Did Civ6 end up being good? Civ games usually only beat their predecessors once the last expansion comes out. I stopped playing 6 after the climate change DLC. Was pretty underwhelmed. Has it matured now like 5 did?
Districts mechanics is great, I can’t imagine going back to the old everything in city center model. Loyalty mechanics is a mixed blessing, after so many years I can’t say whether I like it or not. I find climate mechanics a nice yet minor addition. AI is crappy as ever. But since you only stopped playing after Gathering Storms you should already know what I said above; the game hasn’t changed much since, even one ma…
Civilization 7 Is in Development
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Re: Civilization 7 Is in Development
#72https://www.filfre.net/2023/01/sequels-in-strategy-gaming-pa...
Re: Civilization 7 Is in Development
#73Earlier quoted context omitted.
I dunno, just based on how much studios believe they need to deliver in a AAA title. You seem like you’re craving a simpler experience than the enormous budget and revenue expectations dictate will get created.
Yeah, they kinda screwed themselves by getting the first one perfect. The ideal sequel would be "Civ 1, with new graphics and better automation". Then iterate on that every few years.
Re: Civilization 7 Is in Development
#74Did Civ6 end up being good? Civ games usually only beat their predecessors once the last expansion comes out. I stopped playing 6 after the climate change DLC. Was pretty underwhelmed. Has it matured now like 5 did?
Re: Civilization 7 Is in Development
#75Earlier quoted context omitted.
Civilization II was great. It didn't break anything and in some areas it was better than the first one. Other sequels were meh, the only good feature is borders creep that prevents other players from building cities on your territory.
Yes as much as I have found memories of the first Civilization, I'd still say Civ 2 is my favorite followed by Civ IV. Alpha Centauri is still my favourite of them all though.
Literally the only turn based strategy I like
Re: Civilization 7 Is in Development
#76Earlier quoted context omitted.
The dirty secret is we think we want the AI to play more realistically, but actually don't. This is true in many games but especially Civilization, where we rely on the AI behaving predictably to feel mastery over the environment, and for diplomacy to feel "fair". If the AI were playing to win, diplomacy would mostly evaporate as a game system. It'd break the fiction of the game.
a lot about the nonsensical lust for 'ai' will be solved, once people realize it's not literal human 'intelligence', it's just a collage of data based on statistical analysis of past data and a prompt.
Re: Civilization 7 Is in Development
#77I bought the original when it came out and, together with Master of Orion, it ate so much of my life that it added a year to my time at university. Since then I've bought every new Civ as it came out and maybe played through two or three games before abandoning it. None of them capture the original, but rather just add more and different crap to micromanage. They're just not fun. The big exception is Alpha Centauri,…
Re: Civilization 7 Is in Development
#78Re: Civilization 7 Is in Development
#79Earlier quoted context omitted.
a lot about the nonsensical lust for 'ai' will be solved, once people realize it's not literal human 'intelligence', it's just a collage of data based on statistical analysis of past data and a prompt.
right, thats why some moves by alphago were called beautiful and deeply creative by human go masters? idk know why this keeps getting repeated, it is NOT a statistical analysis of past data and a prompt. It is not just pattern matching. It is building models to predict patterns, which is a very different statement. And the fact of the matter is, is that is mostly still an unknown blackbox. It is an area of active res…
Re: Civilization 7 Is in Development
#80It would be really interesting if some of the advances in AI could make their way into the game. Make the gameplay more human by incorporating recent advances in ML-based gameplay e.g. Diplomacy and Poker. Create more variety of dialogue using transformer models. Make in-game diplomacy more nuanced. There’s a lot that could be done.
The dirty secret is we think we want the AI to play more realistically, but actually don't. This is true in many games but especially Civilization, where we rely on the AI behaving predictably to feel mastery over the environment, and for diplomacy to feel "fair". If the AI were playing to win, diplomacy would mostly evaporate as a game system. It'd break the fiction of the game.