For another perspective on high-skill labor organization, also based in California, for an industry that dominates the industry of its biggest city and is also one of our nation’s most lucrative industries, let’s look to Hollywood. The Hollywood guilds should be held up as a model for high skilled labor. It’s also something tech and (and especially the gaming industry) can learn from. The WGA, for example, allows the…
Tech's Elite Hates Labor
31–40 of 434 posts
Re: Tech's Elite Hates Labor
#32Re: Tech's Elite Hates Labor
#33They hate the professional managerial class, but love the coders that go above and beyond to write them patents and build them technologies (capital) for only a steady paycheck.
If the company is explicitly paying you to build something to be patented, they should own it.
Making it yourself means not accepting their paycheck for the work and covering the associated expenses of your own time and filings. Then you own it and can license it to whoever.
If there’s some alternative way of doing this that still incentivizes the company to hire you in the first place, it’s probably worth negotiating up front. Patents aren’t very different from any other work for hire scenario in that the people paying for the work will own the result.
If you hire someone to renovate your house and make a ton of money selling it, does the contractor deserve a cut? If so, did he charge you less for that cut knowing it was a flip?
Re: Tech's Elite Hates Labor
#34For another perspective on high-skill labor organization, also based in California, for an industry that dominates the industry of its biggest city and is also one of our nation’s most lucrative industries, let’s look to Hollywood. The Hollywood guilds should be held up as a model for high skilled labor. It’s also something tech and (and especially the gaming industry) can learn from. The WGA, for example, allows the…
WGA west has about 10k members, whole US has about 15k. (This is from Google, please correct me if I got the wrong number.) By contrast, there are over a million people building software. Will this model scale up two orders of magnitude?
Re: Tech's Elite Hates Labor
#35Re: Tech's Elite Hates Labor
#36Re: Tech's Elite Hates Labor
#37Sometimes I can't even begin to comprehend the POVs I read on the internet. The FAANGs and adjacent companies treat their workers better than pretty much any other company in the world. The idea that workers there are somehow this abused underclass is ridiculous.
https://en.wikipedia.org/wiki/High-Tech_Employee_Antitrust_L...
It went far and wide, and they knew what they were doing:
https://web.archive.org/web/20200304045453/https://pando.com...
Re: Tech's Elite Hates Labor
#38But as I see it at present, it's the high end white collar work that is the most at risk being made redundant to AI since robots and mobile power solutions aren't robust enough to eliminate blue collar work quite yet.
I know someone will say why this isn't going to happen but for many in middle and upper management good enough will suffice if it means eliminating expensive white collar workers. That day is coming.
Re: Tech's Elite Hates Labor
#39For another perspective on high-skill labor organization, also based in California, for an industry that dominates the industry of its biggest city and is also one of our nation’s most lucrative industries, let’s look to Hollywood. The Hollywood guilds should be held up as a model for high skilled labor. It’s also something tech and (and especially the gaming industry) can learn from. The WGA, for example, allows the…
The problem with this theory is that the gaming industry has to work with the Voice Actors Guild and they are a huge pain in the ass. The hourly rate is fine. The min/max hours is fine. The union exclusivity clause is bullshit. They won’t even allow you to use your own company’s employees to record temporary VO. It’s all or nothing. Expo hall unions are even worse. I have to wait 30 minutes and pay someone $50 so the…
Re: Tech's Elite Hates Labor
#40For another perspective on high-skill labor organization, also based in California, for an industry that dominates the industry of its biggest city and is also one of our nation’s most lucrative industries, let’s look to Hollywood. The Hollywood guilds should be held up as a model for high skilled labor. It’s also something tech and (and especially the gaming industry) can learn from. The WGA, for example, allows the…
WGA west has about 10k members, whole US has about 15k. (This is from Google, please correct me if I got the wrong number.) By contrast, there are over a million people building software. Will this model scale up two orders of magnitude?
(edited to add: Obviously the UFCW is not the type of prestige guild the WGA is. Unionizing probably isn't always the best solution, but some amount of work in tech -- QA for example (https://www.theverge.com/2022/12/2/23489932/activision-blizz...) -- could be unionized under that type of system, while other employees become members of more powerful guilds that command higher salaries.)