In StarCraft Brood War there were normal maps, which were mostly played 1v1. That was the "true" game - it was fun but also quite difficult. Many players played for fun, so they would play team games e.g. 4v4 where skill still mattered but often the results depended more who you got on your team (I think that to a degree this is why MOBAs are so popular - in theory you get close to a 50-50 winrate, or at least win li…
Oh man Warcraft 2 used to have BGH customs too! I also remember really enjoying these “Champions” customs where you had one strong unit that was modded to be even stronger and you had to progress through a map of obstacles and enemies. It totally took the resources/build part out of the equation and just focused on movement and combat. IIRC, the entire MOBA genre was actually spawned from a Warcraft 3 custom map (the…
It’s true that it was Defense of the Ancients (or more properly, the DotA Allstars variant) that birthed the MOBA genre.