Man, what a trip down memory lane. Learned to fear that AWP sound again immediately. Counter to others I'm actually surprised by how little I enjoyed it. I used to play a ton of FPSes back in the day (CS betas to 1.6 heyday) then stopped for well over a decade. Picked up Call of Duty during the pandemic as a means to stay social with friends and told myself barely anything had changed. Boy was this a great lesson tha…
Play Counter Strike 1.6, with full multiplayer, in the browser
291–300 of 516 posts
Re: Play Counter Strike 1.6, with full multiplayer, in the browser
#292Impressing in some sense. But in the end only impressive because it is in the browser. It lagged way to much to be playable. Also sound seem to be not working.
edit: Try in Chrome, it is decently playable and has sound, it doesn't work in Firefox.
Re: Play Counter Strike 1.6, with full multiplayer, in the browser
#293I remember playing one of the early CS betas as a Half-life mod in ~1999. It was such a huge leap in gameplay and style from anything else out there. Most FPSs up to this point were SciFi based, guns like the BFG and plasma guns. Counterstrike's focus on realism really altered how you connected with the game. Columbine had happened very recently and was still very much in the zeitgeist. There was a very real cultural…
> My friends and I would build CounterStrike maps that were the layout of our highschool and would then run around and shoot each other. There was a small netcafe nearby when I was young that had a good quality T1 connection and hosted their own CS servers. Some of the players got together and actually mapped out the entire netcafe store itself and some of the surrounding area to create a "de_" style map. This meant…
Re: Play Counter Strike 1.6, with full multiplayer, in the browser
#294Earlier quoted context omitted.
Say what you like about Apple, but having all these functions on the Cmd key instead is not just more logical, it's actually sane (doubly so for the terminal). I think MS has missed an enormous opportunity when they introduced the Win key; and X11 desktops, toolkits, and apps imitated the more familiar (rather than the better) solutions.
I will concede that for once, Apple's insane keyboard mappings actually work in their favor. But I still won't get them any credit, since it is purely a coincidence that their mappings happened not to mess with this one browser game.
Re: Play Counter Strike 1.6, with full multiplayer, in the browser
#295I remember playing one of the early CS betas as a Half-life mod in ~1999. It was such a huge leap in gameplay and style from anything else out there. Most FPSs up to this point were SciFi based, guns like the BFG and plasma guns. Counterstrike's focus on realism really altered how you connected with the game. Columbine had happened very recently and was still very much in the zeitgeist. There was a very real cultural…
I had a friend that was the victim of a local news "expose" on this. Just a harmless high school geek who thought it would be fun to combine the School blueprints with his CAD course to build a "fun" way of digitizing the blueprints.
The main lesson we learned from this exercise is that the Duke Nukem 3D pistol is totally OP when used in realistically proportioned hallways. Auto-aim and all.
The other lesson we learned is that local news investigative reporters care more about a compelling story than to represent the mundane truth.
Re: Play Counter Strike 1.6, with full multiplayer, in the browser
#296Re: Play Counter Strike 1.6, with full multiplayer, in the browser
#297I remember playing one of the early CS betas as a Half-life mod in ~1999. It was such a huge leap in gameplay and style from anything else out there. Most FPSs up to this point were SciFi based, guns like the BFG and plasma guns. Counterstrike's focus on realism really altered how you connected with the game. Columbine had happened very recently and was still very much in the zeitgeist. There was a very real cultural…
I miss map making. The hammer editor wasn't the best but it was simple enough to figure out, and I actually had some old blueprints of the house layout that made it easier to get things to scale. I don't think many newer games like Call of Duty have the same community spirit of community servers, community maps, etc.
Re: Play Counter Strike 1.6, with full multiplayer, in the browser
#298Earlier quoted context omitted.
Yes I'm well aware of the consumer whore, but you don't understand, none of this is about money, it's about proper configuration. Vsync: Unbearable amount of input lag, feels like you're moving your mouse in molasses. It can be disabled for free by setting an option. (the amount of lag decreases as refresh rate increases. 60Hz vsync was the worst thing ever. 120Hz is somewhat acceptable). Me and my friends actually e…
Is this actually true, or BS? If true, can someone explain? My mental model is that vsync will lock the framerate to the same as the monitor refresh. So if monitor is 60hz, my games graphical update rate runs at 60fps. Let's say without vsync, my graphical update rate would generously go up to 120hz. Worst case we're talking about an additional input latency due to vsync of maybe 1/60s? 16ms? I don't believe 16ms is…
its generally closer to 2 frames with V-Sync [1][2]
> I don't believe 16ms is significant for non pro level eSports players and even skeptical it's a big factor at that level.
It actually is fairly significant. LTT did a series of tests with pro players in CS:GO focused on monitor refresh rate, but one test they did was 60hz/60fps vs 60hz/300fps and found that reducing the render latency drastically improved performance despite the display still being locked to 60hz.
https://youtu.be/OX31kZbAXsA?t=1911
[1] https://displaylag.com/reduce-input-lag-in-pc-games-the-defi...
[2] https://www.cse.wustl.edu/~jain/cse567-15/ftp/vsync/index.ht...
Re: Play Counter Strike 1.6, with full multiplayer, in the browser
#299Earlier quoted context omitted.
Most of them purposely gimp themselves by running in 4:3. I've watched major tournament losses due to pro players not being able to spot someone they would if they were running widescreen.
The reason they run 4:3 on 16:9 monitors is to stretch the horizontal and make their targets effectively larger on their screen. Obviously that comes with downsides as you mention.
Re: Play Counter Strike 1.6, with full multiplayer, in the browser
#300Met what ended up being a great friend in real life somewhere in some random IRC room looking for a 5th member to join my friend's group He had a special CRT monitor to get the best refresh rate to be as competitive as possible for the game Feels like a lifetime ago
I was always amused by how many of my friends got crazy monitors but still just used headphones. Surround sound for 1.6 made the game incredibly unfair. Being able to hear specifically in what direction and volume footsteps were coming from was basically a wallhack. I would often use headphones because parents weren't the biggest fans of hours of that a night, and it was so crippling. Funny enough, my semi-pro career…