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Play Counter Strike 1.6, with full multiplayer, in the browser

play-cs.com

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Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#172
post #94

Played this for a bit but ran into some trouble with the key mappings. CTRL to crouch means that I can't really press anything else without causing firefox to ruin the game. * CTRL+R (reload) causes the page to refresh * CTRL+W (walk forward) attempts to close the current tab * CTRL+S (walk backward) opens a dialog to save the current page * CTRL+D (walk right) bookmarks the current page Luckily firefox shows a confi…

If there's ever a case for an Electron app, maybe this is it!

An electron app for cs 1.6? I assume this is sarcasm.

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#173
post #156

Earlier quoted context omitted.

Oh man you gotta turn off scroll switch and have specific key binds for every weapon

What was wrong with 1/2/3/4 for key binds? I played CS 1.3 -> 1.6 professionally in 2000s, never really saw folks do this.

Many people use mouse wheel for jump as well

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#174

Earlier quoted context omitted.

Yeah that's a lot of "gold wire gives better sound" vibes. Yes, all of that stuff can make a slight difference, but at the end it's not going to be a determining factor in your skill.

you're skeptical but you had to have been there! cheap 90s hardware was jank, and characteristics you take for granted, because they are on standard issue hardware today, were only available on high end expensive machines. in Eastern Europe we had computer clubs, which were like internet cafes, but without internet. you went there to play lan games, paid by the hour. they were usually packed, and people were usually…

You don't get it: I WAS there. I'm almost 40. I was playing CS from the very start.

I maintain that the people spending tons of $$$ to try and get an advantage in CS are mostly trying to buy skill, and it never works.

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#175

I had a flashback to the day I figured out that the scroll wheel cancels the reload animation on the guns. I immediately became 10 times better at the game. Also, the zombie servers were mindless but fun.

Oh man you gotta turn off scroll switch and have specific key binds for every weapon

with scroll wheel bound to jump of course

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#176
post #116

Earlier quoted context omitted.

You can easily create sound in front of and behind you with headphones.

Accurate positional audio from a stereo source is far from easy.

It's even harder with surround setup.

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#177
post #97

Earlier quoted context omitted.

Bad monitors are just a gimped setup. Ungimping your setup doesn't mean compensating for a lack of skill. 60Hz LCDs are extremely hard on the eyes because of the large amount of motion blur inherent to displaying something at 60Hz without strobing. They also had very bad pixel response in 1999. They also had medium-high input lag depending on the model and what colors are being displayed on the screen. You also wante…

Yeah that's a lot of "gold wire gives better sound" vibes. Yes, all of that stuff can make a slight difference, but at the end it's not going to be a determining factor in your skill.

In computer gaming (RTS / FPS) equipment matter, especially in FPS. Not to mention your internet connection.

I would guesstimate about 100% more effectiveness compared to a subpar setup. Meaning all else equal the guy with the better setup would win an encounter twice as often.

You also need to know about all of the configuration steps to maximize advantage. What might look superhuman on youtube for instance may very well just be a good setup.

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#180
post #136

Unfortunately like 99% of such web games is mostly unusable if you don't have a QWERTY keyboard...

Why don't web games use KeyboardEvent.code for this? That would mostly resolve the issue, assuming browsers are compliant.

https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEve...

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