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The legacy of fy_iceworld, Counter-Strike’s divisive, popular custom map (2020)

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Re: The legacy of fy_iceworld, Counter-Strike’s divisive, popular custom map (2020)

#11
post #4

> This is perhaps the central tragedy of fy_iceworld. The game industry benefits from its legacy, but the conditions that spurred its influence no longer exist. Call of Duty: Modern Warfare 2019 does not offer a freely downloadable level editor for players to make new custom maps, nor does it allow a decentralized network of player-managed multiplayer servers to distribute these custom maps. We can only play what som…

Remember Counter Strike was not an independent game. It was a mod of Halo. Halo did not offer a downloaded level editor.

Counter-Strike was a mod of Half Life, not Halo.

Re: The legacy of fy_iceworld, Counter-Strike’s divisive, popular custom map (2020)

#12
post #4

> This is perhaps the central tragedy of fy_iceworld. The game industry benefits from its legacy, but the conditions that spurred its influence no longer exist. Call of Duty: Modern Warfare 2019 does not offer a freely downloadable level editor for players to make new custom maps, nor does it allow a decentralized network of player-managed multiplayer servers to distribute these custom maps. We can only play what som…

Remember Counter Strike was not an independent game. It was a mod of Halo. Halo did not offer a downloaded level editor.

You mean half life right?

Re: The legacy of fy_iceworld, Counter-Strike’s divisive, popular custom map (2020)

#13
post #4

> This is perhaps the central tragedy of fy_iceworld. The game industry benefits from its legacy, but the conditions that spurred its influence no longer exist. Call of Duty: Modern Warfare 2019 does not offer a freely downloadable level editor for players to make new custom maps, nor does it allow a decentralized network of player-managed multiplayer servers to distribute these custom maps. We can only play what som…

Remember Counter Strike was not an independent game. It was a mod of Halo. Halo did not offer a downloaded level editor.

Counter-strike was originally a Half-Life mod.

Re: The legacy of fy_iceworld, Counter-Strike’s divisive, popular custom map (2020)

#14
In StarCraft Brood War there were normal maps, which were mostly played 1v1. That was the "true" game - it was fun but also quite difficult.

Many players played for fun, so they would play team games e.g. 4v4 where skill still mattered but often the results depended more who you got on your team (I think that to a degree this is why MOBAs are so popular - in theory you get close to a 50-50 winrate, or at least win like 30% games even if you are bad).

Some players enjoyed a map called "Big game hunters" (or BGH for short) where you didnt have to care much about resources - they were abundand in your starting location. So you didnt have to think about building new bases (big part of regular StarCraft gameplay). In fact even more simplified "fastest" maps were made, where resources were stacked near every player's starting point and the map was basically a square with some choke points. The layout was simplistic too. It could still be fun and better player wouod still win. But again most players played team games like 4v4 where you could always blame your loss on your team.

Then the players played a map called "Blood bath" that was incredibly small - so games could be shorter (few minutes), since players would often "rush" (=attack quickly) each other to win or lose fast.

Those simplifications that removed part of the main game loop were still fun. Often by making the game a bit easier. (Although I remember some challenge between "regular" players and "BGH" players wherr BGH players won, since they know how to play BGH and they were good enough to win on a regular map).

Then StarCraft Brood War had thousands of custom games, which had deep ability yo customize the game and a primitive programming language - that allowed to completely change the way the game worked. MOBA genere, turret defence - all came from StarCraft Brood War custom games. I think that apart from Warcraft3 no other game allowed so much custom maps from the stock (without mods). In Starcraft 1 and Warcraft 3 you would just download the custom map and play it.

Starcraft 2 never managed to get custom maps as popular due to Blizzard's mismanagment: no custom game list. Also Blizzard was probably trying to monetize custom games/maps but failed.

Designers often ignore that (1) there are bad players that still want to win sometimes even due to sheer luck (2) some players want relatively braindead simplistic fun.

I think in Fortnite they have a popular custom map that is a big square arena where both materials and ammo are infinite. Again a simplification, but at the same time a lot of the essence of the game is still there (shooting and building).

Re: The legacy of fy_iceworld, Counter-Strike’s divisive, popular custom map (2020)

#15
post #4

> This is perhaps the central tragedy of fy_iceworld. The game industry benefits from its legacy, but the conditions that spurred its influence no longer exist. Call of Duty: Modern Warfare 2019 does not offer a freely downloadable level editor for players to make new custom maps, nor does it allow a decentralized network of player-managed multiplayer servers to distribute these custom maps. We can only play what som…

Remember Counter Strike was not an independent game. It was a mod of Halo. Halo did not offer a downloaded level editor.

> Remember Counter Strike was not an independent game. It was a mod of Halo. Halo did not offer a downloaded level editor.

I thought it was half life

Re: The legacy of fy_iceworld, Counter-Strike’s divisive, popular custom map (2020)

#16
post #4

> This is perhaps the central tragedy of fy_iceworld. The game industry benefits from its legacy, but the conditions that spurred its influence no longer exist. Call of Duty: Modern Warfare 2019 does not offer a freely downloadable level editor for players to make new custom maps, nor does it allow a decentralized network of player-managed multiplayer servers to distribute these custom maps. We can only play what som…

>it's become impossible to make a single simplistic map for an existing shooter that your friends actually play

Counter strike global offensive still has a level editor. Though yeah fewer games nowadays ship with the community servers and mod tools you need to have that kind of organic community. Guess its mostly a problem with the changing monetization strategies where you want to sell microtransaction cosmetics which probably couldn't compete if someone could get whatever goofy modded cosmetics people added to their servers.

Re: The legacy of fy_iceworld, Counter-Strike’s divisive, popular custom map (2020)

#17
post #4

> This is perhaps the central tragedy of fy_iceworld. The game industry benefits from its legacy, but the conditions that spurred its influence no longer exist. Call of Duty: Modern Warfare 2019 does not offer a freely downloadable level editor for players to make new custom maps, nor does it allow a decentralized network of player-managed multiplayer servers to distribute these custom maps. We can only play what som…

>it's become impossible to make a single simplistic map for an existing shooter that your friends actually play Counter strike global offensive still has a level editor. Though yeah fewer games nowadays ship with the community servers and mod tools you need to have that kind of organic community. Guess its mostly a problem with the changing monetization strategies where you want to sell microtransaction cosmetics whi…

Not only does it still have a level editor, it also shipped what was, in my opinion, the greatest user-made map[0] to exist within the last decade.

[0]https://counterstrike.fandom.com/wiki/Zoo

Re: The legacy of fy_iceworld, Counter-Strike’s divisive, popular custom map (2020)

#19
post #14

In StarCraft Brood War there were normal maps, which were mostly played 1v1. That was the "true" game - it was fun but also quite difficult. Many players played for fun, so they would play team games e.g. 4v4 where skill still mattered but often the results depended more who you got on your team (I think that to a degree this is why MOBAs are so popular - in theory you get close to a 50-50 winrate, or at least win li…

Oh man Warcraft 2 used to have BGH customs too!

I also remember really enjoying these “Champions” customs where you had one strong unit that was modded to be even stronger and you had to progress through a map of obstacles and enemies. It totally took the resources/build part out of the equation and just focused on movement and combat.

IIRC, the entire MOBA genre was actually spawned from a Warcraft 3 custom map (the original DOTA?)

The bummer is, we can still play the single player campaigns of Star/Warcraft but those days of weirdo custom maps are likely gone for good.

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