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Show HN: Kuboble.com – Minimalistic sliding pieces puzzle game

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Re: Show HN: Kuboble.com – Minimalistic sliding pieces puzzle game

#91
post #73
post #57

Earlier quoted context omitted.

https://imgur.com/a/HAKSFZV

Haha thanks, I finally got it, but in too many moves. It’s fun to go back and try to do puzzles more optimally. Also interesting to note , my number 6 was oriented in a different way.

Levels are aligned differently on horizontal / vertical screens.

Re: Show HN: Kuboble.com – Minimalistic sliding pieces puzzle game

#92
I wrote a solver for Atomix (https://github.com/falk-hueffner/atomixer), a similar game. Technically, the only difference is that in Atomix the solution location is not predefined, although probably based on level design this game actually feels quite different. Since the solver just tries all solution location anyway, it would be quite simple to adapt it to this game.

Re: Show HN: Kuboble.com – Minimalistic sliding pieces puzzle game

#93
Really fun game, was able to get the optimal solution of the first 37 levels, but level 38 really got me stumped! Been trying for maybe 10 minutes and can't even solve it no matter how many moves I do.

What would also be a fun exercise to write like a solver script where you basically try to brute force every puzzle. I'm sure you can get the optimal solution very quickly at least in these 4x4 grid games and only 2 balls.

Re: Show HN: Kuboble.com – Minimalistic sliding pieces puzzle game

#94
Played the first 6 or 7 levels. I enjoyed this a lot, and I'm not usually much for puzzle games.

One thing I like is that you let the user undo as many moves as they want, and also that I can retry a puzzle without any kind of feeling that I've failed somehow. I've noticed in a lot of these online puzzle type games like Wordle and its various clones/cousins that the player is often punished somehow for experimenting with the puzzle. This strikes a good balance, where I can fiddle around with the puzzle to my heart's content but still feel satisfied when I get one in the target number of moves.

Nice work!

Re: Show HN: Kuboble.com – Minimalistic sliding pieces puzzle game

#97

Played the first 6 or 7 levels. I enjoyed this a lot, and I'm not usually much for puzzle games. One thing I like is that you let the user undo as many moves as they want, and also that I can retry a puzzle without any kind of feeling that I've failed somehow. I've noticed in a lot of these online puzzle type games like Wordle and its various clones/cousins that the player is often punished somehow for experimenting…

Thank you.

My idea is that the challenge here is not the time nor getting the puzzle right at first attempt, but as in math problems it's to find the best answer at all eventually.

And if I can't solve some level I can come back to it later (hence the filters for partially completed levels).

Re: Show HN: Kuboble.com – Minimalistic sliding pieces puzzle game

#98
post #58
post #16

Earlier quoted context omitted.

I'm sorry. I will add a color-blind friendly palette.

I have made a very quick-fix for colorblindness at https://kuboble.com/beta/ I'll try to come up with something better in the long term

Thanks, looks much better. Ideally we could choose the two colors from a set of four or five colors.

Another option would be to use different forms, e.g. a round stone combined with a square one.

Anyway, nice game!

Re: Show HN: Kuboble.com – Minimalistic sliding pieces puzzle game

#99
post #58
post #16

Earlier quoted context omitted.

I'm sorry. I will add a color-blind friendly palette.

I have made a very quick-fix for colorblindness at https://kuboble.com/beta/ I'll try to come up with something better in the long term

The rule of thumb for this sort of thing is to never rely on color alone to convey important information. Shapes and patterns and textures are much preferable to simple color variations.

Re: Show HN: Kuboble.com – Minimalistic sliding pieces puzzle game

#100
I love this! I'll be waiting at doctors offices a lot over the next few days and will be grinding hard on this. Thanks for sharing it.

Playing on desktop vs mobile is interesting -- I noticed the board isn't just rotated 90 degrees, but rotated and mirrored. Just curious why you decided to do that? A quirk in the rendering or something? Thanks again.

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