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Second Life on GitHub

community.secondlife.com

71–80 of 126 posts

Re: Second Life on GitHub

#71

Earlier quoted context omitted.

The source is published to GitHub though, no? https://github.com/torvalds/linux It's an easy mistake to make, the code is there and there's nothing to suggest it's a mirror.

That said, every PR receives a bot comment indicating that the GH repo is a mirror and the user needs to submit a patch to LKML. And yet there are currently 312 open PRs on the repo. I've always wondered how people manage to know enough about the kernel to be able to contribute a PR to it, yet don't know the GH repo is a mirror and seemingly ignore the bot response and leave their PR opened.

I believe this is often people who ARE in fact contributing via the mailing list -- but want a track record tied to their GH account.

Re: Second Life on GitHub

#72
post #15

> In 2022, the renewed general interest in the Metaverse translated into significant media opportunities for Second Life. Over 21,000 articles and other stories included Second Life in 2022 – nearly 5 times greater than the amount of media coverage we received in 2021. Out of all the metaverse projects being worked on, SL coming out on top would be an incredible development

While I love me some SL, it's a sad sad statement about the current state of tech world that SL is the best we can do...did we really peak in 2002?

Re: Second Life on GitHub

#73
post #29
post #18

Earlier quoted context omitted.

There are terms which apply when connecting to Second Life servers. Those terms don't apply if you use the viewer to connect to non Second Life servers, such as Open Simulator. For Open Simulator, you have to deal with a somewhat grouchy lead developer who does not suffer fools gladly. (He's helpful if you don't waste his time. He ran a test region server for me and looked at what I was sending to get something to in…

AFAIK the lack of viewer developers is the main reason why opensimulator has stalled. Even the server is supported by very few developers who still contribute, incuding Ubit. The project seems to suffer from high drama for decades.

The internal OS politics probably doesn't help so yeah -high drama is probably the killer right there.

Re: Second Life on GitHub

#74
post #18

Earlier quoted context omitted.

There are terms which apply when connecting to Second Life servers. Those terms don't apply if you use the viewer to connect to non Second Life servers, such as Open Simulator. For Open Simulator, you have to deal with a somewhat grouchy lead developer who does not suffer fools gladly. (He's helpful if you don't waste his time. He ran a test region server for me and looked at what I was sending to get something to in…

Is Open Simulator back in active development? The last time I looked at it there hadn't been a release for some years, if I'm remembering right.

There's like two or three forks out there. I'm not sure how active any of them are though.

Re: Second Life on GitHub

#75
post #13

Earlier quoted context omitted.

No, open source means a specific thing. You're perhaps thinking of "source available", which means "you can read the source but have to comply to a bunch of stuff"

Not really. A lot of folks, including myself, don't subscribe to the OSI's definition of open-source because it just doesn't match the common usage. Open-source takes many forms, and source available is just one example.

If you can't modify and distribute your modifications -it's not open source. Anyone who says different is simply incorrect.

Re: Second Life on GitHub

#76
post #45

Earlier quoted context omitted.

Considering the term originated with them, it's fair to say they get to dictate what it means.

Ah, things would be simpler indeed if words could be dictated.

And they can be -that's why we have dictionaries.

Terms DO have meanings whether contrarians and the argumentative want to acknowledge those meanings or not.

Re: Second Life on GitHub

#77

I wonder why Meta didn't fork Second Life to use for their 3D world rather than re-invent the wheel and in the end build a bad product.

I don't know about the clients, but I've worked with a few ex-LL people and heard nobody really likes what the protocol became, and also lots of core parts of the LSL execution model they regret. Presumably Cory thought he could do better the second time around. (And maybe he did! I'm not sure Facebook's metaverse problems are technical ones...)

Primarily the problems with FB's metaverse are design (no legs? really?) and goals. I'm sure that on a purely technical level it's probably first rate. But as usually is the case, the biggest problem is people.

Re: Second Life on GitHub

#78

That’s the project where Facebook‘s Metaverse forked from, right?

Well, one of the original founders (?) of SL went from their to FB but I'm not sure what his original role is. I doubt that there was a fork as we think of it. Everything I've heard (second hand or third hand) is that the old SL server code is really messy and wouldn't migrate over well -probably better to simply take the lessons (social and technical) learned from SL and start over from scratch.

Re: Second Life on GitHub

#79
post #59

For any users, how active is it these days? I dabbled with it many years ago and ... Christ, can it really be 20 years since release?!?!

concurrency ranges from 23k to 45k or 49k at any given time. God only knows how many of those are bots/scripted agents though.

Re: Second Life on GitHub

#80
post #72
post #15

> In 2022, the renewed general interest in the Metaverse translated into significant media opportunities for Second Life. Over 21,000 articles and other stories included Second Life in 2022 – nearly 5 times greater than the amount of media coverage we received in 2021. Out of all the metaverse projects being worked on, SL coming out on top would be an incredible development

While I love me some SL, it's a sad sad statement about the current state of tech world that SL is the best we can do...did we really peak in 2002?

Yes. We had virtual worlds and an internet that wasn't yet completely broken. The Patriot Act was yet to be fully implemented, and we were recovering from the dotcom meltdown.

Good a peak as any.

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