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Bay 12 Games has made $7M from the Steam release of Dwarf Fortress

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61–70 of 322 posts

Re: Bay 12 Games has made $7M from the Steam release of Dwarf Fortress

#61
post #9

Well, yes. Charging 30$ will generate those numbers for such an anticipated game.

It could also have completely flopped though, since the classic version is free and for die hard DF fans who know all hotkeys inside out there's little actual reason to switch to the Steam version. But they did a really good job making the game approachable to newcomers.

Plenty of people wanted to try out DF, but didn’t want to invest into learning the obscure interface.

Re: Bay 12 Games has made $7M from the Steam release of Dwarf Fortress

#62

> The fairytale ending is reality, but you didn’t kiss the toad. Some philological pedantery: In the canonical Brothers Grimm version of The Frog Prince, the frog does not turn into a prince when kissed but when smashed against a wall.

I'm not sure if you can call Brothers Grimm version "canonical" as from my understanding all they did was document in writing single versions of already well known folk tales that were carried through generations by oral memory. Many of which had many different versions depending on who told the story. So I'm not sure you can use the word "canonical" in this case.

Re: Bay 12 Games has made $7M from the Steam release of Dwarf Fortress

#63
post #12

I was about to throw some money down their way, but apparently the steam version does not work on Mac M1/M2. I'm too young/uninitiated/whatever/visually_oriented to play the older version.

I bought the Steam version and run it in Wine on both an Intel and M1 Mac. I ended up refunding the Steam version and bought it on itch.io so I could just directly download the game files and updates instead of having to mess with Steam inside Wine (the Mac Steam does not allow you to download Windows files). Also you get a Steam key with itch.io, so when they release a proper Mac version I can add it to my library s…

>(the Mac Steam does not allow you to download Windows files).

you can !

https://www.reddit.com/r/Steam/comments/ej1sid/download_wind...

Re: Bay 12 Games has made $7M from the Steam release of Dwarf Fortress

#64

Earlier quoted context omitted.

Yes. There are ways they could have minimized that payment but it doesn’t seem that the team is primarily money motivated in the first place, so may as well just make the process simple and pay up.

What ways are you thinking of? They could have incorporated and posted losses for 2? straight years before the IRS started auditing; those losses could have been deducted against this revenue. What other angles are there?

Set up an offshore that owns the IP and pay a licensing fee to the offshore? Licensing costs would then reduce net profits and likely also taxes, right?

Re: Bay 12 Games has made $7M from the Steam release of Dwarf Fortress

#65
Glad to see this, because they have worked long and hard on this game. For the optimistic, divide ~$4m (post-tax) by team of 2 for ~20 years (they started work in 2002). They've made some money in the meantime obviously, but seeing the final profit doesn't accurately capture the overall investment. Just in case you were thinking of quitting your day job to become an overnight millionaire making indie games.

Re: Bay 12 Games has made $7M from the Steam release of Dwarf Fortress

#66

Glad to see this, because they have worked long and hard on this game. For the optimistic, divide ~$4m (post-tax) by team of 2 for ~20 years (they started work in 2002). They've made some money in the meantime obviously, but seeing the final profit doesn't accurately capture the overall investment. Just in case you were thinking of quitting your day job to become an overnight millionaire making indie games.

The tax should be post-expenses

Re: Bay 12 Games has made $7M from the Steam release of Dwarf Fortress

#67
post #10

Earlier quoted context omitted.

For normal commercial games there is a formula of how you can estimate first year and lifetimes sales of specific title: Sales in first 2 months * 2 = Sales in first year Sales in first year * 2 = Lifetime sales Since DF is very special project it's will likely have much longer tail of sales, but most likely math would be about the same during first 3-5 years. PS: I'm game developer and this is industry standard to e…

Most games are developed, a bit of effort/money directed on promotion/marketing, dropped, and then onto the next project. So I think these numbers are more of a reflection of developer than consumer trends. Games that are developed in a different way often show [very] different trends. One of the most extreme examples I can think of is Kenshi. Its SteamDB [1] numbers are something else! It was made by one guy who wor…

As indie game dev myself I totally agree with you, but while DF is special it still had usual marketing compaign and that big release date. My guess it will likely perform even worse than projection since a lot of people who played DF for years bought it more like a donation. E.g more of people who bought it wont actually play it much and game will game less of natural social marketing out of these sales.

Again I not saying that Toady gonna abandon the game, but sales will go down in coming months and it's very unlikely that in coming years they'll get another $7M of sales in one month.

Re: Bay 12 Games has made $7M from the Steam release of Dwarf Fortress

#69
post #21

A little less than half goes to taxes. Is that normal?

They made 7m in personal income in one month, how would that not be normal

It implies a near 50% tax rate, anywhere in the usa, even California, that seems really high.

Re: Bay 12 Games has made $7M from the Steam release of Dwarf Fortress

#70
post #66

Glad to see this, because they have worked long and hard on this game. For the optimistic, divide ~$4m (post-tax) by team of 2 for ~20 years (they started work in 2002). They've made some money in the meantime obviously, but seeing the final profit doesn't accurately capture the overall investment. Just in case you were thinking of quitting your day job to become an overnight millionaire making indie games.

The tax should be post-expenses

What expenses would they have realistically? 2 PCs? if you mean their salary that still would be taxable at their personal income tax rate.
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