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Show HN: Kuboble.com – Minimalistic sliding pieces puzzle game

kuboble.com

101–110 of 158 posts

Re: Show HN: Kuboble.com – Minimalistic sliding pieces puzzle game

#101

I love this! I'll be waiting at doctors offices a lot over the next few days and will be grinding hard on this. Thanks for sharing it. Playing on desktop vs mobile is interesting -- I noticed the board isn't just rotated 90 degrees, but rotated and mirrored. Just curious why you decided to do that? A quirk in the rendering or something? Thanks again.

Swapping x/y coordinates was easier than rotating.

Didn't put much thought into it to be fair. But it's true that the mirror can feel like a completely different problem.

Re: Show HN: Kuboble.com – Minimalistic sliding pieces puzzle game

#102

Nice. Sokoban nostalgia says Hi :) Some nits and comments if I may. * Don't count moving stones as an actual move until the stone is released. I am on a PC and if I click-and-hold a stone and then move it back and forth, each move is counted even though I haven't released the mouse button yet. This is somewhat counter-intuitive and unexpected. * Put the light source at the top. You have it at the bottom and this resu…

If you play more you'll realize there are levels with more than 2 stones.

Re: Show HN: Kuboble.com – Minimalistic sliding pieces puzzle game

#103

I love this! I'll be waiting at doctors offices a lot over the next few days and will be grinding hard on this. Thanks for sharing it. Playing on desktop vs mobile is interesting -- I noticed the board isn't just rotated 90 degrees, but rotated and mirrored. Just curious why you decided to do that? A quirk in the rendering or something? Thanks again.

Swapping x/y coordinates was easier than rotating. Didn't put much thought into it to be fair. But it's true that the mirror can feel like a completely different problem.

Makes sense!

Re: Show HN: Kuboble.com – Minimalistic sliding pieces puzzle game

#104
post #58

Earlier quoted context omitted.

I have made a very quick-fix for colorblindness at https://kuboble.com/beta/ I'll try to come up with something better in the long term

The rule of thumb for this sort of thing is to never rely on color alone to convey important information. Shapes and patterns and textures are much preferable to simple color variations.

good call. A triangle and square in the middle of each circle would eliminate the need for color all together.

Re: Show HN: Kuboble.com – Minimalistic sliding pieces puzzle game

#105

Nice. Sokoban nostalgia says Hi :) Some nits and comments if I may. * Don't count moving stones as an actual move until the stone is released. I am on a PC and if I click-and-hold a stone and then move it back and forth, each move is counted even though I haven't released the mouse button yet. This is somewhat counter-intuitive and unexpected. * Put the light source at the top. You have it at the bottom and this resu…

+1 for the keyboard. That would make it more addicting and immediately what I wanted.

Re: Show HN: Kuboble.com – Minimalistic sliding pieces puzzle game

#106

Earlier quoted context omitted.

Yea, even better: distinct iconography. A circle and a triangle, for example.

This would be great. It looks like at the top end there might be a third stone. So square, triangle, circle. And where they go on the board marked with the same shape would be very intuitive even with no color at all.

I think square, circle, octagon would make the most sense. Or maybe diamond (rotated square) instead of octagon. That way adjacent stone would always touch.

Re: Show HN: Kuboble.com – Minimalistic sliding pieces puzzle game

#108

I enjoyed this so much that I began sharing the link with friends. Well done. Your journey is my journey, many times. I've tried so many different game engines and such. What I've learned that works for me and scratches my creator itch perfectly is: - Make small games. And I mean SMALL. Like what you've done - Write them for the web to trivialize sharing them with the world - Use very basic HTML + JS/TS and maybe add…

Even without Canvas HTML with SVG is great - you have lots of easy to add effects and built-in IO events. There is now a Web Animations API which is also easy and pleasant to use.

Re: Show HN: Kuboble.com – Minimalistic sliding pieces puzzle game

#109
post #39

This is very good - got me spending more time playing than I intended to and I will definitely share - well done. Maybe consider the wordle - one game a day/ share your score with your friends on social media approach - so your users stay hungry and don't waste too much time playing it!

Seconded! If you make it easy/fun to share I (personally) would totally do so :)

Re: Show HN: Kuboble.com – Minimalistic sliding pieces puzzle game

#110
Awesome game! Really like the simple interface :)

On a sidenote, anybody know how to solve level 29 in 11 moves? I got 12 but can't seem to figure out 11 move solution.

Update: Got it now!

@kuboble : Have you thought about having solutions/hints in case people are stuck?

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