Play Counter Strike 1.6, with full multiplayer, in the browser
201–210 of 516 posts
Re: Play Counter Strike 1.6, with full multiplayer, in the browser
#202Unfortunately like 99% of such web games is mostly unusable if you don't have a QWERTY keyboard...
Why don't web games use KeyboardEvent.code for this? That would mostly resolve the issue, assuming browsers are compliant. https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEve...
Re: Play Counter Strike 1.6, with full multiplayer, in the browser
#203I remember playing one of the early CS betas as a Half-life mod in ~1999. It was such a huge leap in gameplay and style from anything else out there. Most FPSs up to this point were SciFi based, guns like the BFG and plasma guns. Counterstrike's focus on realism really altered how you connected with the game. Columbine had happened very recently and was still very much in the zeitgeist. There was a very real cultural…
Doom users did what you say on creating real life based environments before, to be honest. And, yes, FPS where scifi based but the Delta Force series had more realism than CS itself.
Re: Play Counter Strike 1.6, with full multiplayer, in the browser
#204Played this for a bit but ran into some trouble with the key mappings. CTRL to crouch means that I can't really press anything else without causing firefox to ruin the game. * CTRL+R (reload) causes the page to refresh * CTRL+W (walk forward) attempts to close the current tab * CTRL+S (walk backward) opens a dialog to save the current page * CTRL+D (walk right) bookmarks the current page Luckily firefox shows a confi…
Say what you like about Apple, but having all these functions on the Cmd key instead is not just more logical, it's actually sane (doubly so for the terminal). I think MS has missed an enormous opportunity when they introduced the Win key; and X11 desktops, toolkits, and apps imitated the more familiar (rather than the better) solutions.
But I still won't get them any credit, since it is purely a coincidence that their mappings happened not to mess with this one browser game.
Re: Play Counter Strike 1.6, with full multiplayer, in the browser
#205I remember playing one of the early CS betas as a Half-life mod in ~1999. It was such a huge leap in gameplay and style from anything else out there. Most FPSs up to this point were SciFi based, guns like the BFG and plasma guns. Counterstrike's focus on realism really altered how you connected with the game. Columbine had happened very recently and was still very much in the zeitgeist. There was a very real cultural…
> My friends and I would build CounterStrike maps that were the layout of our highschool Ah yes, forgotten artifacts of an innocent past.
Re: Play Counter Strike 1.6, with full multiplayer, in the browser
#206Earlier quoted context omitted.
In cycling there's a term called MAMIL, which means 'Middle Aged Man in Lycra'. It represents a grown man, clearly out of shape, with the latest and greatest equipment that probably cost him north of tens of thousands of dollars, singing praises about about the edge his equipment gives him over everyone else - whilst sporting legs worth about 5 dollars. I play RTS games, which don't need any fancy equipment to play a…
Yes I'm well aware of the consumer whore, but you don't understand, none of this is about money, it's about proper configuration. Vsync: Unbearable amount of input lag, feels like you're moving your mouse in molasses. It can be disabled for free by setting an option. (the amount of lag decreases as refresh rate increases. 60Hz vsync was the worst thing ever. 120Hz is somewhat acceptable). Me and my friends actually e…
My mental model is that vsync will lock the framerate to the same as the monitor refresh.
So if monitor is 60hz, my games graphical update rate runs at 60fps.
Let's say without vsync, my graphical update rate would generously go up to 120hz.
Worst case we're talking about an additional input latency due to vsync of maybe 1/60s? 16ms?
I don't believe 16ms is significant for non pro level eSports players and even skeptical it's a big factor at that level.
What am I missing here?
I could understand if the get clock speed was tied to the graphical update rate but I presume that's not the case for CS, server side game etc; or even if it was it's still not going to be that material.
I'm just skeptical - what am I missing here?
Is the mouse input code tied to graphical clock rate or something in some surprising bad way?
Re: Play Counter Strike 1.6, with full multiplayer, in the browser
#207Re: Play Counter Strike 1.6, with full multiplayer, in the browser
#208Re: Play Counter Strike 1.6, with full multiplayer, in the browser
#209Played this for a bit but ran into some trouble with the key mappings. CTRL to crouch means that I can't really press anything else without causing firefox to ruin the game. * CTRL+R (reload) causes the page to refresh * CTRL+W (walk forward) attempts to close the current tab * CTRL+S (walk backward) opens a dialog to save the current page * CTRL+D (walk right) bookmarks the current page Luckily firefox shows a confi…
Say what you like about Apple, but having all these functions on the Cmd key instead is not just more logical, it's actually sane (doubly so for the terminal). I think MS has missed an enormous opportunity when they introduced the Win key; and X11 desktops, toolkits, and apps imitated the more familiar (rather than the better) solutions.
It's good to know that "command" will run commands. Easier to explain to new users too.
The Windows key is indeed a missed opportunity. The main reason the opportunity was missed is likely to be because Microsoft did not control the hardware. Even after Windows 95 was introduced, many keyboards continued to lack the Windows key for quite a while. How do you deal with that? Not allowing apps to run? Having a fallback for when there isn't a windows key? Now the interface is inconsistent.
Re: Play Counter Strike 1.6, with full multiplayer, in the browser
#210Earlier quoted context omitted.
Say what you like about Apple, but having all these functions on the Cmd key instead is not just more logical, it's actually sane (doubly so for the terminal). I think MS has missed an enormous opportunity when they introduced the Win key; and X11 desktops, toolkits, and apps imitated the more familiar (rather than the better) solutions.
I will concede that for once, Apple's insane keyboard mappings actually work in their favor. But I still won't get them any credit, since it is purely a coincidence that their mappings happened not to mess with this one browser game.
Not really a coincidence and that's not the only scenario where it's preferable to have a dedicated command key