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The Gates of Argonath in VR at 50 FPS on Unreal Engine

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Re: The Gates of Argonath in VR at 50 FPS on Unreal Engine

#51
post #8

Earlier quoted context omitted.

> It will also lead to questions about the copyright of the resulting models I'm sure there will be no questions there. The questions about the copyright of models like DALL-E, Stable Diffusion, etc. exist solely because it infringes on the rights of thousands of random artists all around the world. There is no one single entity with enough power to clearly oppose it so people making the models can get away with "que…

The day after movie-to-VR becomes easy to do, movie owners will monitize it, which will end the current free-for-all. Want to walk around The Shire in VR? You better have paid for the Hobbits Online subscription package.

> The day after movie-to-VR becomes easy to do, movie owners will monitize it, which will end the current free-for-all.

The movie making studios already own those 3d "digital assets" from their films. IDK if there is a real "free-for-all" right now, but the monetisation play has already been planned for.

Re: The Gates of Argonath in VR at 50 FPS on Unreal Engine

#52
post #43

Earlier quoted context omitted.

> The questions about the copyright of models like DALL-E, Stable Diffusion, etc. exist solely because it infringes on the rights of thousands of random artists all around the world How does it infringe? Are your memories of a movie copyright infringement? https://youtu.be/IFe9wiDfb0E

Not normally, but if you use those memories to re-create the movie and sell it to someone else then yeah, that's totally copyright infringement.

If I am an artist and I go to art school, I'm going to spend years studying the masters to learn their techniques and style. If I then produce an impressionist portrait on canvass, informed and influenced by the years of study of existing works.... am I violating copyright?

Re: The Gates of Argonath in VR at 50 FPS on Unreal Engine

#53
post #2

This looks so great. When I see this I'm somewhat sad that I don0t have computer powerful enough to try to do something like this by myself.

VR capable computers are quite cheap. Cheaper than a low spec apple macbook pro running m1. For 2-3k you can get a beast of a machine running everything on real high settings.

Considring a brand new top of the line Nvidia GPU will currently cost you almost 2k, your prices feel a little ~4-5 years ago.

Re: The Gates of Argonath in VR at 50 FPS on Unreal Engine

#54

Earlier quoted context omitted.

> Who wouldn't like to wander, fly and swim around Pandora, the world of Avatar This is a good example of the fundamental limits of headset VR. Jumping into a lake will never feel real. Not by touch, obviously as you can’t get wet. Not by physical movement because you almost certainly can’t move downwards irl. Not by the weight of water around you or the buoyancy you expect to feel. Not by the rotation you would expe…

This led me to imagine people who learn to swim in VR and, because breathing is counterproductive underwater, then drown IRL.

Then the family suing as the city doesn't have signs warning of holding your breath while underwater.

Re: The Gates of Argonath in VR at 50 FPS on Unreal Engine

#55
post #15

Am I alone in thinking most of this year's Unreal Engine demonstrations are just...not that great? Like, this is what graphics looked like on the Xbox One from nine years ago: https://halo.wiki.gallery/images/1/12/H5G-Waypoint-Swords_of...

1 is the loneliest number.

Re: The Gates of Argonath in VR at 50 FPS on Unreal Engine

#56
post #3

I think it will be commonplace to virtually walk around in movie scenes turned into 3d scenery by AI by the end of next year. I can see this turning into a real industry. Who wouldn't like to wander, fly and swim around Pandora, the world of Avatar? It will also lead to questions about the copyright of the resulting models, probably somewhat dependant on how automated this process is.

I can see this turning into a real industry. Who wouldn't like to wander, fly and swim around Pandora, the world of Avatar?

Me. It sounds boring. I couldn't give a damn about exploring someone else's fantasy world. This is a bit odd because I love open world video games. I guess I need a reason to spend time there.

Re: The Gates of Argonath in VR at 50 FPS on Unreal Engine

#57
post #52
post #43

Earlier quoted context omitted.

Not normally, but if you use those memories to re-create the movie and sell it to someone else then yeah, that's totally copyright infringement.

If I am an artist and I go to art school, I'm going to spend years studying the masters to learn their techniques and style. If I then produce an impressionist portrait on canvass, informed and influenced by the years of study of existing works.... am I violating copyright?

If you're creating new works inspired by copyrighted works, no that's not (or should not be) copyright infringement. If you're creating exact reproductions of copyrighted works (e.g. The Gates of Argonath from Peter Jackson's adaptation of Lord of the Rings), just in a different format (3d instead of 2d) then yeah, that probably is.

Re: The Gates of Argonath in VR at 50 FPS on Unreal Engine

#58
post #52
post #43

Earlier quoted context omitted.

Not normally, but if you use those memories to re-create the movie and sell it to someone else then yeah, that's totally copyright infringement.

If I am an artist and I go to art school, I'm going to spend years studying the masters to learn their techniques and style. If I then produce an impressionist portrait on canvass, informed and influenced by the years of study of existing works.... am I violating copyright?

If you're influenced no.

If you build your own replica of the bridge of the Enterprise, then yes.

This is pretty settled law.

Re: The Gates of Argonath in VR at 50 FPS on Unreal Engine

#59
post #52
post #43

Earlier quoted context omitted.

Not normally, but if you use those memories to re-create the movie and sell it to someone else then yeah, that's totally copyright infringement.

If I am an artist and I go to art school, I'm going to spend years studying the masters to learn their techniques and style. If I then produce an impressionist portrait on canvass, informed and influenced by the years of study of existing works.... am I violating copyright?

No, because it took years of study and producing a new portrait will take weeks. If you were able to study a master's entire portfolio in a matter of hours and then instantaneously generate 10,000 portraits in their distinct style, yes that would be unethical. I don't know enough about copyright to say if it would be illegal and I don't think that's a particularly interesting topic.

Re: The Gates of Argonath in VR at 50 FPS on Unreal Engine

#60
post #56
post #3

I think it will be commonplace to virtually walk around in movie scenes turned into 3d scenery by AI by the end of next year. I can see this turning into a real industry. Who wouldn't like to wander, fly and swim around Pandora, the world of Avatar? It will also lead to questions about the copyright of the resulting models, probably somewhat dependant on how automated this process is.

I can see this turning into a real industry. Who wouldn't like to wander, fly and swim around Pandora, the world of Avatar? Me. It sounds boring. I couldn't give a damn about exploring someone else's fantasy world. This is a bit odd because I love open world video games. I guess I need a reason to spend time there.

Once we can generate the world quickly, how far are we from generating things to do in that world?
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