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Procedural 3D mesh generation in a 64kB intro

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Re: Procedural 3D mesh generation in a 64kB intro

#15
post #7
post #6

Earlier quoted context omitted.

The tooling they wrote to make this kind of thing is absolutely insane too.

Do you have any interesting links regarding that?

https://fgiesen.wordpress.com/2012/04/08/metaprogramming-for... But there's more: https://fgiesen.wordpress.com/category/demoscene/

Re: Procedural 3D mesh generation in a 64kB intro

#16
Amazing.

The intro was released in 2017, so the title might need a tag. Not sure about the article, couldn't easily find a date.

Does anyone know what the assumed rendering technology is? It's a Windows executable, so I guess it can use any Windows APIs for rendering and audio? Direct3D?

Re: Procedural 3D mesh generation in a 64kB intro

#17
post #16

Amazing. The intro was released in 2017, so the title might need a tag. Not sure about the article, couldn't easily find a date. Does anyone know what the assumed rendering technology is? It's a Windows executable, so I guess it can use any Windows APIs for rendering and audio? Direct3D?

> The intro was released in 2017, so the title might need a tag. Not sure about the article, couldn't easily find a date.

At the bottom of the article, it mentions that it was released a few days ago.

Re: Procedural 3D mesh generation in a 64kB intro

#18
post #9

It doesn't say what the environment is. 64K Commodore 64?

In the demoscene, 4K and 64K “demos” are common conventions. They refer to programs that utilize built-in system libraries + 4 kilobytes or 64 kilobytes of custom code with no additional data.

People more often talk about "4k intros" or "64k intros" to be clear (intros being size-restriced demos), often retro-people at events also but then people talk about the "C-64" in those cases (and the technologies and capabilities used is so different that it's hard to confuse the two in practice).

Re: Procedural 3D mesh generation in a 64kB intro

#19
post #5

It doesn't say what the environment is. 64K Commodore 64?

Windows (presumably x86)

The article yes, many people use linux,osX or BSD though so some productions using them pop up from time to time even if the majority is windows based. Some people do 64k's (or 40k's) for old Amiga computers also but those have other constraints so generated meshes aren't as popular.
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