Earlier quoted context omitted.
Thanks a lot! I haven't expected more than few people seeing it. I'm absolutely excited that people like it and give great feedback. * the move is applied automatically the moment the done does stone_width/2 in a free direction. It would be tough to implement what you suggest. Also I did implement move counter the way you recommend - that if you make a move that cancels previous move it reduces the count but the test…
Biggest tip of all is don’t be demoralised by snarky remarks such as this > Sokoban nostalgia says Hi :) HN is full of people who have seen it been there done it and like to point it out in the pass agg format such as that. One of the most difficult barriers to starting a “cool” project for me is the “but X already exists” even worse when someone points it out to me in a snide manner. Absolutely love your game. Remin…
By the way. I didn't get the snarky vibe from the comment at all.
Kuboble is born from Sokoban nostalgia :). I think this exact puzzle mechanic is a subset of many existing games.
I would like to think that my original contribution is mostly the level selection.
I'm grateful for anyone caring enough to post a critical comment.