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Second Life on GitHub

community.secondlife.com

11–20 of 126 posts

Re: Second Life on GitHub

#11
post #5

But afaik the second life viewer is not exactly open source, but instead only selected teams can participate. EDIT: the viewer code is LGPL , but forked Third party viewers are subject to particular terms https://secondlife.com/corporate/third-party-viewers

So it's open-source but not FLOSS

Re: Second Life on GitHub

#12
post #9

It's been open source since 2007. Linden Lab recently moved the sources from Bitbucket to Github. The Firestorm viewer sources are at " https://vcs.firestormviewer.org/ ". It's a major fork. Technical documentation of the client-server protocol is at " https://wiki.secondlife.com/ " It's out of date, but it helps. The real progress is that the build procedure has been cleaned up. It used to require ancient versions o…

I had no idea Second Life has been an open source game this whole time! It might be one of the largest OS videos games of all time then

Re: Second Life on GitHub

#13
post #11
post #5

But afaik the second life viewer is not exactly open source, but instead only selected teams can participate. EDIT: the viewer code is LGPL , but forked Third party viewers are subject to particular terms https://secondlife.com/corporate/third-party-viewers

So it's open-source but not FLOSS

No, open source means a specific thing. You're perhaps thinking of "source available", which means "you can read the source but have to comply to a bunch of stuff"

Re: Second Life on GitHub

#14
post #2

TFA suggests that the official git repo for the Linux kernel is on GitHub. I wonder if they really did their research

The source is published to GitHub though, no? https://github.com/torvalds/linux

It's an easy mistake to make, the code is there and there's nothing to suggest it's a mirror.

Re: Second Life on GitHub

#15
> In 2022, the renewed general interest in the Metaverse translated into significant media opportunities for Second Life. Over 21,000 articles and other stories included Second Life in 2022 – nearly 5 times greater than the amount of media coverage we received in 2021.

Out of all the metaverse projects being worked on, SL coming out on top would be an incredible development

Re: Second Life on GitHub

#16
post #13
post #11

Earlier quoted context omitted.

So it's open-source but not FLOSS

No, open source means a specific thing. You're perhaps thinking of "source available", which means "you can read the source but have to comply to a bunch of stuff"

Not really. A lot of folks, including myself, don't subscribe to the OSI's definition of open-source because it just doesn't match the common usage. Open-source takes many forms, and source available is just one example.

Re: Second Life on GitHub

#17
post #13
post #11

Earlier quoted context omitted.

So it's open-source but not FLOSS

No, open source means a specific thing. You're perhaps thinking of "source available", which means "you can read the source but have to comply to a bunch of stuff"

Can you define what exactly open source means in that case?

Re: Second Life on GitHub

#18
post #5

But afaik the second life viewer is not exactly open source, but instead only selected teams can participate. EDIT: the viewer code is LGPL , but forked Third party viewers are subject to particular terms https://secondlife.com/corporate/third-party-viewers

There are terms which apply when connecting to Second Life servers.

Those terms don't apply if you use the viewer to connect to non Second Life servers, such as Open Simulator. For Open Simulator, you have to deal with a somewhat grouchy lead developer who does not suffer fools gladly. (He's helpful if you don't waste his time. He ran a test region server for me and looked at what I was sending to get something to interoperate.)

Some viewers turn on extra features when talking to Open Simulator. The main one is "varregions". Second Life is divided into squares 256m on a side. Open Simulator supports other sizes. Also, there are several competing money and asset systems for Open Simulator grids, and third party viewers support those.

This is the metaverse at the level where it actually works.

Re: Second Life on GitHub

#19
post #9

It's been open source since 2007. Linden Lab recently moved the sources from Bitbucket to Github. The Firestorm viewer sources are at " https://vcs.firestormviewer.org/ ". It's a major fork. Technical documentation of the client-server protocol is at " https://wiki.secondlife.com/ " It's out of date, but it helps. The real progress is that the build procedure has been cleaned up. It used to require ancient versions o…

What is a "firestorm viewer"?

Is a "viewer" a Second Life term for "game client"? And is Firestorm a particular FOSS client for the game?

If so, that's really interesting... like you can access the same shared Second Life world but through a custom client? Does it reuse existing game assets or you free to reinterpret character models, textures, effects, etc.?

Re: Second Life on GitHub

#20
I don't know if things have changed but the last time I tried SL the client was so rough and awkward it seemed like an alpha. Even moving was laggy and annoying.
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