain.

Writing your own engine requires a far stronger knowledge of math, rendering, audio, and networking (just to start with) than the median dev has, probably by a few orders of magnitude.

Sure but learning a framework like unity or godot is it's own massive investment (which can be taken away from you ala this article), and doing game dev isn't a part time job you do so if you're gonna spend your life on it better just learn that stuff anyway.
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