Earlier quoted context omitted.
The source is published to GitHub though, no? https://github.com/torvalds/linux It's an easy mistake to make, the code is there and there's nothing to suggest it's a mirror.
That said, every PR receives a bot comment indicating that the GH repo is a mirror and the user needs to submit a patch to LKML. And yet there are currently 312 open PRs on the repo. I've always wondered how people manage to know enough about the kernel to be able to contribute a PR to it, yet don't know the GH repo is a mirror and seemingly ignore the bot response and leave their PR opened.
Second Life on GitHub
71–80 of 126 posts
Re: Second Life on GitHub
#72> In 2022, the renewed general interest in the Metaverse translated into significant media opportunities for Second Life. Over 21,000 articles and other stories included Second Life in 2022 – nearly 5 times greater than the amount of media coverage we received in 2021. Out of all the metaverse projects being worked on, SL coming out on top would be an incredible development
Re: Second Life on GitHub
#73Earlier quoted context omitted.
There are terms which apply when connecting to Second Life servers. Those terms don't apply if you use the viewer to connect to non Second Life servers, such as Open Simulator. For Open Simulator, you have to deal with a somewhat grouchy lead developer who does not suffer fools gladly. (He's helpful if you don't waste his time. He ran a test region server for me and looked at what I was sending to get something to in…
AFAIK the lack of viewer developers is the main reason why opensimulator has stalled. Even the server is supported by very few developers who still contribute, incuding Ubit. The project seems to suffer from high drama for decades.
Re: Second Life on GitHub
#74Earlier quoted context omitted.
There are terms which apply when connecting to Second Life servers. Those terms don't apply if you use the viewer to connect to non Second Life servers, such as Open Simulator. For Open Simulator, you have to deal with a somewhat grouchy lead developer who does not suffer fools gladly. (He's helpful if you don't waste his time. He ran a test region server for me and looked at what I was sending to get something to in…
Is Open Simulator back in active development? The last time I looked at it there hadn't been a release for some years, if I'm remembering right.
Re: Second Life on GitHub
#75Earlier quoted context omitted.
No, open source means a specific thing. You're perhaps thinking of "source available", which means "you can read the source but have to comply to a bunch of stuff"
Not really. A lot of folks, including myself, don't subscribe to the OSI's definition of open-source because it just doesn't match the common usage. Open-source takes many forms, and source available is just one example.
Re: Second Life on GitHub
#76Earlier quoted context omitted.
Considering the term originated with them, it's fair to say they get to dictate what it means.
Ah, things would be simpler indeed if words could be dictated.
Terms DO have meanings whether contrarians and the argumentative want to acknowledge those meanings or not.
Re: Second Life on GitHub
#77I wonder why Meta didn't fork Second Life to use for their 3D world rather than re-invent the wheel and in the end build a bad product.
I don't know about the clients, but I've worked with a few ex-LL people and heard nobody really likes what the protocol became, and also lots of core parts of the LSL execution model they regret. Presumably Cory thought he could do better the second time around. (And maybe he did! I'm not sure Facebook's metaverse problems are technical ones...)
Re: Second Life on GitHub
#78That’s the project where Facebook‘s Metaverse forked from, right?
Re: Second Life on GitHub
#79For any users, how active is it these days? I dabbled with it many years ago and ... Christ, can it really be 20 years since release?!?!
Re: Second Life on GitHub
#80> In 2022, the renewed general interest in the Metaverse translated into significant media opportunities for Second Life. Over 21,000 articles and other stories included Second Life in 2022 – nearly 5 times greater than the amount of media coverage we received in 2021. Out of all the metaverse projects being worked on, SL coming out on top would be an incredible development
While I love me some SL, it's a sad sad statement about the current state of tech world that SL is the best we can do...did we really peak in 2002?
Good a peak as any.