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The legacy of fy_iceworld, Counter-Strike’s divisive, popular custom map (2020)

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91–100 of 159 posts

Re: The legacy of fy_iceworld, Counter-Strike’s divisive, popular custom map (2020)

#91

Glass floor was a worse (or more amazing depending on your view) version of this kind of map. As the name implies the entire floor was glass panels and suspended over a giant pit with a very ominous look. You could see and fire almost anywhere, including down on the glass as people ran towards you, shattering the panels and watching them drop to their death. But you had to move yourself because everyone else could se…

Yes!! I loved this map. It had such a different strategy and metagame to normal CS - grenades and the m249 para became way more useful

Edit: not that nades aren’t useful in vanilla cs, but they perform a different fucntuon

Re: The legacy of fy_iceworld, Counter-Strike’s divisive, popular custom map (2020)

#92
post #41
post #4

> This is perhaps the central tragedy of fy_iceworld. The game industry benefits from its legacy, but the conditions that spurred its influence no longer exist. Call of Duty: Modern Warfare 2019 does not offer a freely downloadable level editor for players to make new custom maps, nor does it allow a decentralized network of player-managed multiplayer servers to distribute these custom maps. We can only play what som…

Videogames largely moving away from mapping/modding in general has been such a disappointing thing to me for many years now. I'm still playing Doom and Quake mods to this day and some of the content people put out is incredible. Recently an episode 2 for the Quake mod DWELL released and is of unbelievable quality that we couldn't have even imagined playing back in the 90s. Community servers on the other hand.. those…

Not sure the industry is moving away from mods universally. You or your kids ever play Roblox?

Re: The legacy of fy_iceworld, Counter-Strike’s divisive, popular custom map (2020)

#93
post #14

In StarCraft Brood War there were normal maps, which were mostly played 1v1. That was the "true" game - it was fun but also quite difficult. Many players played for fun, so they would play team games e.g. 4v4 where skill still mattered but often the results depended more who you got on your team (I think that to a degree this is why MOBAs are so popular - in theory you get close to a 50-50 winrate, or at least win li…

SC2 had a custom game list, but the UI for finding it and joining the games was godawful.

I played a handful of custom games that were pretty fun: zealot football and aiur chef were great

Re: The legacy of fy_iceworld, Counter-Strike’s divisive, popular custom map (2020)

#94

I wonder with all the people growing up, getting old, becoming game developers, do these people just not care about these old cool features that have gone away that entirely changed the gaming experience for kids? I remember making friends across multiple age groups in community servers that you could always come back to because someone was kind enough to lease a server for a few bucks a month. I remember young peopl…

On the flip side, these days you can download UE or Unity for free and make your own game. Not even from scratch, just throw together a bunch of free assets and have at it.

And it's getting easier and easier, just search Steam for "meme-games". Game development is more democratized than it has ever been.

Look what happened to music production, how easy it is to start with all the free DAWs and cheap hardware. I believe game development is going down the same road, as tools are getting more approachable for newbies, we're going to see an even bigger explosion of indies.

Man I can't wait to retire in 30 years, the games are going to be sick.

Re: The legacy of fy_iceworld, Counter-Strike’s divisive, popular custom map (2020)

#95
In many ways it reminds me of the notorious Jebus Cross[1] template for Heroes of Might and Magic 3 random map generator. It is also super simple, quick, considered unbalanced but occupies around 90% of all competitive HoMM3 streaming.

1. https://h3hota.com/en/templates#xl-u-templates/jebus-cross

Re: The legacy of fy_iceworld, Counter-Strike’s divisive, popular custom map (2020)

#96
post #67
post #30

Earlier quoted context omitted.

Minecraft and Roblox both have creative / extensible outlets built in to them. Both are hugely popular with "the youth."

> Minecraft and Roblox both have creative / extensible outlets built in to them Not at all the same thing as the community-created content of old. Roblox is an entirely microtransaction-driven experience, you create games and publish them on the developer's platform so you can charge players for things and make money, not because you simply want to create something for people to enjoy. The developer is in full contro…

to be fair Valve just continued the trend Carmack/Id started with their engines. Valve made HalfLife as a licensed adaptation of the latest SDK-able Carmack engine

Re: The legacy of fy_iceworld, Counter-Strike’s divisive, popular custom map (2020)

#97
post #87

Earlier quoted context omitted.

