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Show HN: Kuboble.com – Minimalistic sliding pieces puzzle game

kuboble.com

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Re: Show HN: Kuboble.com – Minimalistic sliding pieces puzzle game

#52
post #46

Very cool! Very elegant, I like the style, and I like how intuitive it is to play, and yet gets tricky in some of the later levels are. I'm currently on level 12 with perfect stars. To me the order of the levels doesn't quite always increase, sometimes a later level is easier. This could just be whatever path I happen to see first, though. If you're collecting data, though, you may be able to use it to re-order your…

Thanks :)

I had a click sound, but it turned out that on some devices playing the click via javascript works awfully bad (random delays) and it was more confusing than useful. I intend to work on it a bit once I add some customizations options and it will be possible to enable / disable sounds.

The order of levels is by 1) number of balls, 2) board size, 3) optimal number of moves.

Although not perfectly it's actually quite well correlated with difficulty - all levels above 100 are much more tough than any of the first 20 etc.

Re: Show HN: Kuboble.com – Minimalistic sliding pieces puzzle game

#53
post #24

total people hired? total spent? what unexpected things occurred hiring people? great job, played for longer than expected :)

I would say 3 people have contributed significantly.

1) Indie dev - build a first version of the game in Unity. She is responsible for the look&feel of the gameplay 2) Fiver person 1 - who made the very crude js version of the player which I refactored into final version. 3) Fiver person 2 - who helped me with the design of the game menu.

Other than that I have hired some other designers on fiverr, whos designs I didn't end up using, several testers and reviewers.

I also asked all friends and family to try it out and I have observed if they can figure out what the game is about without any hints.

Nothing really unexpected happened in regards to working with people.

Re: Show HN: Kuboble.com – Minimalistic sliding pieces puzzle game

#55
post #14

Nice. Sokoban nostalgia says Hi :) Some nits and comments if I may. * Don't count moving stones as an actual move until the stone is released. I am on a PC and if I click-and-hold a stone and then move it back and forth, each move is counted even though I haven't released the mouse button yet. This is somewhat counter-intuitive and unexpected. * Put the light source at the top. You have it at the bottom and this resu…

Thanks a lot! I haven't expected more than few people seeing it. I'm absolutely excited that people like it and give great feedback. * the move is applied automatically the moment the done does stone_width/2 in a free direction. It would be tough to implement what you suggest. Also I did implement move counter the way you recommend - that if you make a move that cancels previous move it reduces the count but the test…

I am not really a frontend person, but I don't think it should be too bad to implement a move counter that doesn't happen until you release the stone. Something like an onmouseup / touchend event.

Re: Show HN: Kuboble.com – Minimalistic sliding pieces puzzle game

#56

stuck for 20 minutes on lvl 6 for the optimal solution, 10/10 would recommend

I keep coming back to it and can't get better than 8 on lvl 6. Would love to know how you've done it!

https://imgur.com/a/HAKSFZV

Re: Show HN: Kuboble.com – Minimalistic sliding pieces puzzle game

#58
post #16
post #9

I tried level 1, moved the two stones onto the squares... and nothing happened? Eventually I realised that the stones need to be placed on different coloured squares - I'm colour blind (red/green), and can't tell any difference at all between the stones. For the squares, I can tell one is a bit darker than the other. You might want to consider using more contrast, or a more colour-blind friendly colour palette. Remin…

I'm sorry. I will add a color-blind friendly palette.

I have made a very quick-fix for colorblindness at https://kuboble.com/beta/

I'll try to come up with something better in the long term

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