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The Impossible Port: MacOS

blog.ryujinx.org

21–30 of 120 posts

Re: The Impossible Port: MacOS

#21
post #13
post #11

For emulating vintage gaming hardware that's no longer available, one argument would be preservation of the media. But what's the rationale (not rationalization) on running an emulation of the Nintendo Switch, when it's still commercially available? In practice, is it usually because people want to play the games without paying for the hardware and software?

For the developer community, I think it's mostly in the challenge and the joy of solving it. For the player community... I have a Switch, and I have zero desire to play my Switch games on anything but the Switch. After all, I already totally accept its reduced performance for its amazing convenience and controller situation. But I do appreciate the preservation aspect. (Seriously, it's not just about handheld vs. doc…

Yes, and the OLED version of the Switch finally also comes with a proper latch to prop it up.

Re: The Impossible Port: MacOS

#22
post #21
post #13

Earlier quoted context omitted.

For the developer community, I think it's mostly in the challenge and the joy of solving it. For the player community... I have a Switch, and I have zero desire to play my Switch games on anything but the Switch. After all, I already totally accept its reduced performance for its amazing convenience and controller situation. But I do appreciate the preservation aspect. (Seriously, it's not just about handheld vs. doc…

Yes, and the OLED version of the Switch finally also comes with a proper latch to prop it up.

Yes! I just replaced my old Switch with the OLED one.

At first I was wondering whether it would be a worthwhile upgrade, but I can now say, for me specifically at least, would do it again in a heartbeat. That screen is amazing, and the kickstand replacement is so much better…

Re: The Impossible Port: MacOS

#23
post #11

For emulating vintage gaming hardware that's no longer available, one argument would be preservation of the media. But what's the rationale (not rationalization) on running an emulation of the Nintendo Switch, when it's still commercially available? In practice, is it usually because people want to play the games without paying for the hardware and software?

If the emulator has good compatibility for the game you want to play, it's just a much better experience overall. Why play games at low resolutions and unstable framerates when an emulator can run them better at whatever resolution you want, on the same device you already use for most other things?

And yes, many people just don't want to pay for the game or console, and there's nothing wrong with that. It's not like Nintendo cares about the customer either anyway.

Re: The Impossible Port: MacOS

#25
post #11

For emulating vintage gaming hardware that's no longer available, one argument would be preservation of the media. But what's the rationale (not rationalization) on running an emulation of the Nintendo Switch, when it's still commercially available? In practice, is it usually because people want to play the games without paying for the hardware and software?

I default to the Switch in many cases due to emulation not being compatible in ways that could be significant depending on the game. But if a game plays well on yuzu or ryujinx? Even setting aside better graphical fidelity, the massive increase in sound quality playing on a Steam Deck compared to the Switch makes it absolutely worth it. If I can get away with playing my games on better hardware, I will.

Re: The Impossible Port: MacOS

#26
post #20

Where do people go to get roms of games they own these days?

There's no officially supported way of obtaining them. The closest thing is owning a console manufactured before mid-2018 and hacking it. But nobody really cares how you get the games anyway especially if you already own them, so just download them from somewhere.

I've done it, and won't pass negative judgment on anyone doing so, but being able to dump your own games actually feels like a bit of an accomplishment, it's just nice to not have to pirate your own games to use them in emulation, and it can open up preservation wider: It's possible that you own a revision of a game that was previously unknown, or maybe you just have a really obscure game card.

Re: The Impossible Port: MacOS

#27
post #23
post #11

For emulating vintage gaming hardware that's no longer available, one argument would be preservation of the media. But what's the rationale (not rationalization) on running an emulation of the Nintendo Switch, when it's still commercially available? In practice, is it usually because people want to play the games without paying for the hardware and software?

If the emulator has good compatibility for the game you want to play, it's just a much better experience overall. Why play games at low resolutions and unstable framerates when an emulator can run them better at whatever resolution you want, on the same device you already use for most other things? And yes, many people just don't want to pay for the game or console, and there's nothing wrong with that. It's not like…

I don't think feeling snubbed by a business entitles you to their wares without paying, and the law would tend to agree with that.

Re: The Impossible Port: MacOS

#28
post #4

Are people who own M1 Macs actually interested in playing games though? You'd think they would buy something more suitable for the job if they were.

Yes - it's not a bad machine for people who want to play a few casual games. For example, on a whim I downloaded Deus Ex: Mankind Divided, a pretty beefy game from about 5 years ago, and it runs on my MacBook Pro on maximum settings with no trouble. Similarly things like Cities Skylines, KSP, Minecraft and so on work really well. It's not a gamer machine, but can clearly handle mid-tier games.

Re: The Impossible Port: MacOS

#29
post #23

Earlier quoted context omitted.

If the emulator has good compatibility for the game you want to play, it's just a much better experience overall. Why play games at low resolutions and unstable framerates when an emulator can run them better at whatever resolution you want, on the same device you already use for most other things? And yes, many people just don't want to pay for the game or console, and there's nothing wrong with that. It's not like…

I don't think feeling snubbed by a business entitles you to their wares without paying, and the law would tend to agree with that.

Playing an emulator requires you to grab the keys from your purchased switch, and dump your games. I’m not going to pretend that a lot of people don’t do this, but this is how it’s recommended to use the emulator.
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