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The Impossible Port: MacOS

blog.ryujinx.org

61–70 of 120 posts

Re: The Impossible Port: MacOS

#61
post #34
post #23

Earlier quoted context omitted.

If the emulator has good compatibility for the game you want to play, it's just a much better experience overall. Why play games at low resolutions and unstable framerates when an emulator can run them better at whatever resolution you want, on the same device you already use for most other things? And yes, many people just don't want to pay for the game or console, and there's nothing wrong with that. It's not like…

I disagree with the “better experience” overall. The massive advantage of the Switch is its convenience and form factor. I have a bunch of games that I could play with much better graphics on the versions bought from Steam that I also own, and I still vastly prefer to do so on the Switch.

I have absolutely no interest in the size or portability of the switch and bought mine solely to play exclusives (Mario/Zelda/etc). If those were available on PC outright i'd have never purchased the device

Re: The Impossible Port: MacOS

#62
post #4

Are people who own M1 Macs actually interested in playing games though? You'd think they would buy something more suitable for the job if they were.

I play a ton of stuff on my M1 iPad. My desktop is still an Intel Mac Pro, but I’ve played tons of games on it over the years. I occasionally play a AAA game on it when there’s a port, but those don’t interest me too much. I have Steam on the Mac and Apple Arcade on my Mac, iPhone, iPad, and AppleTV. I tend to avoid Steam when possible because it’s a terrible application, but some games are only available there. Otherwise, I lean towards Apple Arcade because it avoids all the loot boxes, in-app purchases and other crap that makes games so toxic. I’d love for even more games to be available on Apple’s devices, as would others I know.

Re: The Impossible Port: MacOS

#63
post #38
post #15

Earlier quoted context omitted.

Unfortunately the window of Switch consoles sold that are softmoddable (afaik) was very narrow and early on, about the first ~18 months of the console's life (and mind, it is 5 years old now). Most units of the standard console are not softmoddable, nor are any of the Lite or OLED units. Hardware mods exist for all of them.

So I should keep/sell for alot my purchased-in-the-first-three-months switch?

Did you ever update it?

Re: The Impossible Port: MacOS

#64
Just a suggestion to the authors - if you want to get people on the platform excited about your work, maybe don’t shit all over the platform. You did something great. Emphasize that. Leave the editorializing out. Yes, Apple does things differently than other manufacturers and sometimes that makes things more difficult for what your trying to do. Every platform has these issues, just in different places. Other than that, it looks like a really neat project. Best of luck!

Re: The Impossible Port: MacOS

#65

Earlier quoted context omitted.

I don't think feeling snubbed by a business entitles you to their wares without paying, and the law would tend to agree with that.

Playing an emulator requires you to grab the keys from your purchased switch, and dump your games. I’m not going to pretend that a lot of people don’t do this, but this is how it’s recommended to use the emulator.

Even of those who don't, some of them may still have paid for the game they are downloading. Dumping the keys/games from your Switch requires hacking it, and some people are hesitant about doing that (you might brick your Switch, or Nintendo might ban it from their online services.) Or, you might only own a recent revision–which are far more difficult to hack than the first revisions were.

Re: The Impossible Port: MacOS

#66
post #38

Earlier quoted context omitted.

So I should keep/sell for alot my purchased-in-the-first-three-months switch?

Did you ever update it?

That shouldn’t matter… homebrew supports the latest firmware as long as you’re on the original hardware.

Re: The Impossible Port: MacOS

#67
post #39
post #37

Earlier quoted context omitted.

You can run it at higher than 30fps as well, although with some issues. It does make a difference in smoothness.

Everyone’s different, but to me it does not seem worth giving up the convenience of the Switch.

I agree, but lots of people don’t

Re: The Impossible Port: MacOS

#68
post #4

Are people who own M1 Macs actually interested in playing games though? You'd think they would buy something more suitable for the job if they were.

The consistent support from a handful of major studios for the Mac platform suggests enough Mac users do play games to make those efforts profitable. I'm pretty sure the user base plays different games, on average, though. Going all the way back to the 80s, every version of Civilization and Simcity were ported, while FPSes have been more hit-and-miss.

Re: The Impossible Port: MacOS

#69
post #59
post #23

Earlier quoted context omitted.

If the emulator has good compatibility for the game you want to play, it's just a much better experience overall. Why play games at low resolutions and unstable framerates when an emulator can run them better at whatever resolution you want, on the same device you already use for most other things? And yes, many people just don't want to pay for the game or console, and there's nothing wrong with that. It's not like…

> And yes, many people just don't want to pay for the game or console, and there's nothing wrong with that. I suppose that will work out for people until they too become successful, and people start to steal from them.

Piracy is not theft.

Re: The Impossible Port: MacOS

#70
post #58
post #40

Earlier quoted context omitted.

Remember that convenience is subjective here. I don't travel regularly and have no interest in playing games in public, for me it's much more convenient to sit at my desk, wait 5 minutes for my game to download on a gigabit connection, grab my controller, open the emulator and launch the game, than it is to turn on my switch that needs its own dedicated dock plugged into my monitor, slowly navigate the eshop to find…

> the switch's exceptionally bad wifi connection The switch can use usb Ethernet adapters; you might need to look up which chipsets are supported, but it supports an 10/100 adapter I already had, seems like it supports some 1G adapters, but I have < 100M to the internet, so 10/100 is plenty.

I'm aware but honestly I already have way too many cables running under my desk and I don't download games on my switch often enough to justify adding one more.
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