Earlier quoted context omitted.
I remember the days when I tried to play Quake on my 28.8 modem over the net pre-Quakeworld. Almost made me swear online multiplayer off for life.
You should've tried Doom over dialup :)
Play Counter Strike 1.6, with full multiplayer, in the browser
471–480 of 516 posts
Re: Play Counter Strike 1.6, with full multiplayer, in the browser
#472I remember playing one of the early CS betas as a Half-life mod in ~1999. It was such a huge leap in gameplay and style from anything else out there. Most FPSs up to this point were SciFi based, guns like the BFG and plasma guns. Counterstrike's focus on realism really altered how you connected with the game. Columbine had happened very recently and was still very much in the zeitgeist. There was a very real cultural…
> My friends and I would build CounterStrike maps that were the layout of our highschool and would then run around and shoot each other. This was very taboo at the time. I had a friend that was the victim of a local news "expose" on this. Just a harmless high school geek who thought it would be fun to combine the School blueprints with his CAD course to build a "fun" way of digitizing the blueprints. The main lesson…
Re: Play Counter Strike 1.6, with full multiplayer, in the browser
#473Earlier quoted context omitted.
> My friends and I would build CounterStrike maps that were the layout of our highschool and would then run around and shoot each other. There was a small netcafe nearby when I was young that had a good quality T1 connection and hosted their own CS servers. Some of the players got together and actually mapped out the entire netcafe store itself and some of the surrounding area to create a "de_" style map. This meant…
> a good quality T1 Oh man, I remember the good ol' days, when a 1.5 Mbps connection was unthinkably fast. I imagined only God herself had a T3.
Re: Play Counter Strike 1.6, with full multiplayer, in the browser
#474Earlier quoted context omitted.
When did it go downhill? I thought CS: Source was great fun. Didn't really care for CS:Go
Source wasn't well received by a portion of the community. The community bisected for a while with some folks staying on 1.6. I don't recall everything behind the 20+ year old drama but it was a thing. Source eventually won out and the rest is history.
Re: Play Counter Strike 1.6, with full multiplayer, in the browser
#475Earlier quoted context omitted.
TBH a bunch of speakers seems like it would be much worse. If you had an infinite matrix of speakers located at every possible point relative to your head, then you could play each sound from the exact speaker representing the correct direction, and get perfect 3D audio. Maybe it would even be sufficient to have a sphere of speakers around you, or even a circle if elevation isn't relevant in most games. But in practi…
My whole point was that the headphones move with the head, so your brain can't deduct spatial information from head movements. If I mount your head in a fixture and play a sound, you won't be able to place it in three-dimensional space. Only on a 2D plane. As soon as I let you move your head, you have a much better chance of guessing where the sound comes from.
Moreover, it's not clear that 4 point sources of audio can accurately reproduce real-world effects for the purpose of head movements, either.
Re: Play Counter Strike 1.6, with full multiplayer, in the browser
#476Earlier quoted context omitted.
IMO, the latest COD is really bad with regard to how the game feels to play. There is still some sort of shitty e-sports objective that is being optimized for and no one in charge seems to care. If you go back to something as recent as COD Vanguard, you will find the gunplay is likely closer to what you recall. I play in lobbies like Ship Haus 24/7 to get myself warmed up. It is really hard to feel competent dropping…
I recently started playing Urban Terror after seeing it posted here. The gunplay, weapon design, and map design all remind me a lot of CS as well (I never played Quake 3 so I have no reference point there).
Re: Play Counter Strike 1.6, with full multiplayer, in the browser
#477Re: Play Counter Strike 1.6, with full multiplayer, in the browser
#478Earlier quoted context omitted.
> My friends and I would build CounterStrike maps that were the layout of our highschool and would then run around and shoot each other. There was a small netcafe nearby when I was young that had a good quality T1 connection and hosted their own CS servers. Some of the players got together and actually mapped out the entire netcafe store itself and some of the surrounding area to create a "de_" style map. This meant…
> a good quality T1 Oh man, I remember the good ol' days, when a 1.5 Mbps connection was unthinkably fast. I imagined only God herself had a T3.
I have never, ever seen pings as low as the ones I've seen 15/20 years ago when playing online.
I remember when I played Counter Strike 1.5 or 1.6 on a 10 MBit fiber which was very new at the time and pinging on servers nor far my house (few miles) even sub 10 ms. Those were numbers that competed with lan servers over ethernet.
Nowadays I have a much better connection, and yet, I rarely see myself with such a small latency anymore, it's at least twice that.
Re: Play Counter Strike 1.6, with full multiplayer, in the browser
#479Earlier quoted context omitted.
Why don't web games use KeyboardEvent.code for this? That would mostly resolve the issue, assuming browsers are compliant. https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEve...
This sounds like a lot of work to me to address a problem that only impacts 0.1% of players, and KeyboardEvent.code looks pretty obscure.
Re: Play Counter Strike 1.6, with full multiplayer, in the browser
#480Earlier quoted context omitted.
Source wasn't well received by a portion of the community. The community bisected for a while with some folks staying on 1.6. I don't recall everything behind the 20+ year old drama but it was a thing. Source eventually won out and the rest is history.
Don't think Source ever won out, Global Offensive was the game to dethrone 1.6. At least in our "semi-professional" neck of the woods CS:S adoption was 30% at best. A clear majority were still playing 1.6 even when Global Offensive came out, and even then it took a year or two of updates to make that game good enough to start convincing significant portions of people to switch over. For example in 2011 Electronic Spo…