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Show HN: Kuboble.com – Minimalistic sliding pieces puzzle game

kuboble.com

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Re: Show HN: Kuboble.com – Minimalistic sliding pieces puzzle game

#13
post #8

Maybe consider a different color palette. I have a red/green color blindness (like ~8% of the male population), and I can only barely differentiate the colors.

That's a good point I haven't thought about. It's obvious mistake on my part. I will make the colors configurable perhaps. Interesting that none of the reviewers raised this point.

Re: Show HN: Kuboble.com – Minimalistic sliding pieces puzzle game

#14

Nice. Sokoban nostalgia says Hi :) Some nits and comments if I may. * Don't count moving stones as an actual move until the stone is released. I am on a PC and if I click-and-hold a stone and then move it back and forth, each move is counted even though I haven't released the mouse button yet. This is somewhat counter-intuitive and unexpected. * Put the light source at the top. You have it at the bottom and this resu…

Thanks a lot! I haven't expected more than few people seeing it. I'm absolutely excited that people like it and give great feedback.

* the move is applied automatically the moment the done does stone_width/2 in a free direction. It would be tough to implement what you suggest. Also I did implement move counter the way you recommend - that if you make a move that cancels previous move it reduces the count but the testers were unanimously confused by it so I reverted it.

* there is no light source. It's few simple 2d images.

* I actually like how tight the stones are - like in a goban

* keyboard is on my todo if pepole intend to play on a pc

* starring is 5 for optimal score and 1 less for each extra move. Are you sure you have observed that anomaly?

Re: Show HN: Kuboble.com – Minimalistic sliding pieces puzzle game

#16
post #9

I tried level 1, moved the two stones onto the squares... and nothing happened? Eventually I realised that the stones need to be placed on different coloured squares - I'm colour blind (red/green), and can't tell any difference at all between the stones. For the squares, I can tell one is a bit darker than the other. You might want to consider using more contrast, or a more colour-blind friendly colour palette. Remin…

I'm sorry. I will add a color-blind friendly palette.

Re: Show HN: Kuboble.com – Minimalistic sliding pieces puzzle game

#18
post #14

Nice. Sokoban nostalgia says Hi :) Some nits and comments if I may. * Don't count moving stones as an actual move until the stone is released. I am on a PC and if I click-and-hold a stone and then move it back and forth, each move is counted even though I haven't released the mouse button yet. This is somewhat counter-intuitive and unexpected. * Put the light source at the top. You have it at the bottom and this resu…

Thanks a lot! I haven't expected more than few people seeing it. I'm absolutely excited that people like it and give great feedback. * the move is applied automatically the moment the done does stone_width/2 in a free direction. It would be tough to implement what you suggest. Also I did implement move counter the way you recommend - that if you make a move that cancels previous move it reduces the count but the test…

Nice game.

> the move is applied automatically the moment the done does stone_width/2 in a free direction

Shouldn't a move be complete when the stone bumps into a wall and stops moving? I guess you already have the code to detect that event. You can hook the move counter there.

Keyboard navigation is definitely due on a computer. Select a stone with mouse and move with arrows or awsd. We can play two handed. It's much better on a phone now because we can throw stones to walls with a finger.

Re: Show HN: Kuboble.com – Minimalistic sliding pieces puzzle game

#19
post #16
post #9

I tried level 1, moved the two stones onto the squares... and nothing happened? Eventually I realised that the stones need to be placed on different coloured squares - I'm colour blind (red/green), and can't tell any difference at all between the stones. For the squares, I can tell one is a bit darker than the other. You might want to consider using more contrast, or a more colour-blind friendly colour palette. Remin…

I'm sorry. I will add a color-blind friendly palette.

Or two different shapes, because there are too many different color blindnesses. Board games started marking counters many years ago. Sometimes their colors are so similar even for non color blind people. I couldn't get a black from dark blue counter two nights ago, the light at the table was not great. And yellow looked a pale gray.

Examples for the game: the red stone could have a empty circle mark on the top it, the green one could have a circle with a dot inside. The destination squares would be marked with the empty circle and the dotted circle.

Re: Show HN: Kuboble.com – Minimalistic sliding pieces puzzle game

#20
post #14

Nice. Sokoban nostalgia says Hi :) Some nits and comments if I may. * Don't count moving stones as an actual move until the stone is released. I am on a PC and if I click-and-hold a stone and then move it back and forth, each move is counted even though I haven't released the mouse button yet. This is somewhat counter-intuitive and unexpected. * Put the light source at the top. You have it at the bottom and this resu…

Thanks a lot! I haven't expected more than few people seeing it. I'm absolutely excited that people like it and give great feedback. * the move is applied automatically the moment the done does stone_width/2 in a free direction. It would be tough to implement what you suggest. Also I did implement move counter the way you recommend - that if you make a move that cancels previous move it reduces the count but the test…

* Then, once move is applied disallow moving the stone again without re-engaging it a new tap/click-hold? Or undo the last move silently if the following move is the reverse of the preceding one?

* I meant "implied" light source. My point was that visually it's somewhat messy due to shadows being on top.

Re: the starring thing - I can't reproduce, but 100% saw it. Was on the level 3.

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