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Play Counter Strike 1.6, with full multiplayer, in the browser

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Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#151
post #50

Earlier quoted context omitted.

Weird. My experience has always been that headphones are more effective at producing precise 3D sound than speakers. And intuitively, it seems like they should, because they can feed each ear with exactly the sound that ear should hear. That said it does require that the game has good 3D sound generation, which isn't trivial, especially differentiating front and back which requires accounting for the shape of the hum…

You generally need special headphones for that and they really didn't work that well 20 years ago. I don't recall there being any way to tell the Half Life engine or my sound card "output 6 channels to the headphones" and the engine wouldn't do A3D if it was a stereo device. By having a 5.1 setup surrounding me (about 2 feet away in each direction, it was.. cluttered), the brain produces a surround sound effect the w…

You are the first person I’ve ever seen talk about how a surround sound speaker system is better for competitive shooters than stereo headphones, but I might be showing my age here since you are talking about the 2000’s :P

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#152
post #99
post #85

Man, what a trip down memory lane. Learned to fear that AWP sound again immediately. Counter to others I'm actually surprised by how little I enjoyed it. I used to play a ton of FPSes back in the day (CS betas to 1.6 heyday) then stopped for well over a decade. Picked up Call of Duty during the pandemic as a means to stay social with friends and told myself barely anything had changed. Boy was this a great lesson tha…

IMO, the latest COD is really bad with regard to how the game feels to play. There is still some sort of shitty e-sports objective that is being optimized for and no one in charge seems to care. If you go back to something as recent as COD Vanguard, you will find the gunplay is likely closer to what you recall. I play in lobbies like Ship Haus 24/7 to get myself warmed up. It is really hard to feel competent dropping…

I only played WZ1, so didn't experience the in-between iterations, but the current WZ 2 experience is such a miss. It baffles me how that was playtested and no one said "this is a massive regression in both fun and functionality". I understand wanting to mix it up, but to introduce tedium (looting system as designed), boredom (map size + mobility), and frustration (ping system / loadout changes / general bugginess) seems so misguided. Instead of leaning into what made WZ1 a massive initial success (an arcade-style, generally high-action BR) and try to emulate what other BRs are doing better.... it makes no sense to me.

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#153
post #128
post #88

Earlier quoted context omitted.

I didn't say refresh rate didn't matter. Buy buying a new CRT in the late 90s with a slightly better refresh rate isn't going to be much of an advantage.

The difference was pretty drastic. My NEC FP2141SB in the early 2000s ran 1280x1024 @ 100hz, those Diamondtron/Tronitron tubes were next-level for their time even though they were super finicky.

Yeah the range of CRT quality was huge and visible. Those were a type of product where price actually correlated to quality. With an LCD you could pay $1000 for a "gaming" model and still get something that has basic issues like high input lag or strong overshoot. With CRT it meant the screen is now flat, the image is now bigger than 17", and the focus is now sharper.

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#154

I had a flashback to the day I figured out that the scroll wheel cancels the reload animation on the guns. I immediately became 10 times better at the game. Also, the zombie servers were mindless but fun.

Oh man you gotta turn off scroll switch and have specific key binds for every weapon

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#155

More players are playing this version than there are on steam.

The web version has around 800 players now. Steam version has around 14k players right now.

Do you have a way to see active players? I started up 1.6 in steam a week ago and tried to find servers with active players.

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#156

I had a flashback to the day I figured out that the scroll wheel cancels the reload animation on the guns. I immediately became 10 times better at the game. Also, the zombie servers were mindless but fun.

Oh man you gotta turn off scroll switch and have specific key binds for every weapon

What was wrong with 1/2/3/4 for key binds? I played CS 1.3 -> 1.6 professionally in 2000s, never really saw folks do this.

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#158
post #116

Earlier quoted context omitted.

Did you stop to think for two seconds before posting this? People can tell where a sound is coming from in a 3d space. That’s why you can tell the difference between a sound directly in front of you and directly behind you.

You can easily create sound in front of and behind you with headphones.

Accurate positional audio from a stereo source is far from easy.

Re: Play Counter Strike 1.6, with full multiplayer, in the browser

#159
post #124

Earlier quoted context omitted.

You generally need special headphones for that and they really didn't work that well 20 years ago. I don't recall there being any way to tell the Half Life engine or my sound card "output 6 channels to the headphones" and the engine wouldn't do A3D if it was a stereo device. By having a 5.1 setup surrounding me (about 2 feet away in each direction, it was.. cluttered), the brain produces a surround sound effect the w…

The Sierra version of Half-Life had EAX support, IIRC, with strangely long reverberations each time you walked on something made out of metal. claaang

You had to tweak a lot of settings with EAX to make it sound decent, but you could also configure it so you could hear extreme distances, giving you quite the advantage. I bought a Sound Blaster Audigy Gamer card because of that. I had a huge config file that set all sorts of network settings, and even bound PgUp/Dn to cycle through various ex_interp values.. lol
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