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I still use Flash

foon.uk

81–90 of 408 posts

Re: I still use Flash

#81

> Although I developed the game mostly on my Mac, during development Apple invented this thing called “Notarization” where if you run any app on a new version of MacOS, it'll make a network request to Apple to ask if the app's developer pays Apple a yearly fee. If the developer does not pay Apple a yearly fee, MacOS will pop up a dialog strongly implying the app is a virus and refuse to start it. > For this reason, W…

If Proton is accepted as the solution to Linux gaming what is the reason for a developer to build for Linux over Windows?

Funnily enough there are parallels with that to why Apple didn’t want Flash on iOS. If you could make it in Flash and ship to both why code an iOS app.

Same thing, zero reason to make a native Linux build while that works fine.

Re: I still use Flash

#82

Earlier quoted context omitted.

Fun fact: An animated TV series that ran from 2010 to 2019 developed by Lauren Faust, was animated in Adobe Flash. https://en.wikipedia.org/wiki/My_Little_Pony:_Friendship_Is_...

Actually, there were quite a few animated TV series that were animated in Flash (And later Adobe Animate). https://en.wikipedia.org/wiki/List_of_Flash_animated_televis...

That is indeed quite a few.

Re: I still use Flash

#83
Anyone knows of a modern browser that still supports flash? I'm stuck having to use old browsers, which I'm not very happy about. Ruffle doesn't work the for game that I play (Crystal Saga).

Re: I still use Flash

#84
post #2

Hey HN, I haven't done a lot of technical postmortem blogpost-style writing so I'd welcome any feedback or tips on how to improve. Is it too long, too short, too technical, not technical enough? Boring? Interesting? Is it enlightening or does it just come off like content marketing? I literally have no idea how good I am at this.

Very interesting, and frankly inspiring to see you get this creative.

Re: I still use Flash

#86

Flash is fantastic and I wish it got the respect it deserves from tech circles. It got an entire generation into animation and software engineering, and had really robust and approachable tooling which is yet to be replicated. I think back to the gaming experiences made in Flash and Shockwave as far back as the mid 90s, and nothing today even comes close. Back then, you could load up a webpage on a Pentium II and pla…

Flash was conceptually fantastic, and today we can do everything Flash did, and more, with HTML, and WebGL. Unfortunately we don't have the authoring tool to do so. Flash IDE became Adobe Animate, but it has relatively restricted output and capabilities, compared to Flash before. Unfortunately also Flash was full of bugs, FULL. I mean the player, the IDE, everything. And Macromedia and consequently Adobe were increas…

> and today we can do everything Flash did, and more, with HTML, and WebGL

This is a myth, theoretical true, but practically impossible. Flash was so much more than a browser plugin. With HTML5 it is so much harder to maintain a framerate, while in Flash you almost didn't need to care about that.

Re: I still use Flash

#88
post #61

Earlier quoted context omitted.

slowly lowers flamethrower indeed, you're right, HTML and WebGL with JavaScript or webasm can do anything flash can.. They can't do it in the cycle-count that flash could (I remember seeing 3D vector demos running in 640x480 pixels on my 133 mhz pentium), but they will do it, and probably look almost identical across two different versions of the same brand of browser.. But the real point is the authoring tools, and…

This is admittedly a few years ago, and the scene has evolved _a bit_ since then, but I remember seeing really simple JS games (think tetris, or a very simple sidescroller) being heartily applauded on sites like reddit and HN. We're unironically cheering approaching parity with a toolset from almost 20 years ago! Things could be so much better.

> Tetris or a very simple side scroller

Back when it was still Dynamic HTML and I was in middle school, I copied the page source to put those into my homepage. I even figured out how to edit levels in the Mario clone.

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