Show HN: Kuboble.com – Minimalistic sliding pieces puzzle game
11–20 of 158 posts
Re: Show HN: Kuboble.com – Minimalistic sliding pieces puzzle game
#12Re: Show HN: Kuboble.com – Minimalistic sliding pieces puzzle game
#13Maybe consider a different color palette. I have a red/green color blindness (like ~8% of the male population), and I can only barely differentiate the colors.
Re: Show HN: Kuboble.com – Minimalistic sliding pieces puzzle game
#14Nice. Sokoban nostalgia says Hi :) Some nits and comments if I may. * Don't count moving stones as an actual move until the stone is released. I am on a PC and if I click-and-hold a stone and then move it back and forth, each move is counted even though I haven't released the mouse button yet. This is somewhat counter-intuitive and unexpected. * Put the light source at the top. You have it at the bottom and this resu…
* the move is applied automatically the moment the done does stone_width/2 in a free direction. It would be tough to implement what you suggest. Also I did implement move counter the way you recommend - that if you make a move that cancels previous move it reduces the count but the testers were unanimously confused by it so I reverted it.
* there is no light source. It's few simple 2d images.
* I actually like how tight the stones are - like in a goban
* keyboard is on my todo if pepole intend to play on a pc
* starring is 5 for optimal score and 1 less for each extra move. Are you sure you have observed that anomaly?
Re: Show HN: Kuboble.com – Minimalistic sliding pieces puzzle game
#15Re: Show HN: Kuboble.com – Minimalistic sliding pieces puzzle game
#16I tried level 1, moved the two stones onto the squares... and nothing happened? Eventually I realised that the stones need to be placed on different coloured squares - I'm colour blind (red/green), and can't tell any difference at all between the stones. For the squares, I can tell one is a bit darker than the other. You might want to consider using more contrast, or a more colour-blind friendly colour palette. Remin…
Re: Show HN: Kuboble.com – Minimalistic sliding pieces puzzle game
#17It's really close to "Ricochet Robot" in its principle. https://boardgamegeek.com/boardgame/51/ricochet-robots Really fun game
Re: Show HN: Kuboble.com – Minimalistic sliding pieces puzzle game
#18Nice. Sokoban nostalgia says Hi :) Some nits and comments if I may. * Don't count moving stones as an actual move until the stone is released. I am on a PC and if I click-and-hold a stone and then move it back and forth, each move is counted even though I haven't released the mouse button yet. This is somewhat counter-intuitive and unexpected. * Put the light source at the top. You have it at the bottom and this resu…
Thanks a lot! I haven't expected more than few people seeing it. I'm absolutely excited that people like it and give great feedback. * the move is applied automatically the moment the done does stone_width/2 in a free direction. It would be tough to implement what you suggest. Also I did implement move counter the way you recommend - that if you make a move that cancels previous move it reduces the count but the test…
> the move is applied automatically the moment the done does stone_width/2 in a free direction
Shouldn't a move be complete when the stone bumps into a wall and stops moving? I guess you already have the code to detect that event. You can hook the move counter there.
Keyboard navigation is definitely due on a computer. Select a stone with mouse and move with arrows or awsd. We can play two handed. It's much better on a phone now because we can throw stones to walls with a finger.
Re: Show HN: Kuboble.com – Minimalistic sliding pieces puzzle game
#19I tried level 1, moved the two stones onto the squares... and nothing happened? Eventually I realised that the stones need to be placed on different coloured squares - I'm colour blind (red/green), and can't tell any difference at all between the stones. For the squares, I can tell one is a bit darker than the other. You might want to consider using more contrast, or a more colour-blind friendly colour palette. Remin…
I'm sorry. I will add a color-blind friendly palette.
Examples for the game: the red stone could have a empty circle mark on the top it, the green one could have a circle with a dot inside. The destination squares would be marked with the empty circle and the dotted circle.
Re: Show HN: Kuboble.com – Minimalistic sliding pieces puzzle game
#20Nice. Sokoban nostalgia says Hi :) Some nits and comments if I may. * Don't count moving stones as an actual move until the stone is released. I am on a PC and if I click-and-hold a stone and then move it back and forth, each move is counted even though I haven't released the mouse button yet. This is somewhat counter-intuitive and unexpected. * Put the light source at the top. You have it at the bottom and this resu…
Thanks a lot! I haven't expected more than few people seeing it. I'm absolutely excited that people like it and give great feedback. * the move is applied automatically the moment the done does stone_width/2 in a free direction. It would be tough to implement what you suggest. Also I did implement move counter the way you recommend - that if you make a move that cancels previous move it reduces the count but the test…
* I meant "implied" light source. My point was that visually it's somewhat messy due to shadows being on top.
Re: the starring thing - I can't reproduce, but 100% saw it. Was on the level 3.