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Unity to lay off 8% of its workforce

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Re: Unity to lay off 8% of its workforce

#62

Unity is a broken company that sells a critically broken engine. Sure, it's a great engine for rapid prototyping & releasing indie titles, but not great for getting to the finish line. I know of teams that have had to take out source licenses and edit the engine to fix & work around bugs so they could actually ship their game. Unity also don't build and release with their engine, like Epic does with Unreal & Fortnite…

Things are going very well to Epic. Exclusive games like Gears of War, Redfall and the next Halo are adopting their engine (I'm not sure if it tells more about Microsoft incompetence or Unreal's virtues).

Redfall has been a complete critical failure and the last mainline Gears of War title is from 2019 (and this is a franchise that’s owned by Microsoft - I’m not sure what you mean by “exclusive”). These aren’t particularly good examples.

Re: Unity to lay off 8% of its workforce

#64
post #57

Earlier quoted context omitted.

Things are going very well to Epic. Exclusive games like Gears of War, Redfall and the next Halo are adopting their engine (I'm not sure if it tells more about Microsoft incompetence or Unreal's virtues).

> Gears of War GoW is an Epic IP, so it would be surprising if it didn't use the Unreal engine

Gears of War is a Microsoft IP.

Re: Unity to lay off 8% of its workforce

#67
post #50
post #26

My guess is they are cutting glut, realizing that the free money times are over and not that there's fundamental issues (apart from relying on free money too much of course). I'm a bit nervous about them turning profitable eventually but there's enough technical merit and niche that they should. I remember they grew headcount by a lot but maybe I'm misremembering. Maybe this sounds a bit cynical but 8% actually feels…

> I remember they grew headcount by a lot Yeah, by 2x between 2020 and 2022...

And they still have a ton of job openings (in Canada at least)
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