Live data from Hacker News

Wizards of the Coast Releases SRD Under Creative Commons License (CC-BY-4.0)

dndbeyond.com

231–240 of 249 posts

Re: Wizards of the Coast Releases SRD Under Creative Commons License (CC-BY-4.0)

#231

The community WOTC built over decades shouldn't have to give feedback that 85%+ identify with in order to achieve results that are desirable. If community sentiment is so lopsided then what was the rationale to make the decision in the first place and how was the communities' desire not implicitly understood? There is no doubt in my mind that WOTC (let's be real, Hasbro) has enough self-awareness to have realized the…

[deleted]

Re: Wizards of the Coast Releases SRD Under Creative Commons License (CC-BY-4.0)

#232
post #226

Earlier quoted context omitted.

> Don't mess with Dungeon Masters who have converted their campaign into 2 seasons on Amazon Prime. I’m out of the loop. What does this refer to?

(some more background) Critical Role is a bunch of voice actors who are geeks (said affectionally and consider that these are the people who were in the acting club and comedy sports back in high school... they're still geeks today) and get together and play D&D. https://en.wikipedia.org/wiki/Critical_Role - click the links to the cast and then look at the filmography. And they're fairly dedicated to playing ( https:…

And they got greenlit this week for doing a series for their second campaign.

Re: Wizards of the Coast Releases SRD Under Creative Commons License (CC-BY-4.0)

#233

Earlier quoted context omitted.

> Don't mess with Dungeon Masters who have converted their campaign into 2 seasons on Amazon Prime. I’m out of the loop. What does this refer to?

Critical Role, a web D&D show that has had its stories turned into animations. The one that has been released is named The Legend of Vox Machina, after their first campaign's troupe.

There speculation that the godkiller in the third campaign is there because Matt was privy to the new OGL under NDA and the main thing that ties the world he built to D&D is the pantheon. He makes his own monsters all the time, but he still has Vecna, the Raven Queen, the Wildmother, even though he gives them different names in some regions.

Sure would be a shame if something happened to that copyrighted material…

Cleverer still, in C2 and EXU he established that there is forbidden knowledge of ways that a mortal can become a god by replacing one. And when you kill a god, memory of your predecessor fades amongst mortals. Nobody human remembers the dead gods (I think it’s implied the other gods remember).

So if you can rewrite history such that only the gods remember the real story, but all of the gods are dead, you either have no pantheon or a new pantheon.

Re: Wizards of the Coast Releases SRD Under Creative Commons License (CC-BY-4.0)

#234
post #48

A bit more context: * Wizards of the Coast (WoTC) has been tasked by Hasbro (which owns WoTC) to drastically increase profits over a few years. * WoTC has been aggressively increasing prices on Magic the Gathering (MTG) and drastically increased the diversity of products. This overwhelmed even people who follow and produce MTG news. Wallet fatique is rampant and people are disgruntled. * WoTC releases the 30th aniver…

Myself I have never been a fan of D&D, particularly I can't stand running a D&D game, character progress so far that it gets in the way of meaningful storytelling. I much prefer the next generation of games such as Paranoia or Call of Cthulhu because you really can kill players off. Either that or games that are very simple to run like Toon. In D&D I think the game dynamics get in the way of the improvisational acting aspect that Gygax encouraged.

Re: Wizards of the Coast Releases SRD Under Creative Commons License (CC-BY-4.0)

#235
post #199

Earlier quoted context omitted.

Just turn the tap until blood comes out. > Don't mess with Dungeon Masters who know how to call together a group of people Don't mess with Dungeon Masters who have converted their campaign into 2 seasons on Amazon Prime. Just sit back and collect the checks for the free advertising.

I actually think the attempted changes were because WoTC didn't get a cut of the Amazon money.

That’s just bad accountants. CR sells a book through WotC’s publisher. That’s bank. CR is sponsored by D&D Beyond. THEY USE IT ON THE SHOW. That’s subscriptions. Every book or miniature that people buy because they were inspired to want to play is money Hasbro earns off of their success. It’s all advertising.

Promo codes usually give money to the person shilling the code as a fraction of the promo derived sales. If the company is paying you for advertising, like on YouTube channels, that’s how it’s usually done. But people with established advertising channels can run that the other direction: we’ll promote your stuff and you give us 5% of the gross.

I think WotC could be promoting Dwarven Forge without cannibalizing their own sales, for instance. They make different kinds of miniatures.

Re: Wizards of the Coast Releases SRD Under Creative Commons License (CC-BY-4.0)

#236

Earlier quoted context omitted.

