Wizards of the Coast Releases SRD Under Creative Commons License (CC-BY-4.0)
211–220 of 249 posts
Re: Wizards of the Coast Releases SRD Under Creative Commons License (CC-BY-4.0)
#212Earlier quoted context omitted.
That was certainly their gamble... and it clearly didn't work. The problem for WotC is that Dungeon Masters (DMs) are the decision-makers for the playerbase. DMs are higher information consumers than players. They are the ones looking up obscure 3rd party homebrew fixes for issues inherent in 5e's design. They are the ones memorizing hundreds of pages of rules _for fun_. And if your DM says, "I'm going to switch us o…
When I was a player the story was way more important than the mechanism. Many times we just reduced to a few D6 tbh
Re: Wizards of the Coast Releases SRD Under Creative Commons License (CC-BY-4.0)
#213Earlier quoted context omitted.
When I was a player the story was way more important than the mechanism. Many times we just reduced to a few D6 tbh
This is the thing that makes me realize the small amount of roleplaying I did growing up wasn't really indicative of "the community", such as it is. For my family and friends group who played, the sourcebooks served as inspiration, something to read to get the ball rolling. Dice were just an arbitrary mechanic to fall back on as a way to add gambling-style tension to encounters or prompt players to come up with a mor…
Re: Wizards of the Coast Releases SRD Under Creative Commons License (CC-BY-4.0)
#214Earlier quoted context omitted.
Exactly this. As an avid board game player this is one of the things that has always frustrated me about chess. Those that like to play have been playing for a long time and there is a steep learning curve. Even the parent was throwing off vernacular. This is not just intimidating to many newcomers but will likely put them off because it is difficult to see yourself make progress. On the other hand, most board games…
If you are new to chess you will probably be a bad player, but it is still fun. I've been at it for decades and I'm still a bad player. I don't mind. I don't memorize much of anything. It's more like math puzzles. I suppose if I studied the right way and had more chess ambition, I'd be stronger than I am, but I don't try to be competitive, so it's fine. It's easy for me to find opponents at about the same level and h…
Chess is not a great shared game for a group of friends. You all need to be somewhat close in skill to each other (or else the outliers will get bored of playing chess with the group). That also means that you all need to progress at relatively similar rates.
The board games I like to play are thematic, introduce a bit of luck, and are engaging for players of all skill levels. They don’t allow for nearly the same level of mastery that chess does, but that’s exactly what makes them so fun to play as a group.
Re: Wizards of the Coast Releases SRD Under Creative Commons License (CC-BY-4.0)
#215>>> For the fewer than 20 creators worldwide who make more than $750,000 in income in a year, we will add a royalty starting in 2024. So, even for the creators making significant money selling D&D supplements and games, no royalties will be due for 2023 and all revenue below $750,000 in future years will be royalty-free. My "Star Frontiers" fan video game is go! https://www.starfrontiers.com/
As an FYI my browser blocks all your JS because it's served over http even though the page is https.
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Re: Wizards of the Coast Releases SRD Under Creative Commons License (CC-BY-4.0)
#216A bit more context: * Wizards of the Coast (WoTC) has been tasked by Hasbro (which owns WoTC) to drastically increase profits over a few years. * WoTC has been aggressively increasing prices on Magic the Gathering (MTG) and drastically increased the diversity of products. This overwhelmed even people who follow and produce MTG news. Wallet fatique is rampant and people are disgruntled. * WoTC releases the 30th aniver…
> Wizards of the Coast (WoTC) has been tasked by Hasbro (which owns WoTC) to drastically increase profits over a few years. Why can't things just exist and be profitable enough to continue? Why must EVERYTHING be ruined by the drive for high but short-term profits?
The problem occurs when a business is successful because it moves slow, a critical aspect of modular products. Squeezing blood out of a modular product by manufacturing an inferior run may return investments faster, but it also kills the company.
Re: Wizards of the Coast Releases SRD Under Creative Commons License (CC-BY-4.0)
#217My TTRPG group has been playing together for several years - on and off. We'd been mostly playing D&D 5e, even though we had members clamoring for other systems. After the WotC fiasco started blowing up, we finally bought a couple of Pathfinder 2e books, ran a few trial characters and one-shots. We are now in process of starting a new campaign entirely based on Pathfinder that we expect could take a couple of months…
The big thing I don't like is the organization of the core rulebook. Considering how heavily conditions are used, would be nice if features and spells that apply conditions mentioned what those conditions did directly in their description, rather than requiring the reader to repeatedly flip to the conditions section. And there's also the unfortunate tendency for some important details to only be explained in the glossary or other unexpected sections[1].
[1] https://www.reddit.com/r/Pathfinder2e/comments/cx6p63/harmon...
Re: Wizards of the Coast Releases SRD Under Creative Commons License (CC-BY-4.0)
#218Earlier quoted context omitted.
> I'd assume that they could actually have a far larger market and profit by concentrating on scale rather than treating their products as luxury items I'm not sure that's true. The actual bottleneck with these games is not money but time and interest: you have to have a group of people who all like the same game, and you have to be able to get the group together regularly to play it. There are plenty of people who a…
> I'm not sure that's true. The actual bottleneck with these games is not money but time and interest: you have to have a group of people who all like the same game, and you have to be able to get the group together regularly to play it. For campaign based games like DND and other RPGs I'd agree, but with the specific examples of MTG and 40k I highly disagree. You do not need to meet regularly for MTG (card) or 40k (…
Re: Wizards of the Coast Releases SRD Under Creative Commons License (CC-BY-4.0)
#219https://openargs.com/oa675-gizmodos-critical-hit-piece-on-wi... https://openargs.com/oa677-our-critical-hit-piece-on-the-giz...
The Legal Eagle youtube video on this subject is also great: https://www.youtube.com/watch?v=iZQJQYqhAgY
Re: Wizards of the Coast Releases SRD Under Creative Commons License (CC-BY-4.0)
#220A bit more context: * Wizards of the Coast (WoTC) has been tasked by Hasbro (which owns WoTC) to drastically increase profits over a few years. * WoTC has been aggressively increasing prices on Magic the Gathering (MTG) and drastically increased the diversity of products. This overwhelmed even people who follow and produce MTG news. Wallet fatique is rampant and people are disgruntled. * WoTC releases the 30th aniver…