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Could we make the web more immersive using a simple optical illusion?

shopify.github.io

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Re: Could we make the web more immersive using a simple optical illusion?

#71

Cynical take: Seems like an excuse for Shopify to add eye tracking to product pages for ad analytics

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Re: Could we make the web more immersive using a simple optical illusion?

#72

Cynical take: Seems like an excuse for Shopify to add eye tracking to product pages for ad analytics

Unfortunately it's stuff like this that's poisoned otherwise cool new tech for me. I can't help but wonder "how will this be used to advertise to me?"

Or invade my privacy otherwise

Re: Could we make the web more immersive using a simple optical illusion?

#73
post #68

That idea has been around for years, for "virtual windows". This is from 2010.[1] The illusion only works for one person at a time, so, as a window, it's not too useful. For games, as someone pointed out, it works fine.[2] Although it hasn't gone mainstream. [1] https://www.youtube.com/watch?v=Vqu9NuINKbc [2] https://www.trackir.com/

[deleted]

Re: Could we make the web more immersive using a simple optical illusion?

#74

Earlier quoted context omitted.

The New Nintendo 3DS was based around this, and although they abandoned it I think there's still a lot of room for something like it. It's more AR than AR is.

Did it do head tracking? It always seemed gimmicky to me, but I’ve heard that the Mario brothers 3D worked a lot better with the depth element than in any of the remakes (I did it enjoy it just fine on my switch)

The original 3DS didn't but the "New" one did eye tracking like this, and for both eyes since it had a 3D screen.

Re: Could we make the web more immersive using a simple optical illusion?

#75

Earlier quoted context omitted.

The New Nintendo 3DS was based around this, and although they abandoned it I think there's still a lot of room for something like it. It's more AR than AR is.

Did it do head tracking? It always seemed gimmicky to me, but I’ve heard that the Mario brothers 3D worked a lot better with the depth element than in any of the remakes (I did it enjoy it just fine on my switch)

No, it relied on the fact that the player would ~always be looking straight at the screen at a relatively fixed distance. There was a slider you could use to set the strength of the depth effect, all the way to disabling it completely.

It was fun and worked pretty well, but it was very much a gimmick.

EDIT: Just saw the other comment, I didn't know the New 3DS had actual eye tracking. Neat!

Re: Could we make the web more immersive using a simple optical illusion?

#76

Earlier quoted context omitted.

Unfortunately it's stuff like this that's poisoned otherwise cool new tech for me. I can't help but wonder "how will this be used to advertise to me?"

One of the cooler takes of Bitcoin or "crypto" is that you can use native tokens to pay for visiting websites. A browser plugin combined with a lightning wallet for instance could enable a website to request a payment of any amount of Satoshis to view the site, or it will redirect you to a 402 error page. This generates a way of monetizing content without the need for ads or tracking.

Micropayments existed long before bitcoin and adding a blockchain mostly just makes them more awkward.

Re: Could we make the web more immersive using a simple optical illusion?

#77
I think the technology might be more portable if you use a somehow-worn camera looking at the screen. The screen could display a calibration pattern and the camera could analyse it. Maybe a phone app would work. I think on phones it might be possible to retrieve the intrinsic values of the camera.

Re: Could we make the web more immersive using a simple optical illusion?

#78
When I read the title, I was hoping for something related to static images that look different than they are.

Like, bouncing objects on grey surfaces, or dots that aren't there

I would love to see these illusions explored more and used to enrich UIs in some way.

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