This is the thing that makes me realize the small amount of roleplaying I did growing up wasn't really indicative of "the community", such as it is. For my family and friends group who played, the sourcebooks served as inspiration, something to read to get the ball rolling. Dice were just an arbitrary mechanic to fall back on as a way to add gambling-style tension to encounters or prompt players to come up with a mor…

Depends on when you played. Earlier editions of D&D were much more like this, offering guidelines with dice and otherwise just leaving it up to DM or group discretion. This usually demands more of the group and also makes it harder to stitch a wide, cohesive story together. Later editions responded to this and added more mechanics and rules to D&D.

Yeah, there's a form of D&D which is "I want to tell an interactive story and see where it goes" where the dice are basically just a way to keeping things a bit sane, and then there's "let's simulate a computer program using sheets of paper and a bunch of random number generators" which I kind of feel is where D&D went.

Re: Wizards of the Coast Releases SRD Under Creative Commons License (CC-BY-4.0)

#237
post #143
post #83

Earlier quoted context omitted.

It's honestly not so much that set. It's the sheer amount of new supplemental sets that they're throwing out, many of which are cards that you basically _have_ to but to remain competitive. Formats like legacy and vintage are no longer things you can buy into and play a similar deck for a long period of time. Instead, they're things where you have to buy new cards once every two to four weeks to remain competitive. T…

> It's the sheer amount of new supplemental sets that they're throwing out, many of which are cards that you basically _have_ to but to remain competitive. That’s literally been going since around Mirrodin. It’s why I gave up on the game. Now I just have a massive set of only commons that everyone can build their decks with and I don’t have to deal with the insane power inflation.

https://i0.wp.com/onlyontuesdays27.com/wp-content/uploads/20...

Re: Wizards of the Coast Releases SRD Under Creative Commons License (CC-BY-4.0)

#238

Earlier quoted context omitted.

If you are new to chess you will probably be a bad player, but it is still fun. I've been at it for decades and I'm still a bad player. I don't mind. I don't memorize much of anything. It's more like math puzzles. I suppose if I studied the right way and had more chess ambition, I'd be stronger than I am, but I don't try to be competitive, so it's fine. It's easy for me to find opponents at about the same level and h…

I prefer playing games with my friends in real life than with strangers over the internet. That’s the biggest reason I don’t play abstract strategy games much. Chess is not a great shared game for a group of friends. You all need to be somewhat close in skill to each other (or else the outliers will get bored of playing chess with the group). That also means that you all need to progress at relatively similar rates.…

I've never played chess on the internet. I went to chess clubs, played in cafes, and that sort of thing. There were players of every level from beginner to master. I got to know several people there and became housemates with one for a while. I stay away from such things these days because of the pandemic, but maybe I'll get to take it up again someday.

Besides playing, watching chess videos is interesting too. I like the youtube PowerplayChess channel for updates on top level events and historical games. There are lots of other channels too.

Re: Wizards of the Coast Releases SRD Under Creative Commons License (CC-BY-4.0)

#239
post #113

Earlier quoted context omitted.

Sure, but the outrage from this change came about revoking the license for past works. By putting SRD 5.1 under CC, the situation for many indie creators of working with the SRD becomes clean and clear. Hasbro can do whatever they want going forward with D&D.

Game rules/mechanics usually can't be copyrighted other than just the literal text of descriptions of them. Does this give anything you couldn't have by cloning the rules with different wording flair?

"can't be copyrighted" may be true in the ideal, but there's plenty of haziness around the edges. The particular coloring of each type of dragon is mechanically unimportant, but is a nice mnemonic for the type of breath weapon damage they do. Is dragon coloring function or flavor? If you're a small publisher, you don't have the lawyers to compete with Hasbro in court long enough to find out.

Re: Wizards of the Coast Releases SRD Under Creative Commons License (CC-BY-4.0)

#240
post #123

Earlier quoted context omitted.

> The problem for WotC is that Dungeon Masters (DMs) are the decision-makers for the playerbase. DMs are higher information consumers than players. I think this is a very important point to recognize. The proper market unit for a game like D&D is the play group, led by the DM, not the individual player.

I don't think a DM will go entirely against their players' wishes, but I could easily see a DM and 2 players deciding they can 'work on' the rest of the group. So you could lose 100% of your users by pissing off the wrong 33%. Or 50% for pissing off 1/6th of your users. Which still supports the road trip etiquette of "don't piss off the driver."

Even that understates the situation, I think. Most players I know just aren't that particular about what system they play. (Sometimes they are particular about what system they don't play.) So if the DM says "I'm going to run the next campaign in Pathfinder", their players will shrug and look up Pathfinder character options. The more invested players might have more of a "cool, I've been meaning to give that a try" response. I don't know anyone personally who would fight against such a thing or quit the group because they only want to play D&D 5e.

As a DM, I'm partial to 5e because I already know it inside and out, so I can forget about the mechanics and just focus on the story. But aside from the sheer volume of official and "D&D compatible" material, I don't think it has anything going for it that other systems lack.

Post reply on HN