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Play Counter Strike 1.6, with full multiplayer, in the browser

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Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#81
post #73

Earlier quoted context omitted.

I was always amused by how many of my friends got crazy monitors but still just used headphones. Surround sound for 1.6 made the game incredibly unfair. Being able to hear specifically in what direction and volume footsteps were coming from was basically a wallhack. I would often use headphones because parents weren't the biggest fans of hours of that a night, and it was so crippling. Funny enough, my semi-pro career…

You only have ~2 ears, there is no need for 5.1 channel surround sound.

Hearing is more involved than taking sensory input from two sources. If it weren't, there wouldn't be mixing and mastering engineers using speakers. Which they mainly do.

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#82
post #50

Earlier quoted context omitted.

Weird. My experience has always been that headphones are more effective at producing precise 3D sound than speakers. And intuitively, it seems like they should, because they can feed each ear with exactly the sound that ear should hear. That said it does require that the game has good 3D sound generation, which isn't trivial, especially differentiating front and back which requires accounting for the shape of the hum…

You generally need special headphones for that and they really didn't work that well 20 years ago. I don't recall there being any way to tell the Half Life engine or my sound card "output 6 channels to the headphones" and the engine wouldn't do A3D if it was a stereo device. By having a 5.1 setup surrounding me (about 2 feet away in each direction, it was.. cluttered), the brain produces a surround sound effect the w…

I have a vivid memory of playing Doom 2 on a 486 in the 90's, hiding in a building with a cyberdemon circling around the outside, and being able to tell exactly where he was based on sound alone. Needless to say Doom produced no more than 2 channels of audio.

Interestingly Doom's audio code was licensed from a third party. When they open sourced it, they had to rewrite that part; I think Carmack said he backported Quake's code. I wonder if that third-party code was just really good or something.

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#83
post #73

Earlier quoted context omitted.

I was always amused by how many of my friends got crazy monitors but still just used headphones. Surround sound for 1.6 made the game incredibly unfair. Being able to hear specifically in what direction and volume footsteps were coming from was basically a wallhack. I would often use headphones because parents weren't the biggest fans of hours of that a night, and it was so crippling. Funny enough, my semi-pro career…

You only have ~2 ears, there is no need for 5.1 channel surround sound.

We only have ~2 eyes, there is no need for a third dimension!

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#84
post #53

fy_iceworld was my favorite from 1.6. I recall nothing could touch it with regard to rapid, repeatable chaos. I've probably put 500 hours into that one map alone. You will find an almost identical structure in virtually every Call of Duty multiplayer experience - One big room with 4 "cubes" in it that players fight around, with various degrees of partial cover scattered throughout.

Sunk so many hours into fy_iceworld. I never enjoyed sitting around and waiting for rounds to end on normal maps. Loved the pace of iceworld and awp_map.

And using headphones on iceworld gave you wallhack like abilities.

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#85
Man, what a trip down memory lane. Learned to fear that AWP sound again immediately.

Counter to others I'm actually surprised by how little I enjoyed it. I used to play a ton of FPSes back in the day (CS betas to 1.6 heyday) then stopped for well over a decade. Picked up Call of Duty during the pandemic as a means to stay social with friends and told myself barely anything had changed. Boy was this a great lesson that things have, in fact, changed a lot.

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#86
post #7

CS before it went downhill. Played so much de_dust (before de_dust2 became popular) from the beta days to 1.6.

If you played the betas I wonder if you remember beta 7 and the jeepathon2k map. Not many people know that CS had driveable vehicles for a short time. It was pretty silly but a lot of fun.

I'd totally forgotten about that! Man that was a mess. A fun, fun mess.

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#87

Met what ended up being a great friend in real life somewhere in some random IRC room looking for a 5th member to join my friend's group He had a special CRT monitor to get the best refresh rate to be as competitive as possible for the game Feels like a lifetime ago

I was always amused by how many of my friends got crazy monitors but still just used headphones. Surround sound for 1.6 made the game incredibly unfair. Being able to hear specifically in what direction and volume footsteps were coming from was basically a wallhack. I would often use headphones because parents weren't the biggest fans of hours of that a night, and it was so crippling. Funny enough, my semi-pro career…

You already get 99% of that "wallhack" by having stereo headphones. The game is mostly flat.

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#88
post #54
post #46

Earlier quoted context omitted.

"He had a special CRT monitor to get the best refresh rate to be as competitive as possible for the game" People like that always trying to compensate for a lack of skill

Meanwhile all of the best players in the world are using 240hz monitors…

I didn't say refresh rate didn't matter. Buy buying a new CRT in the late 90s with a slightly better refresh rate isn't going to be much of an advantage.

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#89

This is pretty wild! Seems like it's running the FWGS xash3d engine, which seems to be some sort of rewrite of the Valve goldsrc engine (which I didn't realize had available code to be rewritten)? I'm curious about how it's actually executing in the browser (WebGL? WebGPU? WASM, even?) but cant seem to be able to get onto a server to poke around at the moment.

There's at least one public web version that uses Emscripten at https://github.com/iCrazyBlaze/Xash3D-Emscripten

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#90
post #73

Earlier quoted context omitted.

You only have ~2 ears, there is no need for 5.1 channel surround sound.

Hearing is more involved than taking sensory input from two sources. If it weren't, there wouldn't be mixing and mastering engineers using speakers. Which they mainly do.

Pretty sure they use speakers because they are mastering primarily for speaker setups. Not because it increases the accuracy of location information encoded in the sound.
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