For emulating vintage gaming hardware that's no longer available, one argument would be preservation of the media. But what's the rationale (not rationalization) on running an emulation of the Nintendo Switch, when it's still commercially available? In practice, is it usually because people want to play the games without paying for the hardware and software?
For the developer community, I think it's mostly in the challenge and the joy of solving it. For the player community... I have a Switch, and I have zero desire to play my Switch games on anything but the Switch. After all, I already totally accept its reduced performance for its amazing convenience and controller situation. But I do appreciate the preservation aspect. (Seriously, it's not just about handheld vs. doc…
The Impossible Port: MacOS
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Re: The Impossible Port: MacOS
#22Earlier quoted context omitted.
For the developer community, I think it's mostly in the challenge and the joy of solving it. For the player community... I have a Switch, and I have zero desire to play my Switch games on anything but the Switch. After all, I already totally accept its reduced performance for its amazing convenience and controller situation. But I do appreciate the preservation aspect. (Seriously, it's not just about handheld vs. doc…
Yes, and the OLED version of the Switch finally also comes with a proper latch to prop it up.
At first I was wondering whether it would be a worthwhile upgrade, but I can now say, for me specifically at least, would do it again in a heartbeat. That screen is amazing, and the kickstand replacement is so much better…
Re: The Impossible Port: MacOS
#23For emulating vintage gaming hardware that's no longer available, one argument would be preservation of the media. But what's the rationale (not rationalization) on running an emulation of the Nintendo Switch, when it's still commercially available? In practice, is it usually because people want to play the games without paying for the hardware and software?
And yes, many people just don't want to pay for the game or console, and there's nothing wrong with that. It's not like Nintendo cares about the customer either anyway.
Re: The Impossible Port: MacOS
#24Are people who own M1 Macs actually interested in playing games though? You'd think they would buy something more suitable for the job if they were.
Re: The Impossible Port: MacOS
#25For emulating vintage gaming hardware that's no longer available, one argument would be preservation of the media. But what's the rationale (not rationalization) on running an emulation of the Nintendo Switch, when it's still commercially available? In practice, is it usually because people want to play the games without paying for the hardware and software?
Re: The Impossible Port: MacOS
#26Where do people go to get roms of games they own these days?
There's no officially supported way of obtaining them. The closest thing is owning a console manufactured before mid-2018 and hacking it. But nobody really cares how you get the games anyway especially if you already own them, so just download them from somewhere.
Re: The Impossible Port: MacOS
#27For emulating vintage gaming hardware that's no longer available, one argument would be preservation of the media. But what's the rationale (not rationalization) on running an emulation of the Nintendo Switch, when it's still commercially available? In practice, is it usually because people want to play the games without paying for the hardware and software?
If the emulator has good compatibility for the game you want to play, it's just a much better experience overall. Why play games at low resolutions and unstable framerates when an emulator can run them better at whatever resolution you want, on the same device you already use for most other things? And yes, many people just don't want to pay for the game or console, and there's nothing wrong with that. It's not like…
Re: The Impossible Port: MacOS
#28Are people who own M1 Macs actually interested in playing games though? You'd think they would buy something more suitable for the job if they were.
Re: The Impossible Port: MacOS
#29Earlier quoted context omitted.
If the emulator has good compatibility for the game you want to play, it's just a much better experience overall. Why play games at low resolutions and unstable framerates when an emulator can run them better at whatever resolution you want, on the same device you already use for most other things? And yes, many people just don't want to pay for the game or console, and there's nothing wrong with that. It's not like…
I don't think feeling snubbed by a business entitles you to their wares without paying, and the law would tend to agree with that.
Re: The Impossible Port: MacOS
#30I wonder how hard it'd be to get the Asahi Linux supported too :-)
EDIT: I see other ARM platforms are being discussed, too, like Nvidia Jetson here: https://github.com/Ryujinx/Ryujinx/issues/1884