Play Counter Strike 1.6, with full multiplayer, in the browser
181–190 of 516 posts
Re: Play Counter Strike 1.6, with full multiplayer, in the browser
#182Earlier quoted context omitted.
That's good to know, I haven't been able to try it yet, maybe map crouch to C and use your thumb? Edit: It looks like it has a notification to use C while in windowed mode
Unfortunately for most of us Counter-Strike players the idea of remapping any keys is a non-reality at this point. We've been playing the game for 20 something years and our brain has accepted keys as they are.
Re: Play Counter Strike 1.6, with full multiplayer, in the browser
#183Earlier quoted context omitted.
You generally need special headphones for that and they really didn't work that well 20 years ago. I don't recall there being any way to tell the Half Life engine or my sound card "output 6 channels to the headphones" and the engine wouldn't do A3D if it was a stereo device. By having a 5.1 setup surrounding me (about 2 feet away in each direction, it was.. cluttered), the brain produces a surround sound effect the w…
You are the first person I’ve ever seen talk about how a surround sound speaker system is better for competitive shooters than stereo headphones, but I might be showing my age here since you are talking about the 2000’s :P
I didn't have a surround sound system because I was a teenager, but I knifed thousands of noobs coming around the corner wall in iceworld because they were too dumb to walk.
I'm guessing it was an identical effect to the surround sound, it was basically radar. You could hear people across nearly the whole iceworld map.
Re: Play Counter Strike 1.6, with full multiplayer, in the browser
#184Earlier quoted context omitted.
IMO, the latest COD is really bad with regard to how the game feels to play. There is still some sort of shitty e-sports objective that is being optimized for and no one in charge seems to care. If you go back to something as recent as COD Vanguard, you will find the gunplay is likely closer to what you recall. I play in lobbies like Ship Haus 24/7 to get myself warmed up. It is really hard to feel competent dropping…
I only played WZ1, so didn't experience the in-between iterations, but the current WZ 2 experience is such a miss. It baffles me how that was playtested and no one said "this is a massive regression in both fun and functionality". I understand wanting to mix it up, but to introduce tedium (looting system as designed), boredom (map size + mobility), and frustration (ping system / loadout changes / general bugginess) s…
Either make an arena shooter or make a BR. Trying to make a game that fits both genres at the same time is what is probably ruining everything. Gameplay that feels good and balanced on a 100m^2 map is not going to feel the same on a 100km^2 map.
Re: Play Counter Strike 1.6, with full multiplayer, in the browser
#185Earlier quoted context omitted.
you're skeptical but you had to have been there! cheap 90s hardware was jank, and characteristics you take for granted, because they are on standard issue hardware today, were only available on high end expensive machines. in Eastern Europe we had computer clubs, which were like internet cafes, but without internet. you went there to play lan games, paid by the hour. they were usually packed, and people were usually…
You don't get it: I WAS there. I'm almost 40. I was playing CS from the very start. I maintain that the people spending tons of $$$ to try and get an advantage in CS are mostly trying to buy skill, and it never works.
it is also from the world that's entirely unconnected to the American obsession with "buying the best skiis, recommended by the skiing daily magazine, before ever getting to a slope", which is a real thing, and I agree with you there.
there's definitely a Boris somewhere in the middle of nowhere who can cyka blyat on a 60mhz crt and a pentium 4 in cs:go to this day smh, and there's also a lamer with souped up ryzen who can't aim for shit. but all else being equal competitive advantage from hardware is not always and not exclusively "golden vacuum tube amp connectors".
Re: Play Counter Strike 1.6, with full multiplayer, in the browser
#186The best FPS. I've been playing COD on PS5, but it is not the same. The game play is so much better, and more intense in Counter-Strike: * Respawn points are consistent * You have to manage money * It gets intense when you are the only one left on your team
Re: Play Counter Strike 1.6, with full multiplayer, in the browser
#187Earlier quoted context omitted.
Yeah that's a lot of "gold wire gives better sound" vibes. Yes, all of that stuff can make a slight difference, but at the end it's not going to be a determining factor in your skill.
In computer gaming (RTS / FPS) equipment matter, especially in FPS. Not to mention your internet connection. I would guesstimate about 100% more effectiveness compared to a subpar setup. Meaning all else equal the guy with the better setup would win an encounter twice as often. You also need to know about all of the configuration steps to maximize advantage. What might look superhuman on youtube for instance may very…
Equipment matters less these days.
All I'm saying though, is if you're a crappy player, it's not because of your equipment, and buying better equipment won't make you a better player.
Re: Play Counter Strike 1.6, with full multiplayer, in the browser
#188Earlier quoted context omitted.
When did it go downhill? I thought CS: Source was great fun. Didn't really care for CS:Go
Source was a complete mess. It took years of updates before that game was playable competitively -- it never truly was. The half-life 2 engine was a disaster, and most players didn't have the hardware to run those games well at the time. That's what made 1.6 so wonderful - you could run it on single core Pentium 4 processor and literally anything better. For 10 years, it had the best gameplay and a huge playerbase, w…
Re: Play Counter Strike 1.6, with full multiplayer, in the browser
#189Re: Play Counter Strike 1.6, with full multiplayer, in the browser
#190For the curious, this is based on the https://github.com/FWGS/xash3d-fwgs engine. Probably this fork: https://github.com/icrazyblaze/Xash3D-Emscripten/