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Civilization 7 Is in Development

polygon.com

51–60 of 224 posts

Re: Civilization 7 Is in Development

#51

Earlier quoted context omitted.

I hope they’re thinking more Alpha Centauri ;)

I can’t believe there hasn’t been a modern remake of that.

I still can’t believe no one has made Alpha Centauri into a sci-fi Game of Thrones. The story and plot are great.

Re: Civilization 7 Is in Development

#52
post #45

Earlier quoted context omitted.

I dunno, just based on how much studios believe they need to deliver in a AAA title. You seem like you’re craving a simpler experience than the enormous budget and revenue expectations dictate will get created.

Yeah, they kinda screwed themselves by getting the first one perfect. The ideal sequel would be "Civ 1, with new graphics and better automation". Then iterate on that every few years.

Have you tried Polytopia[0]?

[0] https://polytopia.io/

Re: Civilization 7 Is in Development

#54
post #10
post #3

Hope they’re thinking more Civ V than Civ VI.

Yeah, I really didn't like the feel of Civ6. It felt a bit too confining? I'm not sure exactly why.

Because they streamlined it too much so that even weak consoles like the Nintendo Switch can run it. I love the Switch, but don’t cripple Civilization so it can run on it

Re: Civilization 7 Is in Development

#55
post #31
post #22

Earlier quoted context omitted.

To be clear secret societies is an optional game mode, and it’s not half bad for what it is, especially if you enjoy overpowered gameplay.

Interesting, how is secret societies imbalanced? That wasn’t my impression and I still play the game somewhat recently (certainly no more imbalance than the different civils themselves)

Vampires combat strength is calculated as base strength of the strongest unit you have trained, plus 1 for every unit that has died in an adjacent tile (bonus from barbarians capped at +10). They don't normally die either, they retreat when brought to 1HP. You can intentionally sacrifice scouts around them to boost their CS. So you can realistically have unstoppable +30 CS vampires by mid game (as comparison, tank is +35 over a knight, two eras earlier), and unlimited CS by end game, as if you need an end game. Did I mention they also gain a -5 CS aura by industrial era? Their only weaknesses are lackluster movement (2, made up by earlier "airports" i.e. vampire castles), weaker passive healing (-5 HP per turn, made up by +50 from pillaging), and inability to form corps/armies (but you can get way more than +17 anyway).

Another big source of imbalance is of course the AI's inability to use any of the secret society powers effectively.

Re: Civilization 7 Is in Development

#56

Civ needs to be moddable and they can get a little percentage of every mod sale. Then this franchise will be actually good rather than something people play for a week or two and forget about. I want an invention tree that's thousands of items long based on actual human history, not an invention tree that's optimized for what a 15 year old will find 'fun' within the first week of play. Civ is an unfortunate lost oppo…

...what do you mean? Civ is very moddable.

I had to look it up. There are a bunch of mods, wow. I stand corrected, sort of.

The UI to browse these mods is something out of a geocities website from the 1990s.

I should've been more specific, I meant modding that enables creators to actually make money and gets promoted by the game developer - not a dark corner that hasn't been updated in 30 years where you can click an image but can't get to the next image without zooming out. That's not modding, that's, I don't even know what to call it - a historical artifact by people who don't seem to be aware of what century we're in.

Re: Civilization 7 Is in Development

#57
post #38
post #24

Earlier quoted context omitted.

The dirty secret is we think we want the AI to play more realistically, but actually don't. This is true in many games but especially Civilization, where we rely on the AI behaving predictably to feel mastery over the environment, and for diplomacy to feel "fair". If the AI were playing to win, diplomacy would mostly evaporate as a game system. It'd break the fiction of the game.

That's what the developers say, but I think it's part true and part a cop out. The AI in Civ 5 & 6 is just so so bad, that it's only challenging when you play on the really hard modes that gives them all sorts of cheats. And then it's a bit less fun because you're walking the line between impossible because of the cheating and having to essentially exploit the AI because of the cheating. I don't necessarily want an A…

Sid had achieved competent but un-fun AI early on in the series and backed off. Players hate it because of how good it is at sacking poorly defended cities, especially early on when the AI knew too much about the global map.

Re: Civilization 7 Is in Development

#58
post #24

Earlier quoted context omitted.

The dirty secret is we think we want the AI to play more realistically, but actually don't. This is true in many games but especially Civilization, where we rely on the AI behaving predictably to feel mastery over the environment, and for diplomacy to feel "fair". If the AI were playing to win, diplomacy would mostly evaporate as a game system. It'd break the fiction of the game.

a lot about the nonsensical lust for 'ai' will be solved, once people realize it's not literal human 'intelligence', it's just a collage of data based on statistical analysis of past data and a prompt.

> once people realize it's not literal human 'intelligence'

I suspect that our brains are so profoundly hardwired to recognize certain signal patterns as proof of conscious intent that soon, even experts who should know better are doomed to be fooled. The layman has no chance.

Re: Civilization 7 Is in Development

#59

I bought the original when it came out and, together with Master of Orion, it ate so much of my life that it added a year to my time at university. Since then I've bought every new Civ as it came out and maybe played through two or three games before abandoning it. None of them capture the original, but rather just add more and different crap to micromanage. They're just not fun. The big exception is Alpha Centauri,…

Civilization II was great. It didn't break anything and in some areas it was better than the first one.

Other sequels were meh, the only good feature is borders creep that prevents other players from building cities on your territory.

Re: Civilization 7 Is in Development

#60
post #7

Earlier quoted context omitted.

Thats actually a great idea. Imagine actually being able to talk Ghandi down from nuking everyone!

I read an interview a while back with a game developer who was asked why video games have historically had so much fighting and he responded with "it's easy to write." Take away is that as AI improves we will move to a world where conflict in video games will be very different - your example but also imagine being able to actually have to argue/convince characters in games using free form speech.

https://en.wikipedia.org/wiki/Fa%C3%A7ade_(video_game)
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