Procedural 3D mesh generation in a 64kB intro
11–20 of 38 posts
Re: Procedural 3D mesh generation in a 64kB intro
#12Is there a link to the demo on YouTube?
eg. https://www.pouet.net/prod.php?which=69654 https://www.pouet.net/prod.php?which=55737
Re: Procedural 3D mesh generation in a 64kB intro
#13Is there a link to the demo on YouTube?
Re: Procedural 3D mesh generation in a 64kB intro
#14Is there a link to the demo on YouTube?
Re: Procedural 3D mesh generation in a 64kB intro
#15Earlier quoted context omitted.
The tooling they wrote to make this kind of thing is absolutely insane too.
Do you have any interesting links regarding that?
Re: Procedural 3D mesh generation in a 64kB intro
#16The intro was released in 2017, so the title might need a tag. Not sure about the article, couldn't easily find a date.
Does anyone know what the assumed rendering technology is? It's a Windows executable, so I guess it can use any Windows APIs for rendering and audio? Direct3D?
Re: Procedural 3D mesh generation in a 64kB intro
#17Amazing. The intro was released in 2017, so the title might need a tag. Not sure about the article, couldn't easily find a date. Does anyone know what the assumed rendering technology is? It's a Windows executable, so I guess it can use any Windows APIs for rendering and audio? Direct3D?
At the bottom of the article, it mentions that it was released a few days ago.
Re: Procedural 3D mesh generation in a 64kB intro
#18It doesn't say what the environment is. 64K Commodore 64?
In the demoscene, 4K and 64K “demos” are common conventions. They refer to programs that utilize built-in system libraries + 4 kilobytes or 64 kilobytes of custom code with no additional data.
Re: Procedural 3D mesh generation in a 64kB intro
#19It doesn't say what the environment is. 64K Commodore 64?
Windows (presumably x86)