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Show HN: Kuboble.com – Minimalistic sliding pieces puzzle game

kuboble.com

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Re: Show HN: Kuboble.com – Minimalistic sliding pieces puzzle game

#31
post #14

Earlier quoted context omitted.

Thanks a lot! I haven't expected more than few people seeing it. I'm absolutely excited that people like it and give great feedback. * the move is applied automatically the moment the done does stone_width/2 in a free direction. It would be tough to implement what you suggest. Also I did implement move counter the way you recommend - that if you make a move that cancels previous move it reduces the count but the test…

Biggest tip of all is don’t be demoralised by snarky remarks such as this > Sokoban nostalgia says Hi :) HN is full of people who have seen it been there done it and like to point it out in the pass agg format such as that. One of the most difficult barriers to starting a “cool” project for me is the “but X already exists” even worse when someone points it out to me in a snide manner. Absolutely love your game. Remin…

Thank you.

By the way. I didn't get the snarky vibe from the comment at all.

Kuboble is born from Sokoban nostalgia :). I think this exact puzzle mechanic is a subset of many existing games.

I would like to think that my original contribution is mostly the level selection.

I'm grateful for anyone caring enough to post a critical comment.

Re: Show HN: Kuboble.com – Minimalistic sliding pieces puzzle game

#32
post #19
post #16

Earlier quoted context omitted.

I'm sorry. I will add a color-blind friendly palette.

Or two different shapes, because there are too many different color blindnesses. Board games started marking counters many years ago. Sometimes their colors are so similar even for non color blind people. I couldn't get a black from dark blue counter two nights ago, the light at the table was not great. And yellow looked a pale gray. Examples for the game: the red stone could have a empty circle mark on the top it, t…

Oh, different shapes would be even better!

Re: Show HN: Kuboble.com – Minimalistic sliding pieces puzzle game

#35
post #14

Earlier quoted context omitted.

Thanks a lot! I haven't expected more than few people seeing it. I'm absolutely excited that people like it and give great feedback. * the move is applied automatically the moment the done does stone_width/2 in a free direction. It would be tough to implement what you suggest. Also I did implement move counter the way you recommend - that if you make a move that cancels previous move it reduces the count but the test…

Biggest tip of all is don’t be demoralised by snarky remarks such as this > Sokoban nostalgia says Hi :) HN is full of people who have seen it been there done it and like to point it out in the pass agg format such as that. One of the most difficult barriers to starting a “cool” project for me is the “but X already exists” even worse when someone points it out to me in a snide manner. Absolutely love your game. Remin…

There was nothing snarky about my comment.

OP's game has a similar setup, mechanics and requires very similar strategies to solve as another very well-known game that many people know. This is obvious.

Mentioning it doesn't denigrate or belittle OP's creation in any way.

Re: Show HN: Kuboble.com – Minimalistic sliding pieces puzzle game

#39
This is very good - got me spending more time playing than I intended to and I will definitely share - well done. Maybe consider the wordle - one game a day/ share your score with your friends on social media approach - so your users stay hungry and don't waste too much time playing it!
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