It's especially painful as some of the greediest modern games released (COD franchise) used to have some of the most flexible modding tools I've ever worked with. COD4 was incredible, could change pretty much everything about it, custom maps, modes, models you name it (here's one I worked on back in the day https://www.moddb.com/mods/cod4-minigames ). I agree Roblox is a cesspit of overly monetized P2W experiences, a…

> As I mentioned in another comment, fingers crossed s&box can bring back the glory days It won't, because it's just trying to be Roblox. You don't create maps, models, or scripts that can be mixed and matched or modified by server owners as they please, you instead create entire self-contained "games" that are then published on a game developer controlled platform and played via a matchmaking service, and the develo…

I'm not sure that's entirely true from what I've read (at-least I really hope it's not), see https://asset.party/ looks like you can download individual parts and create mods / run on your server as you see fit.

I also don't think matchmaking will be a thing, it will be dedicated servers just like gmod & rust. I will be extremely disappointment if not, was hoping we would begin to see 1000+ player modded servers on a game more built for modding from the ground up, as rust has began to experience.

The monetization is an issue, especially since they have no doubt had a taste of it in rust (through cosmetics), so I'm wondering how they can bring this in whilst still allowing full creative freedom, which would in affect make cosmetics useless outside of official servers (which you would assume would be the majority).

Re: The legacy of fy_iceworld, Counter-Strike’s divisive, popular custom map (2020)

#98
btw there is a followup to this article, doing investigation of who was the author

https://www.rockpapershotgun.com/who-made-fy_iceworld-a-fore...

and most interestingly, there is a comment burried in the comments, admitting the he was the original author - and it checks out with the article. It was 15 year old Taiwanese guy. (Who is now a software engineer.)

https://www.rockpapershotgun.com/community/profile/dmgkyd

Re: The legacy of fy_iceworld, Counter-Strike’s divisive, popular custom map (2020)

#99
post #41
post #4

> This is perhaps the central tragedy of fy_iceworld. The game industry benefits from its legacy, but the conditions that spurred its influence no longer exist. Call of Duty: Modern Warfare 2019 does not offer a freely downloadable level editor for players to make new custom maps, nor does it allow a decentralized network of player-managed multiplayer servers to distribute these custom maps. We can only play what som…

Videogames largely moving away from mapping/modding in general has been such a disappointing thing to me for many years now. I'm still playing Doom and Quake mods to this day and some of the content people put out is incredible. Recently an episode 2 for the Quake mod DWELL released and is of unbelievable quality that we couldn't have even imagined playing back in the 90s. Community servers on the other hand.. those…

Well let's go by https://steamcharts.com/

CS:GO : allows both custom maps and community servers

Dota : allows custom maps, some of which have created and radically changed existing popular games like auto chess did to Hearthstone.

These two games which are in the top 2 have more hours played than the next 8 games in that ranking.

Re: The legacy of fy_iceworld, Counter-Strike’s divisive, popular custom map (2020)

#100
post #41

Earlier quoted context omitted.

Videogames largely moving away from mapping/modding in general has been such a disappointing thing to me for many years now. I'm still playing Doom and Quake mods to this day and some of the content people put out is incredible. Recently an episode 2 for the Quake mod DWELL released and is of unbelievable quality that we couldn't have even imagined playing back in the 90s. Community servers on the other hand.. those…

I think the world you're describing (and GP as well) is largely relegated to consoles. PC gaming has never been more moddable on average. In many cases, this even includes the exact same titles! For instance Bethesda titles on console range from zero to minimal modding, while on PC those exact same games allow complete and unlimited modding, alongside first party tooling support, to the point that you have entire ove…

It's true that gaming is split, but its not something that happened recently.

Mapping and modding was never generally available to console gamers, and they've traditionally made up the vast majority of game consumers because high end PCs were much more expensive since PC gaming was a thing.

The only stuff you could genuinely expect a home gamer to do is something like cracking your system protection in the ps2+ era or going ham on the GAMESHARK.

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