Procedural 3D mesh generation in a 64kB intro
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Procedural 3D mesh generation in a 64kB intro
1–10 of 38 posts
Re: Procedural 3D mesh generation in a 64kB intro
#2One of the most impressive to me is kkrieger
Re: Procedural 3D mesh generation in a 64kB intro
#3Always impressed by projects of this kind. One of the most impressive to me is kkrieger https://en.wikipedia.org/wiki/.kkrieger
Re: Procedural 3D mesh generation in a 64kB intro
#464K Commodore 64?
Re: Procedural 3D mesh generation in a 64kB intro
#5It doesn't say what the environment is. 64K Commodore 64?
Re: Procedural 3D mesh generation in a 64kB intro
#6Always impressed by projects of this kind. One of the most impressive to me is kkrieger https://en.wikipedia.org/wiki/.kkrieger
Re: Procedural 3D mesh generation in a 64kB intro
#7Re: Procedural 3D mesh generation in a 64kB intro
#8Earlier quoted context omitted.
The tooling they wrote to make this kind of thing is absolutely insane too.
Do you have any interesting links regarding that?
Re: Procedural 3D mesh generation in a 64kB intro
#9It doesn't say what the environment is. 64K Commodore 64?
Re: Procedural 3D mesh generation in a 64kB intro
#10Earlier quoted context omitted.
The tooling they wrote to make this kind of thing is absolutely insane too.
Do you have any interesting links regarding that?
Source release announcement can be seen on an old copy of their main page https://web.archive.org/web/20210126032752/http://farbrausch...
> Excerpt from the README:
> This is it. Pretty much a history of Farbrausch tools 2001-2011. We've been meaning to release all this for ages, in various forms, and always ended up not doing it because "we'd just have to clean it up a bit first...".
> No more. This is not cleaned up. This is the raw deal, some from old hard drives, some fresh from various SVN repositories. This is code written for a bunch of different versions of Visual Studio. Some of it is really tricky to compile, some really easy. There's some nice clean stuff there, other parts are just a complete mess.
> All of this is released either under a BSD license or put in the public domain (stated per project). Not that you're likely to want to use most of this code, but if you want to, we see no reason to keep you.
And they also point out:
> There's still some stuff missing (most prominently Werkkzeug 4) but we'll add this in the near future.
Here are some screenshots of werkzeug4 from some 2010 blogposts of theirs:
https://web.archive.org/web/20160327151958/http://farbrausch...
https://web.archive.org/web/20140815053110/http://www.farbra...
https://web.archive.org/web/20140815053104/http://www.farbra...
https://web.archive.org/web/20140815053104/http://www.farbra...
https://web.archive.org/web/20140815053100/http://www.farbra...
https://web.archive.org/web/20140815053058/http://www.farbra...
https://web.archive.org/web/20140815053113/http://www.farbra...
https://web.archive.org/web/20140815053113/http://www.farbra...
https://web.archive.org/web/20140815053113/http://www.farbra...
You can see more pictures, and accompanying texts in the blog posts at https://web.archive.org/web/20140815050229/http://www.farbra...
Tangentially, from their FAQ:
> why does this website look so familiar?
> we want to thank the pouet team for allowing us to rip their web design and graphics.
> shaping our groups homepage in the style of pouet is surely confusing and a little bold, but we could not resist the temptation
https://web.archive.org/web/20140815045911/http://www.farbra...