I'm betting some people wish they had a union now.
Unions don't prevent layoffs though
Unity to lay off 8% of its workforce
21–30 of 138 posts
Re: Unity to lay off 8% of its workforce
#22The second half of the news, not mentioned in TFA, is that they are going to close around half of their offices worldwide "in the coming years": https://www.gamesindustry.biz/unity-lays-off-hundreds-more-c... No info on which offices might be at risk.
Probably not the main Copenhagen office as I expect Danish employee protection rights to be off the chart.
However, that seems to fire the starting gun on the preparations needed to then carry out layoffs that require longer statutory processes in Europe, which then get included in the second or future wave of layoffs. Meta for example appeared to follow this pattern, and I've heard as much from people with direct knowledge of events.
This is Unity's third round of layoffs this year.
Re: Unity to lay off 8% of its workforce
#23https://www.google.com/search?q=what+video+games+use+unity+e...
How much does/did Unity charge for the top games that use their engine? How else do they generate revenue (and profit)? How do they compete with Unreal? Is Unreal more successful of the two?
Re: Unity to lay off 8% of its workforce
#24Re: Unity to lay off 8% of its workforce
#25I've been expecting this for sometime and I'm guessing they'll be forced to cut more.
Re: Unity to lay off 8% of its workforce
#26I only have so much time and it's all hobby projects but my heuristic is "multiplatform, 2d focus -> Unity; 3d -> Unreal". The two "big ones" seem to have interesting enough niches carved out (Unreal is also big in the simulation area and in movies). Sadly I haven't had the chance to try Godot or any other engine really.
Re: Unity to lay off 8% of its workforce
#27https://www.google.com/search?q=unity+vs+unreal+engine https://www.google.com/search?q=what+video+games+use+unity+e... How much does/did Unity charge for the top games that use their engine? How else do they generate revenue (and profit)? How do they compete with Unreal? Is Unreal more successful of the two?
Re: Unity to lay off 8% of its workforce
#28Just 8%? The company is valued at $9.5b and is burning almost $1b a year... For every $1 they do in revenue they're currently losing about $0.66. I've been expecting this for sometime and I'm guessing they'll be forced to cut more.
Re: Unity to lay off 8% of its workforce
#29https://www.google.com/search?q=unity+vs+unreal+engine https://www.google.com/search?q=what+video+games+use+unity+e... How much does/did Unity charge for the top games that use their engine? How else do they generate revenue (and profit)? How do they compete with Unreal? Is Unreal more successful of the two?
Unity’s only revenue streams are their game engine and their advertising platform.
Edit: I forgot they also have an asset store.
Re: Unity to lay off 8% of its workforce
#30The second half of the news, not mentioned in TFA, is that they are going to close around half of their offices worldwide "in the coming years": https://www.gamesindustry.biz/unity-lays-off-hundreds-more-c... No info on which offices might be at risk.
Probably not the main Copenhagen office as I expect Danish employee protection rights to be off the chart.