Earlier quoted context omitted.
Yeah but they were not making that much the whole time. If you look back some years they were just scraping by.
Looking at the numbers and releases I must say: If they had streamlined their release process to put out releases more often then the revenue might have been more even and better.
Bay 12 Games has made $7M from the Steam release of Dwarf Fortress
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Re: Bay 12 Games has made $7M from the Steam release of Dwarf Fortress
#202Glad to see this, because they have worked long and hard on this game. For the optimistic, divide ~$4m (post-tax) by team of 2 for ~20 years (they started work in 2002). They've made some money in the meantime obviously, but seeing the final profit doesn't accurately capture the overall investment. Just in case you were thinking of quitting your day job to become an overnight millionaire making indie games.
This doesn't really make sense. They were a donations-run "charity" shop making a free game. They only decided to put it on Steam so they could fund a retirement as well as a future for the game. For any indie devs out there: don't give your game away for free for 18 years if you want to make money. That's really the lesson here. Had DF monetized in 2006 instead of going free, and played the industry game as others d…
I didn't play DF in 2006 but I did play it first in about 2011, and can categorically at that point it was so user-hostile and batshit crazy there's no way the trajectory you're talking about would have been possible. Even just the normally-simple step of getting a copy of the game you could run was a bizarro-world nightmare involving multiple trips to the bay12 forum and searching for threads to find the download link etc.
Eg if you look at this example Youtube tutorial series from 2015, the first 2 episodes are all stuff before you actually launch the game. https://www.youtube.com/playlist?list=PL0sBhCMFBvPlF7wG7OH-N...
Re: Bay 12 Games has made $7M from the Steam release of Dwarf Fortress
#203Earlier quoted context omitted.
> Had DF monetized in 2006 instead of going free, and played the industry game as others do, I would not be surprised to see DF at $100M in 2023. I don't DF would have existed then, it would be hard to see it gather the same community and the creators probably wouldn't have felt as free to explore their own ideas if they felt it needed to be commercially viable. The thing that made DF's current commercial success is…
We are in a post-Minecraft world, so I don't think your criticism has any merit. Minecraft was a sandbox single-dev game that broke every mold and trope, and sold for $4 billion. Me claiming that DF could be worth $100M in a world where Minecraft was worth $4B and is likely worth much more now... not a crazy take.
If we're talking about whether the highly obtuse ASCII version of DF should have monetized earlier we cannot point to its highly accessible direct descendant from seven years later.
Re: Bay 12 Games has made $7M from the Steam release of Dwarf Fortress
#204Earlier quoted context omitted.
The graph includes state, federal, and payroll tax. They're stacked above the income after tax. They do not add up to $41,535.
I ignored the payroll tax, because I assumed that's not counted as part of the employee's gross income? And I agree that neither income tax nor income + payroll tax adds up to the 33.5%. I don't know if there are more taxes which need to be considered. 13% total tax seems low.
Employee share of payroll tax is, employer share (which is shown reaching down from the bottom) is not.
> 13% total tax seems low.
Given what I've actually paid with a far above median income, 13% soubds reasonable. Its low as a nominal rate, but there are lots of credits and deductions available, and the before-tax median personal income is well below the cutoff for EITC, which can be a huge one. Heck, a large minority of the population pays zero or negative net income tax.
Re: Bay 12 Games has made $7M from the Steam release of Dwarf Fortress
#205I haven’t played it, and I have no doubt it is an amazing game I would enjoy. But how do people have time for all these games? There are so many compelling games out there, each demanding hundreds or thousands of hours of time to fully enjoy.
I tend to prefer "complicated" games that require some sort of time investment to figure out (once figured out, they don't remain as fun for me), but there is no game I've spent more time on than Factorio, and it's "just" 175 hours over the years, which is very low if I compare it to others.
Summary is, you don't have to spend 100s/1000s of hours in any game in order to fully enjoy it.
Re: Bay 12 Games has made $7M from the Steam release of Dwarf Fortress
#206I haven’t played it, and I have no doubt it is an amazing game I would enjoy. But how do people have time for all these games? There are so many compelling games out there, each demanding hundreds or thousands of hours of time to fully enjoy.
Re: Bay 12 Games has made $7M from the Steam release of Dwarf Fortress
#207I haven’t played it, and I have no doubt it is an amazing game I would enjoy. But how do people have time for all these games? There are so many compelling games out there, each demanding hundreds or thousands of hours of time to fully enjoy.
Re: Bay 12 Games has made $7M from the Steam release of Dwarf Fortress
#208Re: Bay 12 Games has made $7M from the Steam release of Dwarf Fortress
#209Earlier quoted context omitted.
I wonder if they had a different agreement than standard or Steam just cashed out something north of $3 million from this alone. It's true what they say: Valve used to make games, now they make money.
>Valve used to make games, now they make money You can say that, but really what they moved to is creating a platform that saved PC gaming. I can't imagine where we would be at without Steam. There would be 20 different platforms we would have to install full of bloatware garbage and everything would be horrific as all fuck. Indie games would be having a much harder time, because sure there would be other things out…
Meanwhile Steam is pretty quick, the interface is well organized, and there are tons of useful features from controller configuration to the mod workshops.
I definitely agree that there's an alternate Steam-less timeline where major game publishers migrate entirely to consoles, as they were threatening to do in the mid-2000s. We'd never have all these PC ports from Japanese developers (from Dark Souls to Persona 5) without Steam.
Re: Bay 12 Games has made $7M from the Steam release of Dwarf Fortress
#210I haven’t played it, and I have no doubt it is an amazing game I would enjoy. But how do people have time for all these games? There are so many compelling games out there, each demanding hundreds or thousands of hours of time to fully enjoy.