Live data from Hacker News

Wizards of the Coast Releases SRD Under Creative Commons License (CC-BY-4.0)

dndbeyond.com

211–220 of 249 posts

Re: Wizards of the Coast Releases SRD Under Creative Commons License (CC-BY-4.0)

#212
post #96
post #85

Earlier quoted context omitted.

That was certainly their gamble... and it clearly didn't work. The problem for WotC is that Dungeon Masters (DMs) are the decision-makers for the playerbase. DMs are higher information consumers than players. They are the ones looking up obscure 3rd party homebrew fixes for issues inherent in 5e's design. They are the ones memorizing hundreds of pages of rules _for fun_. And if your DM says, "I'm going to switch us o…

When I was a player the story was way more important than the mechanism. Many times we just reduced to a few D6 tbh

Us too. Though in the end we settled on the Fighting Fantasy RPG rules as they were simple enough to play in the school playground whilst also providing just a little bit of authority to decisions.

Re: Wizards of the Coast Releases SRD Under Creative Commons License (CC-BY-4.0)

#213
post #96

Earlier quoted context omitted.

When I was a player the story was way more important than the mechanism. Many times we just reduced to a few D6 tbh

This is the thing that makes me realize the small amount of roleplaying I did growing up wasn't really indicative of "the community", such as it is. For my family and friends group who played, the sourcebooks served as inspiration, something to read to get the ball rolling. Dice were just an arbitrary mechanic to fall back on as a way to add gambling-style tension to encounters or prompt players to come up with a mor…

Depends on when you played. Earlier editions of D&D were much more like this, offering guidelines with dice and otherwise just leaving it up to DM or group discretion. This usually demands more of the group and also makes it harder to stitch a wide, cohesive story together. Later editions responded to this and added more mechanics and rules to D&D.

Re: Wizards of the Coast Releases SRD Under Creative Commons License (CC-BY-4.0)

#214

Earlier quoted context omitted.

Exactly this. As an avid board game player this is one of the things that has always frustrated me about chess. Those that like to play have been playing for a long time and there is a steep learning curve. Even the parent was throwing off vernacular. This is not just intimidating to many newcomers but will likely put them off because it is difficult to see yourself make progress. On the other hand, most board games…

If you are new to chess you will probably be a bad player, but it is still fun. I've been at it for decades and I'm still a bad player. I don't mind. I don't memorize much of anything. It's more like math puzzles. I suppose if I studied the right way and had more chess ambition, I'd be stronger than I am, but I don't try to be competitive, so it's fine. It's easy for me to find opponents at about the same level and h…

I prefer playing games with my friends in real life than with strangers over the internet. That’s the biggest reason I don’t play abstract strategy games much.

Chess is not a great shared game for a group of friends. You all need to be somewhat close in skill to each other (or else the outliers will get bored of playing chess with the group). That also means that you all need to progress at relatively similar rates.

The board games I like to play are thematic, introduce a bit of luck, and are engaging for players of all skill levels. They don’t allow for nearly the same level of mastery that chess does, but that’s exactly what makes them so fun to play as a group.

Re: Wizards of the Coast Releases SRD Under Creative Commons License (CC-BY-4.0)

#215
post #22

>>> For the fewer than 20 creators worldwide who make more than $750,000 in income in a year, we will add a royalty starting in 2024. So, even for the creators making significant money selling D&D supplements and games, no royalties will be due for 2023 and all revenue below $750,000 in future years will be royalty-free. My "Star Frontiers" fan video game is go! https://www.starfrontiers.com/

As an FYI my browser blocks all your JS because it's served over http even though the page is https.

Yeah same here with:

-Firefox

-Privacy Badger

-uBlock origin

-LocalCDN

Re: Wizards of the Coast Releases SRD Under Creative Commons License (CC-BY-4.0)

#216
post #48

A bit more context: * Wizards of the Coast (WoTC) has been tasked by Hasbro (which owns WoTC) to drastically increase profits over a few years. * WoTC has been aggressively increasing prices on Magic the Gathering (MTG) and drastically increased the diversity of products. This overwhelmed even people who follow and produce MTG news. Wallet fatique is rampant and people are disgruntled. * WoTC releases the 30th aniver…

> Wizards of the Coast (WoTC) has been tasked by Hasbro (which owns WoTC) to drastically increase profits over a few years. Why can't things just exist and be profitable enough to continue? Why must EVERYTHING be ruined by the drive for high but short-term profits?

Getting more money now rather than later allows you to reinvest it sooner, amplifying the compond interests of all your investments. It's about rate of return of investment.

The problem occurs when a business is successful because it moves slow, a critical aspect of modular products. Squeezing blood out of a modular product by manufacturing an inferior run may return investments faster, but it also kills the company.

Re: Wizards of the Coast Releases SRD Under Creative Commons License (CC-BY-4.0)

#217

My TTRPG group has been playing together for several years - on and off. We'd been mostly playing D&D 5e, even though we had members clamoring for other systems. After the WotC fiasco started blowing up, we finally bought a couple of Pathfinder 2e books, ran a few trial characters and one-shots. We are now in process of starting a new campaign entirely based on Pathfinder that we expect could take a couple of months…

I'm getting ready to do this with my group as well. So far I'm really enjoying Pathfinder 2e's mechanics. I feel that the three-action system is much more straightforward than 5e's action/bonus action system, and the "Sustain a Spell" action much better than concentration.

The big thing I don't like is the organization of the core rulebook. Considering how heavily conditions are used, would be nice if features and spells that apply conditions mentioned what those conditions did directly in their description, rather than requiring the reader to repeatedly flip to the conditions section. And there's also the unfortunate tendency for some important details to only be explained in the glossary or other unexpected sections[1].

[1] https://www.reddit.com/r/Pathfinder2e/comments/cx6p63/harmon...

Re: Wizards of the Coast Releases SRD Under Creative Commons License (CC-BY-4.0)

#218
post #121

Earlier quoted context omitted.

> I'd assume that they could actually have a far larger market and profit by concentrating on scale rather than treating their products as luxury items I'm not sure that's true. The actual bottleneck with these games is not money but time and interest: you have to have a group of people who all like the same game, and you have to be able to get the group together regularly to play it. There are plenty of people who a…

> I'm not sure that's true. The actual bottleneck with these games is not money but time and interest: you have to have a group of people who all like the same game, and you have to be able to get the group together regularly to play it. For campaign based games like DND and other RPGs I'd agree, but with the specific examples of MTG and 40k I highly disagree. You do not need to meet regularly for MTG (card) or 40k (…

Typical MTG and 40K players sing vast amounts of time into the hobby aside from the time actually playing. It's most obvious with 40K where you can spend weeks painting an army, but for both people also read the books, rules and supplements, spend time on forums, going to meetups and conventions. They're both massive time sinks. Says he that's been obsessed with 'tabletop' RPGs since the early 80s.

Re: Wizards of the Coast Releases SRD Under Creative Commons License (CC-BY-4.0)

#219
There's 2 great episodes of the Opening Arguments podcast that cover the begginings of this extensively:

https://openargs.com/oa675-gizmodos-critical-hit-piece-on-wi... https://openargs.com/oa677-our-critical-hit-piece-on-the-giz...

The Legal Eagle youtube video on this subject is also great: https://www.youtube.com/watch?v=iZQJQYqhAgY

Re: Wizards of the Coast Releases SRD Under Creative Commons License (CC-BY-4.0)

#220
post #48

A bit more context: * Wizards of the Coast (WoTC) has been tasked by Hasbro (which owns WoTC) to drastically increase profits over a few years. * WoTC has been aggressively increasing prices on Magic the Gathering (MTG) and drastically increased the diversity of products. This overwhelmed even people who follow and produce MTG news. Wallet fatique is rampant and people are disgruntled. * WoTC releases the 30th aniver…

Interesting how people describing MTG are basically also describing free to play video games.
Post reply on HN